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    Assetto Corsa: Sol (weather simulation system) aggiornato alla v1.2

     

    Peter Boese ha rilasciato per Assetto Corsa la nuova versione 1.2 della sua applicazione denominata Sol, ovvero un completo update agli shader del gioco, basato sulla precedente patch creata da Ilja Usupov, che implementa un sistema completo di simulazione del meteo e del ciclo giorno e notte.

    Per il download del file da circa 164mb fate click qui (leggete con attenzione il manuale di installazione), ricordandovi che se non l'avete già installata avete bisogno anche della patch di Ilja Usupov, mentre per commenti e discussioni fate riferimento a questo topic del forum.

    Quote

    CHANGELOG SOL 1.2
    compatibility: Custom Shader Patch 1.25.49 or higher / CSP 1.25.127 recommended
    - apps: sol_weather 6.5, by leBluem, automatic reloading when switching PPFilters
    - core: failsafes to run shader patch 1.25.49
    - core: foggy/smoggy horizon, many track individual adjustments
    - core: smog is overdrivable to 200%
    - core: "blueish shadows"
    - core: specular control now used to prevent wrong reflection with low sun
    - core: speculars lower or off with cloudy/overcast weather
    - core: new rain modulator, controls CSP rain (windshield effect)
    - core: reworked sun mie scattering, now linked to sun_boom and smog
    - core: fixed nuclear sun with high sun_bloom values
    - core: 25% sun with 100% overcast
    - core: 100% sun with 0-20% inair material dense (more sun with "clear", "few clouds", "scattered clouds" and "windy")
    - core: small tweaks of dynamic ambient light
    - core: calculation limits to prevent feedbacks - sun, sky and ambient
    - core: redone fog backlit (fog backlit is available again with CSP 1.25.90 or higher)
    - core: improved code for clouds management, preload clouds....
    - core|weather change: new weather transition, clouds are faded and cutted (no more popping clouds)
    - core|weather change: fixed some bugs in replays
    - core: improved code for clouds management, preload clouds....
    - weather: renamed "No Clouds - Performance" to "No Clouds", please delete "/content/weather/sol_00_Performance
    - weather: adjusted sky brightness for bad weather
    - dynamic weather: more sudden rain, with transitions from no rain to rain. Visible rain only if rain modulator is over 5% (with automatic rain)
    - base: base_plan "clear" tweaked sun appearence with low angles
    - clouds + weather definitions: rearranged "clear", "few clouds" and "scattered clouds"
    "clear": some clouds only in the distance
    "few clouds": some clouds with strato clouds
    "scattered clouds": much more variation with strato and cumulus clouds
    - night: reworked moon scattered mie, more stable with moon phases
    - config: "sky__blue_booster" limited to 150%
    - config: "weather modify specular" -> "sun modify specular", on by default
    - config: new "ppfilter_brightness" + "ppfilter_contrast", to adjust brightness and contrast in-game
    - config: new parameter, "weather__set_rain_automatically" and "weather__set_rain_amount"
    - config: sun_bloom value: expanded limit 0.0-2.0
    - track adaptions: sun in/out fade angles (ta_sun_dawn, ta_sun_dusk) now 1° by default
    - track adaptions: sun in/out fade angles checked and adjusted for the Kunos tracks
    - track adaptions: smog transitions for all kunos tracks
    - track adaptions: smog transitions for anglesey, acu_barcelona%-city, tajo, suzuka
    - filter: always reset Sol's AE when using external cameras
    - PPFilter/custom config "__Sol":
    # exposure is now a function of ambient light
    # failsafe for "performance mode"
    - PPFilter/custom config "__Sol_ACC": completely reworked to match ACC colorstyle (i tried)
    # exposure is now a function of ambient light
    # light multiplier is adjusted within the custom config as a function of ambient light
    # failsafe for "performance mode"
    - PPFilters: cleared up values ("0." -> "0")
    - PPFilters: adapted fixed values to match with "performance mode"
    - stellar: removed white dot in moon while daylight
    - stellar: improved transition from sun to moon light

     

    sol 2.jpg

    sol 3.jpg

    sol 4.jpg


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