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Simracing Academy: il 29 Ottobre si parte con Aris Vasilakos

Il mitico Aris ci parlerà naturalmente di dinamica del veicolo, non farà mancare i suoi consigli e risponderà alle domande degli allievi. Difficile cominciare meglio la nostra Academy!
Il 29 Ottobre si parte con Aris

Parte 2 Simracing Academy: traiettoria ed uso della pista

Per risultare efficienti ed efficaci in pista è necessario comprendere che la guida in circuito è differente da quella a cui siamo abituati. La prima differenza che salta subito all’occhio? Scopriamolo con la seconda parte della Simracing Academy. Iscriviti alle lezioni pratiche che partono il 29 Ottobre!
Parte 2 Simracing Academy

Parte 1 Simracing Academy: dinamica veicolo ed iscrizioni aperte

Aspiranti simdrivers, benvenuti nella prima parte della Simracing Academy, la scuola per comprendere i concetti fondamentali per progredire dal livello di principianti a quello di esperti della guida simulata. L'Academy è utile anche ai piloti con una certa esperienza, per approfondire ed effettuare test pratici
Parte 1 Simracing Academy: dinamica veicolo
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    F1 2011: patch ufficiale v1.2

    • VELOCIPEDE
    • By VELOCIPEDE
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    La Codemasters ha rilasciato la nuova patch ufficiale per aggiornare il recente F1 2011 alla nuova versione 1.2, correggendo e sistemando svariati bugs e problemi che trovate nell'elenco dettagliato sottostante. L'upgrade, del peso di circa 37MB, può essere scaricato direttamente dalla nostra area files ed è destinato ai soli possessori del gioco in versione DVD scatolato, mentre per gli utenti delle versioni digitali (tipo Steam), l'upgrade automatico dovrebbe già essere partito ieri sera. Commenti e discussioni in merito nell'apposito topic dedicato.

    This version 1.2 patch for F1 2011 will update any global PC retail disc edition (excluding Brazil and Japan, for which separate patches are available). Use the version of the patch that matches the version of the Disk you have. This patch is only to be used with retail disk based versions of the game and NOT if you've purchased the game digitally via Steam, Direct2Drive, Metaboli etc

    **Change Log**

    Game Improvements:

    o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.

    o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

    Strategy & Setup:

    o Fixed 11/11 car setup bug.

    o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.

    o Fixed issue where wear-based punctures would occur too often.

    o Fixed various issues with the race engineer speech logic.

    AI:

    o Fixed an issue where the AI run on Intermediates for too long.

    o Fixed issue where AI cars would be too fast in the wet.

    o Fixed an issue where AI vehicles pitted too often during dry, online races .

    o The AI has been tuned on several circuits to provide smoother and faster driving.

    o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

    Co –op Championship:

    o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.

    o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.

    o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.

    o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.

    o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

    Online:

    o Vote to Skip in Qualifying now requires 100% vote.

    o Various Penalty system improvements have been made.

    o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.

    o Fixed issue where host and client machines would report different qualification results during online games

    o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.

    Graphics & Performance:.

    o PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.

    o All Platforms – Numerous graphical improvements have been made.

    o All Platforms – Fixed various issues to improve general game stability.

    PC-specific:

    o Fixed several functionality issues experienced when using DX11 cards.

    o Fixed issue where users could hack specific files to increase car grip.

    Other:

    o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.

    o Korea tyre compounds have been changed to those used in the 2011 race.

    o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.

    o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.

    o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.

    o Fixed issue where players were able to post extremely quick Time Trial times

    o Introduced option to have 30%, 40% & 75% races.




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