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Automobilista 2 - Official Thread


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Ho appena fatto dei giri dopo l'ultimo update di Agosto e lo trovo molto migliorato, sia di fisica che di ffb.

Sbaglio o il problema di imbardata in frenata è stato risolto?

 

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On 8/26/2020 at 6:08 PM, MarcoR1 said:

Ho appena fatto dei giri dopo l'ultimo update di Agosto e lo trovo molto migliorato, sia di fisica che di ffb.

Sbaglio o il problema di imbardata in frenata è stato risolto?

 

Rettifico, ho provato la Ginetta, il problema dell'imbardata è sempre lì.

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Automobilista 2 V1.0.2.7 Now Live!

This update adds the Broadcast Suite for Multiplayer races and complements our release from last week with several other fixes & improvements, wrapping up a productive month of August.

IMPORTANT: Please note that cars with relevant default setup changes (specially differential changes which most cars have had adjusted) requires you to reset your car setup to default in case any modifications were made to the previous default - to reset all setups (autosaved or not) you may opt to delete the contents of DocumentsAutomobilista 2savegame123456789automobilista 2tuningsetups folder (noting the bold number folder will vary from system to system); you do not however need to delete your entire user profile folder.

We now move on to the next major update which should arrive late in September - this Monday however you may already get a glance at what is in the works in our Monthly Development Update!

V1.0.2.7 CHANGELOG:

Fixed UI issue when creating new Multiplayer game that would prevent selecting a dedicated server when "-selectds" switch is used (allows the first session of a game controlled dedicated server to be created from the client instead of requiring use of the http UI)

Added broadcast control / spectator screens for Multiplayer sessions

Adjusted Lobby to support broadcast role assignment

Updated simulated lap speed logic used in live gap readings & track limit penalty calculations for better consistency

Slightly increased tolerance for momentarily exceeding pit speed limit

Altered title/subtitle text behaviour and position to prevent overlap with block elements

Polished engine sample loops of F-Ultimate. Fixed MRX_P3 engine sound wrong position.

Adjusted Puma P052 turbo sound volume

Tweaked engine sound parameters for better bottom end / subwoofer utilization

Further differential setting adjustments to correctly display available options in setup screen Generally reduced default diff preload values

Fixed error in parameters for hump mode in viscous differentials

Increased brake cooling when static

Reduced heating rate of steel brakes

Increased operating window of GT, Prototype & Stock Car series tyres

Moved aero balance for Montana, Stock Car 2019 & 2020 slighly further rearwards

Adjusted Copa Montana default setup

Minor increase of pneumatic trail for radial Tyres (vintages, road)

Reduced AI rolling resistance for F-Classic, F-Vintage, F-V10 G1 tyres to better match player´s

Minor BOP balancing for P3 class

Minor Center of Gravity and aero center of pressure adjustments to F-Retros

Corrected V12 engine performance for Vintage & Retro series

Added new differential hump values to all viscous rear diffeential variants

Generally reduced differential preload values

Slightly increased AI throttle application range for low to mid powered cars

Bumped AI low range Strength up (to compensate AI becoming too slow below 100% following recent code updates)

Reduced AI lateral field speed distance & effect

Adjusted rolling resistance for F-Vintage, F-Retro, F-Classic, F-V12, F-V10, F-Reiza, F-UItimate, F-Trainer & Copa Classic to better match player´s straightline performance

Brands Hatch: Corrected circuit info

Jerez: Minor optimization pass

Guapore: Updated trackside ads

Spielberg Historic: incremental art pass update; adjusted track cut mesh; start trigger to better align with start line

Added tracklights for Spielberg Historics & Silverstone 2001

Silverstone: Updated 2020 Intl TV cams

Silverstone 2001: Added more accurate ad mapping to cement walls, adjusted track cut limits

Silverstone 1991: Revised track cut limits; Fixed some floating big tents; Adjusted service roads material & texture

Silverstone 1975: Fixed missing buildings on no-chicane layout

Snetterton: Fixed CTD at race end.

Oulton Park:fixed pit exit warning bug (track cut); Track cut mesh optimized, add grasscrete runoff, removed apex curbs; Rebuild triggers. Fixed timing bug (Start trigger was not crossing pit lane)

Kansai: Fixed start trigger not crossing pit lane

Reimplemented BT26, F-V10, F-V12, F-Reiza & F-Ultimate suspension animations (fixed wheels appearing to float)

F-Trainer: Fixed RPM LED & bar scaling

Adjusted F309 Driver animations

F-Reiza: Adjusted Driver animations

Adjusted gear shifter animation parameters on F-Retros, M23 and F-Classics

Fixed driver head position on the F-Classic G3M2

Added exhaust backfires to Stock Car 2020

Increased exhaust downshift backfires for SuperV8

StockCar Corolla -Added damage & dirt maps + deformable mesh

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Come Studio 397 anche Reiza Studios ha rilasciato il suo development update di Agosto 2020 dedicato ad Automobilista 2. Il mese di Agosto è stato un mese importante per AMS2: oltre a tutti gli update e ai miglioramenti il nuovo simulatore ha visto l'arrivo di contenuti magnifici, come Silverstone, la Lotus 49C, la Brabham BT26A e la McLaren MP4/12.

Reiza però non si preoccupa solo di rilasciare nuove auto e nuove piste, ma vuole curare anche ciò che è già nel simulatore. Nell'ultimo mese Spielberg ha ricevuto un aggiornamento visivo, e molti "vecchi contenuti" riceveranno lo stesso trattamento.

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Il team ha anche cominciato a lavorare al sistema di danni, che comprende graffi, sporco, parti deformabili e che possono staccarsi. Al momento solo le Ginetta e le Stock Car 2020 hanno questo sistema, ma con il prossimo aggiornamento il team spera di poter aggiungere questo sistema di danni a tutte le auto.

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Anche il VR sta per ricevere aggiornamenti: il team è infatti al lavoro per aggiungere delle particolari telecamere per chi vuole guardare replay o assistere ad una gara online in VR. Si tratta di camere poste sugli spalti o nei punti dove si trovano i marshall che aumenteranno l'immersione e il realismo. Ecco un video che mostra come funzioneranno queste telecamere

Reiza ha fornito anche un'insolita bacheca relativa agli aggiornamenti e ai miglioramenti ai quali stanno lavorando, promettendo che ad ogni aggiornamento mensile il simulatore presenterà miglioramenti dal punto di vista del gameplay, della grafica e del sonoro

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Infine il team vuole prendersi uno spazio in questo development update per ringraziare Slightly Mad Studios per il loro contributo nella realizzazione di Automobilista 2, non solo per aver fornito il motore di gioco, ma soprattutto per aver fornito più di un anno di supporto, senza ulteriori costi per aiutare Reiza ad ottenere il massimo dal Madness Engine

E anche per questo mese è tutto.

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  • 4 weeks later...

Reiza preannuncia con una manciata di screens il prossimo update in arrivo per il suo Automobilista 2. Come si nota dalle immagini, avremo a disposizione interessanti novità, come BMW M3 E30, Lotus 23, Mini Cooper 1965 ed altro ancora, il tutto gratuitamente.

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We are working hard on our upcoming September update to #Automobilista2 - a few more days to go still but will be worth the wait!

On the content side, we have some exciting cars such as the BMW M3 E30, Lotus 23, Mini Cooper 1965 & other classic touring cars from the 60s, 70s & 80s - all free additions to the base game.

The update will also feature two upgraded kart tracks from AMS1 - Buskerud & Speedland, also free additions to the base game.

Check out some previews of the new content!

 

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We are still working on the final touches for our upcoming Automobilista 2 update as well as the new cars and tracks to be introduced with it - in order to ensure all the new developments are working well, we have opted to slightly delay it for some further fine tuning.

The update is now scheduled to go live on Friday October 2nd.

Our regular Monthly Development Update (usually published on the final day of the month) is likewise slightly delayed and will be published on October 5th.

 

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Reiza Studios ha rilasciato per Automobilista 2 il nuovo update che aggiorna il simulatore alla versione 1.0.4.0. L'aggiornamento porta con sè numerose vetture "classiche", la cattivissima e divertentissima Mini Challenge, due nuovi kartodromi e la solita manciata di migliorie e bugfix.

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Automobilista 2 V1.0.4.0 is out! The new update adds several Classic cars, brings the popular Mini Challenge JCW as it is in the top class of the UK Mini series, two Kart circuits, along the usual package of new features, fixes & improvements.

One of these features is the initial revision of the HEAD MOVEMENT setting for cockpit cameras (renaming what was before "WORLD MOVEMENT"), although users will still have the option to use the original legacy head movement if they so prefer - please check the descriptions in-game for more details as to how best configure this option to your preference.

 

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Automobilista 2 has now been updated to V1.0.4.1 - this is a hotfix to complement last week´s release & fix various issues with the new content.

V1.0.4.1 CHANGELOG:

GENERAL
Fixed camera jittering when in low head movement slider values

UI & HUD
Fixed hover activation states on new Championship screen
Fixed incorrect vehicle information for cars added in v1.0.4.0

PHYSICS & AI
Revised physics & fixed various issues in initial release of M1 Procar, Group A, Mini JCW, Mini Austin 1965 & Lotus 23
Adjusted Group A & Procar tyre tread
Increased engine rev band for Group A cars to avoid triggering overreving bug
Fixed default tyre selection errors for Lotus 23, Mini 1965, Mini 2020
Adjusted engine inertia for Group A cars, Mini JCW 2020, Lancer R & RS, Puma P052
Revised Lotus 23 suspension geometry & fixed tire diameter
Callibrated AI for new series

AUDIO
Fixed bug with news car sounds overwhelming system and cutting off certain effects

TRACKS
Imola: Fixed broken pit door collision for door 8,9,10 (garage 15-20); Max AI participants changed from 29 to 31
Adelaide: Minor art & performance pass
Azure: Added "cheatblock" to pit lane track cut mesh.
Bathurst: Attempted fix to floating groove in the Cutting
Cascavel: Minor Art Pass; Updated AI paths
Added VR Cams for Cascais & Jerez

VEHICLES
Lotus 23: various graphical updates & fxies
Mini JCW 2020: fixed bonnet issue; updated liveries(removed plates and fixed numbers font)
Ultima Race: added dirt / damage effects + Dangling damaged parts
Stock Car 2020: Update Cruze liveries; added new Windshield banner
Corrected onboard camera positions for Lotus 23, Mini Austin 1965 & Mini JCW 2020
F3 (F309) - Revised and updated liveries for the whole grid including 4 new community skins
Added MetalMoro AJR Dirt/Damage effects + Detachable parts (all versions)

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  • 2 weeks later...

Da Facebook

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Big week coming up with our next major #Automobilista2 update estimated for release on October 30th, featuring a sensational pack of free new cars, the release of the most challenging race track in the world and another batch of major core game improvements!

More details on what to expect for this update incoming soon - stay tuned!

 

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