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Automobilista 2 - Official Thread


Alfred ita

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@Walker™ Come guida si avvicina più alla v10 o alle classic gen1/2?

Qualcuno ha mai provato il FFB custom editando il file nella cartella Documenti? avrei qualche domanda da fargli.

Edited by MarcoR1
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45 minutes ago, MarcoR1 said:

@Walker™ Come guida si avvicina più alla v10 o alle classic gen1/2?

Qualcuno ha mai provato il FFB custom editando il file nella cartella Documenti? avrei qualche domanda da fargli.

Allora la V10 e le Classic G1/2 non le provo davvero da tanto. La G3 provata ieri e a sensazioni mi sembra un po' più vicina alla V10 soprattutto in fase di accelerazione. Mi ricordo che la G1 e la G2 erano davvero nervose in fase di accelerazione. Il che mi sembra plausibile considerando che agli inizi dei 90s l'elettronica ha cominciato a prendere il sopravvento.

A livello di downforce invece credo sia più simile al resto delle Classic che non alla V10

Però dovrei riprovarle ora dopo tutti gli aggiornamenti

Edited by Walker™
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Ottimo, era quello che speravo; le auto a ruote scoperte, soprattutto le varie gen e le v10 e v12, sono quelle che preferisco.

Non so perché invece non riesco a farmi piacere quelle a ruote coperte, troppo imprecise, scivolose e lente, quasi noiose (negli altri sim invece erano divertenti lo stesso).

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Per me continua ad esserci un sovrasterzo esagerato, una roba troppo strana.. persino nei curvoni veloci nella parte finale di Jerez, più dai gas più l'auto gira puntando l'interno. Ed è comune un po' a tutte le auto. Con l'ultima GTR mi pare (una sorta di gt), le facevo in pieno, bastava dare gas che tanto con il sovrasterzo perenne stava alla corda. Passare dalle gt di acc a questa, sembrava di guidare un giocattolo.

Provato poi anche una F1 storica ante 70', sovrasterzo ovunque non appena superavo il 30% di gas. Cioè sembra che il retrotreno debba sempre scavalcare il davanti, a prescindere, in ogni situazione.

Migliorato il ffb invece, l'ho trovato più naturale.

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V0.9.6.1 has now been deployed - this is a hotfix to complement changes from the previous v0.9.6.0 update.

The Speed Sensitivity slider now added to the Control Configuration UI should be useful for gamepad & other digital controllers; it should otherwise be kept at 0% for those running with a steering wheel.

V0.9.6.1 CHANGELOG
UI & HUD

Added "Speed Sensitivity" and "Minimum Shift Time" configurations to Controller options

Minor UI label fixes


PHYSICS

Revised yaw sensitivity for aero elements in all high downforce cars

Adjusted steel brake heating build-up

Revised slick & road tyres tread performances on wet track

Minor tyre tread adjustments for Super V8, F-V12 & F-Classic Gen3

Revised rear wing efficiency for F-Classics, F-V12, F-Reiza, F-Ultimate, F301 & F309

Various minor default setup adjustments

Slightly increased FFB tyre scrub effect for all cars (through FX slider)

Slightly Increased bump noise from curbs

Minor fine-tuning of car-specific FFB values

Fixed excessive front brake cooling in Caterhams

Revised engine output for F-Vintages (V8 & V12)

 


TRACKS

Minor revisions to various climate lighting & fog values values


AI

Increased the range of AI performance at both ends of the scale (slower @ 70%, faster @ 120% relative to v0.9.6.0)

Further revised AI throttle application gaps for GTs & formula cars

Increased AI side buffer distance (helps preventing AI cars merging back to the racing line too soon)

Increased Field speed perception, reduced length ahead factored (slightly less slowdowns in packs)

Reduced minimal lateral distance for defensive moves

Increased AI lateral rate of movement when calm

Further reduced AI brake power in GT / prototypes

Further increased AI care with human players

AUDIO

Fixing Super V8 AI Interior Engine sound position


VEHICLES

Fixed missing F-Reiza rain lights

Further adjusted brake glow ranges

 

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  • VELOCIPEDE unpinned this topic

Another housekeeping update with Automobilista 2 now hitting v0.9.7.0, ticking off some more remaining must-haves for official release and rectifying a couple of errors from the update earlier in the week.

There are a couple of WIP developments in this build to take note of - while several cars now have working wipers, several others still don´t and the wiper animations does not yet quite match the water being wiped from the windscreen. This is just a result of the work here not being quite finished as of v0.9.7.0, all cars will feature fully functioning wipers in time for v1.0 release.
Another unfinished development is the placing of actual sponsors for the trackside advertising - only the ones in the Brazilian Stock Car calendar have received these updates so far, with all other tracks still to be updated with proper trackside ads for V1.0 release.

V0.9.7.0 CHANGELOG:
GENERAL
Added custom pit speed limits per series regulations; baseline is 60km/h for national & club series, 100km/h for modern Formulas, 250 km/h for Historical content
Corrected series / class grouping and grouping within series so different models are sorted in the grid (when series feature cars of different classes) or randomized (when they are of the same class)
Disabled visual ghost effect in pit lane and pit exit

UI & HUD
Fixed vehicle info for F-Classic G3M1, G3M3, MRX

PHYSICS
Revised adhesive friction curve with velocity for all tyres
Reduced wheel contact factor (reduces chances of "exploding" collisions with wheel-to-wheel contact)
Fixed minor tread width innacuracies in F-Classic, F-Trainer tyres
Further areo revisions to MRX, F-3, F-V12, Ultima GTR (Road)
Further car-specific FFB fine tuning (max force, smoothing, scrub radius)
Further engine inertia revisions

AI
Reduced AI front buffer distances (AI is slightly less tentative when a pack of cars is ahead)
Reduced AI lifting off the throttle over puddles
Reduced wall check function (AI is less tentative when driving close to walls)
Reduced ranges for AI drivers inconsistency & performance loss from stamina over longer races
Adjust AI steer smoothing to improve pitlane mobility
Adjusted AI Grip multipliers for Velopark, Adelaide, Azure, Montreal, Londrina

AUDIO
Fixed AI engine sound position being on wrong side for seevral all cars.
Added dedicated sound effect for grasscrete material
Fixed odd ducking of sounds over curbs, lessened crackling on tyre sound effects
Improved sound in stereo mode
Replay onboard engine audio properly positioned.
Starting sound correctly positioned

TRACKS
Added Stock Car series trackside advertising for tracks in the 2019/2020 calendar

VEHICLES
Added wiper animations for Ultima GTR, Stock Car V8, Super V8, Sprint Race, Caterham Academy, Lancer Cup (WIP)
Fixed driver animation for F-Trainer
F-Reiza: Fixed bug restricting field to a single livery

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  • 3 weeks later...

Arriva un po' in anticipo il development update di Giugno, ma porta con sé nuove importanti notizie. La più importante è che oggi è in arrivo la versione 1.0 del simulatore che porta con sé numerosi e importanti update e miglioramenti in aree chiave. Gli sviluppatori però tendono a precisare che il gioco è tutt'altro che finito, visto che si tratta di un progetto a lungo termine che verrà aggiornato e supportato per anni  per aggiornamenti gratuiti e a pagamento.

Nuovi contenuti
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Coloro che vengono dalla versione 0.9.7.0 troveranno moltissimi nuovi contenuti: da AMS1 tornano le Stock Car del 1979 con le livree storiche, il kartodromo di Granja Viana e l'Autodromo Nelson Piquet di Brasilia. Altri contenuti faranno il loro ritorno da AMS1.

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Per quanto riguarda le nuove licenze abbiamo un classico tracciato portoghese, le Ginetta G55 GT4 Supercup e G58 P1 (e non sono le uniche licenziate), e la Formula Retro di prima generazione con le tre auto storiche già svelate in precedenza: Lotus 72E, Brabham BT44 e McLaren M23

042-jpg.7488

Per gli amanti delle auto e piste storiche c'è molto altro in arrivo

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Prezzo
Coloro che hanno tenuto d'occhio l'early access già sanno la politica di prezzo per Automobilista 2: con la fine dell'early access il prezzo sarebbe stato portato a 44.99€. Ma visto che il rilascio coincide con i saldi estivi di Steam gli sviluppatori hanno deciso di non alzare il prezzo per un altro paio di settimane. Ma c'è di più: chiunque abbia acquistato questo gioco in early access o lo acquisterà prima della fine dei saldi di Steam riceverà il DLC di Hockenheim in maniera totalmente gratuita!

Dopo i saldi il DLC verrà venduto separatamente e come parte del Season Pass 2020-2021

Nuova generazione delle Stock Car Brasil
png-stock-car-2020-preto-png.7479

Il campionato Stock Car Brasil ha un significato speciale per Reiza, essendo stato il protagonista del loro primo gioco, e Automobilista 2 vuole rendere omaggio a questa partnership duratura inserendo nel gioco diverse stagioni storiche (1979, 1986 e 1999). Ma tornando al presente, Reiza ha l'onore di presentare la generazione 2020 della Stock Car Brasil, che ora vede due costruttori con la Toyota Corolla che si aggiunge alla Chevrolet Cruze

030-jpg.7482

Il vero campionato dovrebbe partire questa settimana, ma prima della gara vera i piloti verranno chiamati a partecipare al primo appuntamento del campionato eSport che si terrà proprio su AMS2 con queste auto il primo luglio!

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Per questo mese è tutto

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CONTENT - NEW TRACKS

  • Added Bathurst Track
  • Added Brasilia Track (2 layouts)
  • Added Granja Viana kart track (4 layouts)
  • Added Cascais Portugal Track



CONTENT - NEW CARS

  • Added Stock Car 2020 Series
  • Added Copa Montana series
  • Added Opala Stock Cars 1979 Season
  • Added 2018 Camaro SS to Street Cars Series
  • Added F-Retro Gen1 Series (also featuring official Brabham BT44, Lotus 72E, Mclaren M23 Grand Prix cars)
  • Added Ginetta G55 GT4 Supercup Series
  • Added Ginetta G58 prototype to P1 Class



GENERAL

  • Added DRS rules for F-Ultimate & F-Reiza series ( valid only for tracks with DRS zones - Azure, Kansai, Interlagos, Montreal and Spielberg)
  • Reduced fraction of a lap that invalidates the next one if driver goes off track in Time Trial mode
  • Provisionally set pit speed limit to 120 km/h & added pit speed limiter for all historical cars to minimise potential issues in initial release (may revisit this later for historical accuracy when required features for proper functionality is coded in)
  • Reduced distance required for AI to pick up speed leaving pits
  • Removed stop-go from first speeding penalty
  • Reduced stop-go penalty from speeding penalty a 2nd Time
  • Doubled speed tolerance for temporarily going over speed limit
  • Reduced pitstop time penalty from hitting crew or wrong area
  • Reduced slowdown time to pay track limit penalty
  • Corrected F-V10 pit speed limit
  • Increased time to remove player from session when black-flagged



UI & HUD

  • Fixed Old Stock info to display correct number of gears
  • Corrected Jacarepagua Historic length info
  • Corrected Copa Montana Gearbox information
  • Added missing ibarra HUD trackmap



PHYSICS

  • Added DRS functionality to AJR Chevy V8, Sigma P1, F-Reiza, F-Ultimate
  • Added parameter for blending Physx & original physics for vehicle collisions with walls (hopefully eliminating "sticky wall" effect)
  • Front and rear wings for all formula cars now detatch with damage
  • Slightly reduced draft effects
  • Further revisions to adhesive friction curve with velocity & minor tread adjustments for all tyres (dry & wet)
  • Slightly increased load stiffness with tyre pressure for F-Ultimate, F-Reiza, F-V10, GT, Prototype classes
  • Increased front tyre sidewall stiffness for Stock Car, Ultima Race, Sprint Race & all prototypes for better compliance & less bouncing at high speed
  • Stiffened up default SuperV8 suspension rates
  • Fixed Metalmoro AJR excessive brake duct cooling
  • Revised aero & suspension damage properties for cars that still had provisional values
  • Fully revised kart physics & AI (all classes)
  • Further callibration of AI throttle application
  • Minor adjustments to P3, P4, Super V8, F-Vee, Copa Fusca, Copa Uno, Opala 1979 & Old Stock tyres
  • Decreased brake fade when below optimal temperature
  • Adjusted default steering lock for Karts, F-Vee
  • Revised F-Vintage & F-Retro V12 engine torque curves
  • Removed onboard brake bias and adjustable roll bars for cars that shouldnt have it
  • Slightly inreased base tyre carcass load stiffness for
  • Minor tyre tread adjustments to F-Retro, GT4 tyre treads
  • Lowered FFB smoothing for F-Trainer, F-Vintage, MCR
  • Lowered brake heating for steel brakes
  • Slightly increased SuperV8 downforce
  • Fixed minor innacuracies in F-Ultimate & F-Trainer tyre diameter
  • Reduced Camaro SS tolerance for shifting without clutch
  • Adjusted suspension damage thresholds
  • Adjusted Sigma diffuser aero
  • Fixed Opala Old Stock engine (now uses proper 300 HP variant)
  • Reduced ARC Camaro default steering ratio
  • Moved Fusca default brake bias slightly rearwards



AI

  • Improved AI throttle application logic so it differs from slow to mid & high speed corners (less hesitation exiting those corners)
  • Enabled different throttle, brake and line accuracy ranges according to AI driver skill (custom AI drivers per series to better explore these ranges still to be added)
  • Reduced range for AI drivers to stray off ideal line & smoothed transitions when exploring different lines
  • Adjusted AI damper rates to avoid bouncing / rolling over higher curbs
  • Further increased AI Strength range (slower @ 70%, faster @ 120%) for all cars
  • Slightly increased AI willingness to condede position when overtaken
  • Adjusted AI speed under blue flag / off track / damaged car
  • Reduced maximum AI lateral offset from ideal line



AUDIO

  • Adjusted surface sound gain (prevent crackling on limiter)
  • Disabled automatic toggling of headphone downmix mode.
  • Fixed error where 4.0 channel configuration in windows resulted in 5.1 mixing mode in-game
  • Placed limiter on surface sound bus .
  • Limiter in stereo output mode is controlled from game code; output set to -6dB to avoid possible output overloading
  • .F-Vintage: Updated gear change sound
  • Ultima GTR (both versions) adjusted gearchange sound volume.
  • Adjusted engine sound position & gearbox sound position for all cars (gearshifts should no longer be offset to the side)
  • Fixed "moving" shift sounds on multiple open wheelers
  • Improved Caterham Academy engine loops
  • Improved loops on several 4-cylinder Duratec engine sounds



TRACKS

  • Updated trackside advertising for international tracks
  • Updated 3D grass shader
  • Updated road shader
  • Disabled 3D grass rendering in rear view mirrors
  • Adjusted far fog climate values (adds a little more haze to the horizon)
  • Imola: Fixed transparent trees
  • Kyalami Historic: Improved AI fast line
  • Revised trackside TV cameras for Adelaide, Adelaide Historic, Interlagos, VeloCittá
  • Fixed bug with Ortona crowds
  • Fixed Azure map coordinates
  • Added ambient reverb to new tracks that still didn´t have them



VEHICLES

  • Added wiper animations and cockpit vibrations for Metalmoro AJR, Sigma P1, Opala (all variantes)
  • Added DRS wing animation for F-Ultimate, F-Reiza, Sigma P1, AJR Chevy & Honda Turbo
  • Added suspension animation for F-Ultimate, F-Reiza, F-V10, F-V12, F-Vee
  • Adjusted driver model & animations for Ultima GTR, AJR, ARC Camaro, Puma GTE, F-Classic G1M2, G3M2
  • Corrected bugs in 3D animations of F-Vintage, F-Trainer
  • Adjusted MRX collision mesh
  • Revised backfire logic for all cars that have it (less backfiring in upshifts, more in downshifts / lifting)
  • Increased headlight range at night for all cars
  • Fixed duplicated Uno in Copa Classic B
  • Adjusted upper driver model LOD switching (fixes the driver appearing to "duck" as car approaches TV cam)
  • Fixed RPM bar / lights for G55, Opala
  • Improved Vertex AO for F-Classic tyres
  • Added batch of new liveries for Kart GX390
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