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Assetto Corsa Competizione: GT4 Pack DLC e update 1.5 disponibili


Walker™

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6 hours ago, Lele "NightRider" Albanes said:

Non è la più lenta....in molti dicono così perchè senza ABS e TC non san guidare ma se la dai in mano ad uno bravo che sa guidaresenza elettronica quella macchina vola. 

Vero, quando ho scritto il post ci avevo fatto pochi giri. Ora la uso spesso e me la gioco sempre. Comunque con l'Aston riesco ad essere qualche decimo più veloce in generale, al nurburging anche mezzo secondo. 

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Assetto Corsa Competizione v1.5.4 is out!

changelog v1.5.4
GAMEPLAY:
- Monza: corrected pit entry detection zone.

UI:
- German localization: removed unnecessary translation for AM cup.
- Corrected reversed blinker symbols on the HUD.
- Corrected headlight symbol error in certain localizations.
- Fixed post session corrupted setups.

PHYSICS:
- KTM X-Bow GT4 Laguna Seca wet preset fix.
- Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption fix.
- Aston Martin V8 GT4 TC and ABS setup values fix.
- Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

GRAPHICS:
- Airjack positions adjusted on GT4 cars.

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  • 3 weeks later...

Dear ACC racers!
ACC hotfix 1.5.5 is out now on Steam, refresh your client in order to get the update.

___________
v1.5.5 changelog

GAMEPLAY/MULTIPLAYER:
- Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of "pitstop ballasts" in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
- Server: fixed an issue with post-session state management in Multiplayer.
- Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
- Server: post-race time penalties are now applied to the final results on session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the "sessionOverTimeSeconds" phase is up.
NOTE: When post-race penalties are added to the car's total time, the penalty labels on the leaderboard/standings turn from red to grey.
- Severity of converted post-race time penalties are now track dependent to factor in longer pitlanes (e.g. at Spa).
- Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in pitlane.
- Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
- Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
- Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
- View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
- Career pages now use a static series logo independently from the active series selected in the Single Player menu.
- MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
- MFD pit strategy page will no longer autoselect the "Pitlimiter" row if the player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon entering the pitlane.
- Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

GRAPHICS:
- Various texture memory footprint optimizations.
- Fixed an issue with the dirt texture of the Lexus RC-F GT3.
- Fixed a graphical error on the Nissan GTR GT3 (both versions).
- Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
- Stationary cars in the pitlane will now become hidden when the player approaches them to facilitiate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

PHYSICS:
- Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
- Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.

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  • 3 weeks later...

ACC hotfix 1.5.6 is out now on Steam, refresh your client in order to get the update.
v1.5.6 changelog

MULTIPLAYER:
- Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
- Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
- Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
- Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

PHYSICS:
- Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now "patched up" after a pitstop/in garage but remains in a critical condition and is not to be reused.
- Adjustments to wet tyre wear in different temperatures.

UI:
- Corrected credits page image compression.
- More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
- Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
- Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

GRAPHICS:
- Corrected windscreen wiper mask for the Mercedes-AMG GT4.

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  • 2 weeks later...
Quote

Dear ACC racers!
ACC hotfix 1.5.7 is out now on Steam, refresh your client in order to get the update.

GAMEPLAY:
- Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
- Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
- Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
- Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

PHYSICS:
- Slight adjustments to the 2019 GT3 season balance of performance.
- Slight adjustments to the 2019 GT4 season balance of performance.

GRAPHICS:
- Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

UI:
- Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
- MFD info panel now includes stint timer and a track limits warning counter.
NOTE: the MFD info panel is recommended to be set to "Always visible" in the HUD settings.
- Pitstop MFD: added tyre pressure control for all tyres simultaneously.
- Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
- Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

CONTROLS:
- Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)
Useful for troubleshooting controller-related issues.
- Fanatec LEDs setting now defaults to off.

 

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15 hours ago, VELOCIPEDE said:

Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)

Qualcuno sa cosa comporta questo settaggio? Ok, non carica le librerie esterne dei vari brand ma che vantaggio si ha? Io ho un T300 cosa ne ricaverei?

Sarebbe interessante capire quali sono le differenze tra ON e OFF...

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1 hour ago, Sauro HD said:

Qualcuno sa cosa comporta questo settaggio? Ok, non carica le librerie esterne dei vari brand ma che vantaggio si ha? Io ho un T300 cosa ne ricaverei?

Sarebbe interessante capire quali sono le differenze tra ON e OFF...

La differnza è che se è su "off" l'output del gioco è un FF generico mentre se su ON il FF è calibrato in base ai vari volanti in commercio. Il vantaggio a tenerlo ON è di avere tutti gli effetti previsti dal produttore del volante e una "accordatura" migliore col gioco. ma se vuoi provare a tenrlo OFF è un esperimento che puoi fare. ps credo applichi anche i profili predefiniti per i tasti....

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  • 2 weeks later...

Dear ACC racers!
ACC hotfix 1.5.8 is out now on Steam, refresh your client in order to get the update.
Please note that the Assetto Corsa Competizione Dedicated Server is now excluded from the main game and is available in the Steam Tools library.

v1.5.8 changelog
GENERAL:
- Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main game content but they will be found under the "Assetto Corsa Competizione Dedicated Server" as an item in the Steam Tools library.

GAMEPLAY:
- Adjusted weather scaling with variable weather - weather patterns normalized to reduce the likelihood of unpredictable and extreme weather when using high weather variability.
NOTE: the user can now be more generous with cloud level and variability settings, the level of variation will retain its effect on the rate of weather changes but without the byproduct of accumulating into extreme scenarios.
- Unified and improved Singleplayer and Multiplayer weather model.
- Optimizations to the weather model to better align Single Player and Multiplayer behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated Server changelog and the Server Handbook.

PHYSICS:
- Fixed an issue with wind scaling versus weather variation in Single Player.

CONTROLS:
- Fixed a potential crash caused by an issue with the Logitech plugin accessing external libraries.

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On 9/25/2020 at 8:19 AM, Sauro HD said:

Qualcuno sa cosa comporta questo settaggio? Ok, non carica le librerie esterne dei vari brand ma che vantaggio si ha? Io ho un T300 cosa ne ricaverei?

Sarebbe interessante capire quali sono le differenze tra ON e OFF...

Dove trovo questa voce? Anch'io ho il T300 e volevo provare

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