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Automobilista 2: la recensione di DrivingItalia.NET

Il momento che tanti appassionati hanno atteso è finalmente arrivato: Automobilista 2 è uscito ufficialmente su Steam grazie al raggiungimento della release finale 1.0. Tra monoposto, prototipi da endurance, vetture da Gran Turismo e go-kart ce n’è davvero per tutti i gusti, ed anche per noi è giunto il momento di giudicarlo in maniera ufficiale e… imparziale. Scopriamolo insieme!
Recensione di DrivingItalia.NET

F1 2020 Guida al circuito: il Red Bull Ring

Tutto avrebbe dovuto cominciare all’inizio di marzo, ma l’esplosione dell’emergenza Coronavirus ha costretto FIA e Liberty Media a sventolare momentaneamente bandiera bianca. Dopo mesi di stop forzato, ora è tempo di tornare in pista, quella vera! Il Mondiale di Formula 1 2020, infatti, è ripartito sul circuito del Red Bull Ring!
Red Bull Ring

Provata la nuova pedaliera SimRacing Pro GT

Vi presentiamo con una recensione esclusiva la nuova pedaliera professionale SimRacing Pro GT, che arriva direttamente dalla Spagna. Un prodotto molto interessante ed innovativo, con caratteristiche del tutto particolari, da scoprire con questo articolo
Pedaliera Simracing Pro - GT
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    Assetto Corsa: disponibile Sol 1.5.4 + 1.6 - weather simulation system

     

    Peter Boese ha rilasciato per Assetto Corsa la nuova versione della sua applicazione denominata Sol, ovvero un completo update agli shader del gioco, basato sulla precedente patch creata da Ilja Usupov, che implementa un sistema completo di simulazione del meteo e del ciclo giorno e notte. Per il download del file da circa 156 mb fate click qui, mentre per commenti e discussioni fate riferimento a questo topic del forum

    Vi consigliamo la consultazione della guida di installazione in italiano.

    Quote

    Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher. With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

    main new features
    - new sky environment
    - new lightning and thunder (new sound engine)

    Changelog of Sol 1.5.4
    - core: added support to switch Sol version in weatherFX
    - install: removed weather_FX.ini - install: edited manifest INIs
    - folders: removed the spaces from content/weather/ folders, to prevent problems with online usage
    Sol 1.5.4 has is an autonomous weatherFX implementation.

    Changelog of Sol 1.6
    - apps: sol_weather 9.92 - apps: sol_config 0.87 # Both apps are now able to recognize a weather implementation switch. # Its now possible to switch between different Sol versions ingame, if # those Sol versions are prepared as different CSP weather implementations.
    - core: added error handling for incompatible Assetto Corsa installs - core: replaced all lua color conversions and mixing with weatherFX functions - core: added support to switch Sol version in weatherFX - core: working LUTs based on sunangles -90°..90°
    - core: directional ambient light: # 2 switches in sol_config/page 8 for 3 function modes: # ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier # only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light # only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky - core: directional ambient light is calculated every frame (no stutter with "use cpu split")
    - sky: new skysim class and new cloud classes # The clouds are managed with layers for different cloud types # Clouds are repositioned like a conveyor belt. # They are positioned in a simple grid. This will be change in future releases.
    - sky: 2 types of performance improvements with sol_config/page 6 # 0 = the color calculation of all clouds are done every frame # 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame" # 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"
    ## Option 2 will bring you the most CPU optimization ! ## Small values and low framerate will lead to visual graphic updates!
    - sky: new clouds lightbounce calculation for better simulation of ambient light and night illumination - sky: added lightning (first rough implementation (single slow flash to prevent epilepsy)
    - sky/lightning: added support for "feature request" # feature requests will come in further CSP version # lightnings will be triggered, if feature is requested in photo mode
    - sound: added sound engine - sound: added thunder - sound: added wind (for external cams) - sound: windsound cam speed dependency deactivated for exterior cam
    - night light pollution: better color calculation of ambient light and fog - night light pollution: balanced clouds lit
    - core/weather definitions: removed obsolete code - weather definitions: all weather are overhauled to use the new skysim
    - textures: edited new CSP moon texture
    - custom config: new custom sky preset (LUT based) - custom config: new custom weather definitions # look at "\system\cfg\ppfilters\sol_custom_configs\custom config example.lua" for details
    - config: added ppfilter saturation parameter - config: added new page "sound" (page 10) - config: clouds__render_limiter = 2 by default # if you use very high time progressions, set it to 1
    - ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
    - folders: removed the spaces from content/weather/ folders, to prevent problems with online usage

     

    sol 2.jpg

    Edited by VELOCIPEDE


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