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    rF2: Dallara Indycar by ISI v1.62

    • VELOCIPEDE
    • By VELOCIPEDE
    • 1 comment
    • 2,176 views

    You might want to consider this beauty a first true release. We got data and we've used it. It is almost a scratch built car in terms of physics. The road side has had quite a few changes, but the oval side is where you should be able to feel the biggest difference. Enjoy.

     

    Changelog: (link)
    Physics / Setup
    – Fixed fuel tank capacity.
    – Fuel tank position corrected (slightly lower and further forward)
    – Allowing both compounds during race.
    – Added ‘weight jacker’. Garage only at this time.
    – Brand new CPM enabled tyres.
    – Better undertray points.
    – Better fuel estimation.
    – Better ride height ranges and defaults.
    – Caster range now 4-10 as per real life.
    – Accurate suspension geometry that varies between oval / road course.
    – Tyre pressure ranges more realistic (as are defaults)
    – Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks.
    – Minor Turbo error correction.
    – Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config)
    – Recalculated brake system & restricted brake bias range.
    – Improved unsprung masses.
    – Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses.
    – Increased the weight of the car (was ~missing driver weight).
    – Slightly more damage sensitive.
    – Increased CG height according to new data.
    – More accurate default RC toe angles.
    – Increase AI’s grip a touch (road course).
    – Recalc’ed and more accurate anti-roll bar rates, ranges.
    – Fixed small error on front wing range (now goes up to 32° on RC / SC)
    – Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate.
    – Allowing stiffer springs.
    – Now using spool differential (locked axle).
    – Increase in chassis flex.
    – Min brake ducts now have MUCH less cooling, Max similar.
    – Brake Duct drag and lift reduced (so penalty is a little lower).
    – Steering system updated.
    – Opponent sound attenuation increased (so other cars are slightly less audible).
    – Steering ratio corrected (default, options not available yet).
    – Very slightly less sensitive to turbulent air, Auto-shift tweak (AI)

     

    Visuals
    – Fix so rotation matches in-game.
    – Fixed problem with Alternates showing as Primaries at race start
    – air intake gap fixed
    – hands animation fixed
    – new tyre damage texture
    – spinner scene fixed
    – Fixed tyre compound visibility in spinner.
    – Digits on the steering wheel increased to 5
    – Digital Yellow message “Yel” aligned
    – Graphics : whole model rescale (+2%),
    – Front susp arms corrected.
    – Mirrored rear wing back logo (#27 #77)
    – Various texture fixes




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