VELOCIPEDE Posted April 30, 2021 Share Posted April 30, 2021 Automobilista 2 has been updated to v1.1.4.5 - this is a complementary update to our mid-April release, introducing another batch of fixes & improvements. The build also introduces the option for G923 to disable Trueforce and run AMS2 with Legacy Logitech support in case you have issues with the new tech - just follow these instructions: just follow these instructions V1.1.4.0 -> V1.1.4.5 CHANGELOG GENERAL Fixed custom livery overrides not respecting duplicate livery rules Adjusted crowd/character visibility in various game modes and session types Fixed issue where only LODb of some meshes would hide based on session type Small fix to G923 Initialization Added Game launch command line switch "disableTF" for users with issues running Logitech G923 TrueForce to fallback to legacy mode UI & HUD Fixed onboard roll bars and brake bias both showing brake bias value on vehicle browser Fixed punctuation on some loading screen tips plus some small German string tweaks Fixed clipping on HUD warning message Added extra batch of loading screen tips Corrected various innacuracies in vehicle information PHYSICS & FFB Adjusted rear wing base drag for F1, Prototype & GT cars Adjusted Mini JCW tire tread Adjusted CoG height for Group A, Procar, Mini, Porsche Cup Camaro SS: Adjusted brake torque & CoG height Roco 001: Adjusted chassis inertia & unsprung mass Reduced brake fade range when under optimal temp range for all cars Enabled onboard adjustable brake bias for MCR 2000 Slightly reduced FFB resistance when car is stopped AI Increased AI qualifying pace Increased AI prudence against human players Callibrated AI rolling resistance for R-Retro Gen1 & Gen2 Reduced minimal AI Strentgh range (results in slightly slower AI in the 70-99% range) Adjusted AI Grip multipliers in Donington, Bathurst Silverstone 2020/2001/1991: Adjusted AI performance at Maggots, Becketts, Chapel Imola: Adjusted AI performance at Tosa, 2nd Acque Minerali leg and Variante Alta TRACKS Silverstone: Added outer terrain to all track detail levels; fixed unsafe pit exit error in modern layout Montreal: Added missing DRS zone2 line; Fixed floating walls; Updated livegrass texture; Performance pass Hockenheim 1988 Short: Fix missing csm curbs; Remove unwanted fence bit at T3 VEHICLES Added liveries for driver helmets & suits Camaro SS: Fixed obstructed rear view looking back from cockpit F-Ultimate 2019: disabled DRS light until functionality is implemented Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 2, 2021 Share Posted May 2, 2021 Automobilista 2 April 2021 Development Update https://forum.reizastudios.com/threads/automobilista-2-april-2021-development-update.17529/?fbclid=IwAR20k2lybXUDSRxNu4gltA82dawxd1MaDgmm_-8AAhtftYU1gYYNIeRWVM4 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 31, 2021 Share Posted May 31, 2021 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 31, 2021 Share Posted May 31, 2021 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 31, 2021 Share Posted May 31, 2021 To those anxiously expecting Automobilista 2 v1.2 & Racin´ USA release - work is still ongoing in Beta to fine tune all the substantial developments included in this update and ensure it´s all working great on release - thus this month´s update will take a few more days, with release now set to June 4th. This is a BIG update in every sense of the word, and we want to make sure all new features and content work well out of the box. Our May Dev Update will be posted later tonight sharing more details about can be expected this Friday, so stay tuned! In the meantime, here are some previews of our biggest release yet: Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 1, 2021 Share Posted June 1, 2021 Automobilista 2 V1.2 is a genuine game-changer, with plenty of new content, exclusive new features and improvements to every area of the game - read all about what can be expected from our upcoming release in our May Development update https://store.steampowered.com/news/app/1066890/view/3016828402459707522?fbclid=IwAR26bI9L475b-_gQ3Nqd7ShV-oY1gZ_pyCY2QEX4ox5hYvfyD57IFqFwIkg Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 4, 2021 Share Posted June 4, 2021 Link to comment Share on other sites More sharing options...
Walker™ Posted June 4, 2021 Share Posted June 4, 2021 V1.2.0.0 CHANGELOGCONTENTTracks: Added Daytona International Speedway (Part of Racin´ USA Pt1 DLC) Added Long Beach(Part of Racin´ USA Pt1 DLC) Added Weathertech Raceway Laguna Seca(Part of Racin´ USA Pt1 DLC) Cars: Added GTE class featuring BMW M8, Corvette C8-R, Porsche 911 RSR (Part of Racin´ USA Pt1 DLC) Added DPi class featuring Cadillac DPi.V.R (Part of Racin´ USA Pt1 DLC) Added BMW M4 to GT4 class GENERAL Added custom championship feature to championship mode (BETA) Added option for Real Weather, synchronizing the weather conditions to the currrent & forecast conditions on the location of the track Added option to customize date for the event (currently all sessions run under that same day) Added 42 years of historical weather data (currently only for tracks listed in the notes above Added seasonal foliage (currently only for tracks noted in the changelog) Weather progression is now scaled by time progression setting when using real weather option For effect of adjusting forecasts while running Real Weather, qualifying sessions are now configured to one day before race day, and practice 2 days before Implemented dynamic livetrack presets for real historic weather in single player - track may start with some level of water or puddles based on the real weather data of the preceeding hours before the session start time Added option to configure Livetrack presets for each session Temporarily disabled real weather setting in multiplayer. Temporarily disabled LiveTrack preset setting in multiplayer Timed races now end after 'time + 1 lap' DLC tracks are now accessible to non-owners in Multiplayer sessions Adjusted LiveTrack grip range (slightly lower base grip than before on a green track) Added controller preset strings for new devices (Logitech G923, Thrustmaster T-GT, SiMagic M10) Modified Logitech G923 profiles to correctly distinguish between two variants (XBox and PS4). Increase torque by 20%. Initial revision of shadow casting variables, generally increasing shadow quality Inverted traction control logic - higher values now produce more Traction Control (rather than more allowed slip as per old configuration) Adjusted gamepad controller presets & car-specific parameters for improved driveability (all cars) UI & HUD Added more loading screen tips. Fixed slider mouse inputs for Steering Sensitivity, Speed Sensitivity, and Minimum Shift Time controller settings. Fixed incorrect visibility test on auto advance timer of session results screen Suspension rates in setup screen are now displayed as incremental units rather than the actual rates PHYSICS & FFB Revised tire tread, center of gravity height & drag coefficient parameters for all cars Unified all GT tire dimensions, rules & branding as per real regulations of the main North American and European series (Michelins for GTE, Pirelli for GT3 & GT4) GT3 / GT4 Balance of performance revisions Reduced air scale drafting effect F-Reiza: Slightly adjusted diffuser center of pressure Porsche GT3 Cup: Corrected minimum weight for both models Super V8: Added kingpin multiplier to reduce pendulum effect in FFB Adjusted FFB max force range for BMW M6, Camaro GT4R Adjusted BMW M6 engine torque curve SprintRace: Minor brake torque adjustment Corrected default steering lock & steering ratio for Porsche GT3-R Further bodywork drag coefficient revisions Adjusted default TC & ABS settings (including proper baseline for cars without factory TC) Corrected traction control range for GT4 cars Adjusted aero yaw sensitivity for all GTs / Protos / Stock Cars / Touring Cars Added engine brake setting for formulas (from 1980s on), GT and Prototype classes Adjusted engine compression curves for F-Retros, Mclaren 570S, Porsches, F3s Adjusted default packers for F-Retros, P1, Roco Adjusted Stock Car, Montana, Ginetta G40s, SprintRace torque in lower rev band to correct engine bogging down on launch Mercedes CLK LM: Disabled downshift autoblip Removed HARD & INTERMEDIATE tire compound from GT3, P1 options Disabled viscous LSD settings in various cars that incorrectly allowed for it Metalmoro AJR Fixed Honda engine bug Set new traction control and ABS ranges - increments of 0-10 instead of 1-99 Adjusted intermediate tire compound performance Disabled redundant weight distribution setup ranges in cars that shouldn´t have them Added hard compound option back for StockCar2019 Minor center of gravity adjustments to Porsche Cup, F-Retro cars GT3 & GT4 BoP Pass Fixed missing TC & ABS on GT4 Ginetta G55 Adjusted engine output in AJR Chevy Moved default brake bias slightly forward for most cars Adjusted Camaro GT4 default camber & differential Adjusted BMW M6, M8 & Mercedes GT3 damper rates & ranges AI Extensive AI callibration pass for dry & wet performance, straightline speed Extended pool of AI personalities (all drivers in grid should have unique personalities now) Several adjustments to AI overtaking assesment parameters Reduced range of possible AI deviation from ideal line Increased AI wall check function Added custom wall buffer values to Montreal, Speedland, Azure, Adelaide, Imola72 and Bathurst AI tire wear callibration pass for Stock Car, GT3, GTE, P1 classes Adjusted AI Grip @ Goiania, Curvelo Added custom AI pit exit speed scalars Adjusted AI relative performance in practice & qualifying sessions Increased AI care with human & lowered AI brake grip for non-formula cars Adjusted AI brake power / side tolerance / avoid ratio / extra care with player Added function to prevent AI from pitting in last two laps of a race unless they have a mandatory stop to complete or will run out of fuel. Taruma: Adjusted AI speed through T1 & T2 AUDIO Added new tire surface sound model for skid / scrub dynamics Added traction control & RPM limiter sound logic and smoothing Adjusted volume for various sound effects (rain, wipers, wet road roll) Optimized sound positioning calculation in relation to listener Lowered brake squeal volume Added turbo prop & jet airplane flyover sounds TRACKS Overcast/rain/storm climates overhaul: slightly optimized overcast weather, reduced brightness and sunlight when overcast, revised fog values for ovc/rain/storm, revised rain/storm clouds, removed inversion of lighting during thunder strikes in thunderstorm weather, removed random sky glow at night, few tweaks to clear weather HDR behavior, better blend of car's undershadow with environment in ovc/rain/storm/thunderstorm/fog/heavy fog weather, added visible light beams from cars in the daytime for overcast/rainy weather presets Added seasonal foliage to Bathurst, Brasilia, Campo Grande, Cascavel, Curitiba, Curvelo, Jerez, Spielberg Historic Fixed issues with planes, helicopters, boats and trains being culled when they shouldn Cranes, helicopters and drones now only load on race weekend from qualifying onwards Londrina Kart: Add missing pit man animations Cascavel: Reworked fences, fixed UV1 mismatch on grass / outer grass Bathurst 2020: Revised track cut mesh; Performance pass; LOD object pop fixes; Cleanup orphan mesh and texture Interlagos Historic: Removed catch fence collisions Nurburgring; Fix a hole in the terrain at the gp pit entrance Spa-Francorchamps_2020: Various LOD pop and zfight fixes Oulton Park: Added missing emap setting to some render road; Enabled 2D crowd hide from session feature; Improved startlight glows; LOD object pop fixes (max/static obj); Performance pass (23% less draw call); CSM pass (curbs, road issues) Added trackside VR cams to Ibarra, Santa Cruz, Taruma, Velopark Interlagos Minor art & optimization pass; added seasonal foliage & optimized night lights worn curbs, fence optimization and lodding, seasonal textures tweaks, optimization of night lights Spielberg Historic: Fixed bug with seasonal foliage Imola (all versions): Performance pass; Bug fixes; Delete orphan mesh Updated Stock Car trackside advertising for tracks on the 2021 calendar VEHICLES F-Retro V8 and V12: Added Driver animations; Adjusted the position of the cockpit gear shifter. StockCar 2021: carpaint material update; livery updates Reduced head light dip angle to improve lighting reach Added outfits for 60s, 70s & 80s drivers Porsche GT3-R: Texture optimization Ginetta G55 GT4: Fixed display & RPM lights Fixed bugs in dirt build-up parameters causing dirt to build up very slowly, and reset to clean once it reached maximum state Updated tire dimensions & branding for GTE, GT3, GT4 classes to match physics revisions Added day running lights to GTE, GT3, GT4 classes Adjusted brake glow range Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 11, 2021 Share Posted June 11, 2021 Automobilista 2 v1.2.0.5 is now live - this is a complementary update to last week´s release, addressing some prioritary issues & adding some further improvements. Please note championship editor fixes won't apply retrospectively to existing saves V1.2.0.2 -> V1.2.0.5 CHANGELOG GENERAL Fixed championship editor not correctly loading session weather settings from template/existing championship slots Fixed error which resulted in saved custom championships having weather slots shifted by one slot Fixed custom championship name not persisting when returning to editor Fixed issue where session settings for a round would be reset when changing track Fixed time/weather progression settings from editor not properly persisting in saved custom championships. Fixed Stockcar 2020 Race 2 scoring UI&HUD Added text to weather forecast entry of session/race settings to indicate if Real Weather will use historic data or current live weather forecast Added warning dialog on session/race settings to notify if weather data cannot be found for a particular date/time configuration. Added 'Suspension Setup Display' option to 'Gameplay > Display' allowing users to choose between steps or rates for suspension setting input values. (Main menu only. Cannot be modified in-session) Further corrections to various vehicle UI info innacuracies PHYSICS & AI Further fine tuning to P1, GTE, GT3, GT4 tire treads Further tire tread fine tuning to GT3 & kart rental tires Porsche Cup: Revised aero; adjusted default diff settings (setup reset recommended) Fixed damage warning glitch on various karts by temporarily adding dummy brakes to all wheels (front brakes exist but doesn´t actually provide any torque in kart 125cc, GX390 and Rental - proper fix & brake temperature readings in karts with more than one brake disc to follow in the next update) Disabled hard compound for Group C Minor adjustment to StockV8, P3/P4 tire tread Minor BoP adjustment to GTE, GT3, GT4 classes Fixed bug in M4 suspension triggering non-existing fast dampers Revised brakes on GT4 cars Increased diffuser downforce for Ginetta G55 Minor Mclaren 720S GT3 aero revisions Minor front splitter adjustments for Ginetta G55, Camaro GT4R Corrected fuel tank sizes for GTE cars, Cadillac DPi & BMW M4 Corrected BMW M4 steering rotation & ratio Disabled onboard roll bar adjustments for Cadillac DPi & enabled for MCR2000 Revised aero in GTE, GT3, Cup & GT4 Porsches Revised undertray aero in Stock Car 2020/21 models Adjusted engine inertia for C8.R, Ginetta G55, AJR Chevy Corrected restrictor plate limiting power output in AJR Chevy Corrected M8 front right tire pressure Fixed error removing all packers in default setup of F-Retros (all models, setup reset recommended) Adjusted FFB Max force for BMWs M4, M6 & M8 P1, GT3, GTE, F-Retro AI calibration Slightly improved AI performance on brakes / on wet track for tintops AUDIO Added more engine limiter samples Wet skid/scrub volume lowered Adjusted rumblestrip sound TRACKS Donington Park: Fixed AI leaving the garage hitting the door frame Long Beach: Add pit lane cut block at pit exit Speedland: Updated adverts Laguna Seca: Updated curb textures Londrina: More performance tuning Santa Cruz: Fix "hiding" pit building roof tent Taruma: Minor art & Performance pass Velopark Minor art & Performance pass VEHICLES Cadillac DPi-VR: Fixed cockpit mesh issue F-Ultimate: Fixed display time delta StockCar 2020 Cruze: Fixed front grill material issue Camaro GT4R: Added 4 new liveries Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 19, 2021 Share Posted June 19, 2021 v1.2.0.8 is now live - this is another complementary update to the recent V1.2 release, adding an art revision & seasonal foliage to all variants of beautiful Imola as previewed below: Link to comment Share on other sites More sharing options...
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