Jump to content

Automobilista 2 - Official Thread


Alfred ita

Recommended Posts

This update adds the Nurburgring Nordschleife, brings more AI behavior adjustments & extensive physics revisions for GT, Stock Car & Prototype series.

IMPORTANT: The latest physics modifications to GT3 / GT4 cars require a setup reset to default in setup UI to take effect - no need to delete all your settings, just go into the setup screen and click "Reset to Default" when choosing any of the new GT3 / GT4 cars added in v1.0.5.0 (other cars haven´t had setup range changes so shouldn´t need a reset).

IMPORTANT: As previously announced, with the release of the Nurburgring DLC Pack, the Nurburgring layouts included in the previous update are now only available for owners of the DLC or the packages that include it.

Our next game update towards the end of the month will add layouts combining variants of the modern track with the Nordschleife. Next year we also plan to include an historical version of the track to this pack, with no additional charge to those that already own it.

V1.0.5.1 -> V1.0.5.5 CHANGELOG:
CONTENT

  • Added Nurburgring Nordschleife layout *Part of the Nurburgring DLC Pack (Steam Store Page for standalone DLC should be available soon)

GENERAL

  • Fixed reverse grid in Championship mode

UI & HUD

  • Added Vehicle Selection filters
  • Fixed track image anchors on lobby details page
  • Fixed 'Left Monitor Bezel Width Right' input
  • Added Credits screen to UI
  • Fixed various missing / incorrect filters for cars & tracks

PHYSICS & FFB

  • Fixed coordinate conversion when reading SETA contact patch offset
  • Fixed curbs pulling inverse way on cars where steering arms are "behind" steering axis.
  • Fixed minor road noise confribution being partially unequally handled on front right wheel
  • Fixed issues with Mini FFB using new profile
  • Adjusted tire treads for additional longitudinal slip in GT / Stock Car / Prototype tires & adjusted load damping to minimise hysteresis
  • Adjusted tire treads for adittional longitudinal slip in rain race tires
  • Corrected front tire tread width in GT / Prototypes (305mm / 315mm)
  • Adjusted default diff settings & roll bar values for Porsches
  • Revised low rev band torque curves & suspension rates for GT cars
  • Adjusted Porsche Cayman suspension travel & helper spring deflection length
  • Fixed error in main driveline syntax (potentially improves rear differential functionality)
  • Corrected Porsche Cup engine power figures to latest specifications; adjusted FFB Max force & CoG height
  • Reduced engine inertia in GT3/GT4 cars
  • Slightly increased engine inertia for Group A cars
  • Reduced engine inertia & spring rate range for Metalmoro MRX (all variants)
  • Various weight and engine power adjustments for better BoP accross GT3 / GT4 classes
  • Further revised suspension rates on all GT3 / GT4 cars
  • Fixed Mercedes AMG GT3 camber range for front wheels
  • Minor adjustment to StockCar 2020 CoG height & aero
  • Copa Fusca FFB Max force and raised stactic ride height by 1cm
  • Reduced F-Reiza FFB max force

AI

  • Further improvements to AI Lateral player avoidance and line selection when side-by-side with players
  • Improved AI player avoidance in situations where more than one player is present (MP)
  • AI callibration pass for GT / Stock / Prototypes
  • Adjusted AI lateral movement smoothing values to minimise aggressive weaving in some types of cars
  • Reduced aggression scalars for tintop series

AUDIO

  • Porsche GT3-R: Set tranny whine to cutoff sound in neutral; fixed missing onboard sound for AI cars and in replays
  • Fixed McLaren 570S GT4 missing sound in Chase view.
  • Increased bottoming sound effect for GT3s & GT4s

TRACKS

  • Velo Citta: Rebuilt pitlane triggers & adjusted far corridors in pit lane at U-turn (remove corridor over lap, possible source for pit lane DQ issue) calibrated some brake marker spacing/distance (dynamic/static road line markings); Minor performance pass
  • Imola: added DRS zones triggers as per latest GP configuration
  • Added drone animations to Velocittá, Velopark, VIR
  • Fixed rain blockers at VIR
  • Adjusted Nurburgring GP TV cameras

VEHICLES

  • McLaren 720S GT3: added five new liveries; fixed collision mesh bug; Added cockpit vibrations, dirt / damage effects + dangling damaged parts
  • Mclaren 570S GT4: Added dirt / damage effects, dangling damaged parts + new colliders + carbon material fix + carbon material UV mapping fix + mesh changes (Rear bumper/lights); Adjusted cockpit POV so it doesnt clip driver model
  • Camaro GT4R - Corrected samll sidewindow material
  • Fixed Porsche Cup 4.0 rear tire dimensions
  • Added damage, dangling parts & dirt map for Fusca (all variants)
Link to comment
Share on other sites

  • Replies 367
  • Created
  • Last Reply

Top Posters In This Topic

  • VELOCIPEDE

    120

  • Walker™

    70

  • AyrtonForever

    52

  • gecervi

    42

Top Posters In This Topic

Posted Images

Qualcuno riesce a farmi un confronto delle auto formula di iracing ed AMS2?

Uso iracing per guidare F3, Formula Renault e ufs2000, vorrei provare altro, con un multiplayer per lo meno accettabile e che abbia una fisica paragonabile ed un tyre model migliore di iracing; quest'ultimo aspetto onestamente mi sta un po' stufando. 

Link to comment
Share on other sites

multiplayer praticamente 0?????????

Ma per piacere impara a cercare ho decine di canali discord e centinai si utente che giocano in multiplayer con rfactor 2 non so manco dove sbatterci la testa di quanta gente ci sta che lo usa

90% delel persone che conosco usano rafctor 2 come principale

Link to comment
Share on other sites

1 minute ago, Mirko Cipolla said:

multiplayer praticamente 0?????????

Ma per piacere impara a cercare ho decine di canali discord e centinai si utente che giocano in multiplayer con rfactor 2 non so manco dove sbatterci la testa di quanta gente ci sta che lo usa

90% delel persone che conosco usano rafctor 2 come principale

Mettiamola così, non ho voglia di sbattermi, vorrei un multiplayer normale, entro nel titolo x e senza fatica trovare dei server con della gente. Un po'come succede in tutti gli altri giochi non di guida che usano il multiplayer.

Non so voi ma io ho poco tempo e vorrei la pappa pronta o comunque qualcosa di più facilmente fruibile.

Link to comment
Share on other sites

4 hours ago, Gupise said:

Mettiamola così, non ho voglia di sbattermi, vorrei un multiplayer normale, entro nel titolo x e senza fatica trovare dei server con della gente. Un po'come succede in tutti gli altri giochi non di guida che usano il multiplayer.

Non so voi ma io ho poco tempo e vorrei la pappa pronta o comunque qualcosa di più facilmente fruibile.

Al momento gli unici sim ad offrire questo tipo di multiplayer pick and play sono iRacing, Assetto Corsa e AC Competizione che hanno tutti e tre dei sistemi di rank, anche se quello di AC non è ufficiale, ma comunque ci sono tante gare ogni giorno, ti registri e fai una gara.

Raceroom ha inserito dei server multiplayer e al momento sono anche abbastanza popolati.

Il resto al momento sopravvive grazie alle leghe private o a server privati dove comunque non hai la certezza di trovare una gara ogni giorno.
rFactor 2 e Automobilista 2 si stanno muovendo in questa direzione ed entro la fine dell'anno/inizio 2021 dovrebbero cominciare ad offrire un multiplayer simile.

Volendo di meno simulativo ci sarebbe pure Project CARS 3 che ha un multiplayer rankato, ma non so come sia il livello online onestamente

Edited by Walker™
Link to comment
Share on other sites

8 hours ago, Walker™ said:

 

Raceroom ha inserito dei server multiplayer e al momento sono anche abbastanza popolati.


rFactor 2 e Automobilista 2 si stanno muovendo in questa direzione ed entro la fine dell'anno/inizio 2021 dovrebbero cominciare ad offrire un multiplayer simile.

Grazie della risposta! 

Link to comment
Share on other sites

V1.0.5.6 CHANGELOG

  • Added Nurburgring 24h Endurance Layout
  • Added support to order Vehicle group filters alphabetically (original sorting)
  • Fixed class list scroll bar on Vehicle browser
  • Fixed helper spring implementation bug causing deflection to subtract from vehicle´s suspension travel (fixes issues with Porsches bouncing on bumpstops & AI cars occasionally rolling because of it)
  • Adjusted Porsche Cup FFB max force
  • Adjusted engine compression curves for Mercedes GT3, Stock Cars, Montana (slightly reduced engine braking in all)
  • Adjusted Traction Control base slip to allow for more slip before system kicks in
  • Porsche Cup AI wet tire callibration pass
  • Nurburgring / Nordschleife various fixes & adjustments to render and materials; tweaks to outer terrain geometry & grass/terrain texture blending, car park around Youtube corner, LOD distance tweaks, fixed grasscrete material in GP segment; reduced Reduced tire barrier flickering for Nordschleife layout; adjusted some TVcameras to minimise shimmering issues (still more to fix)
  • Camaro GT4R: Corrected brake and tail lights color
  • Mercedes 190E: Fixed cockpit red materials
  • MetalMoro AJR: Fixed head and brake lights
  • Super V8: Fixed head and brake lights
Link to comment
Share on other sites

  • 2 weeks later...

Reiza Studios ha appena rilasciato il nuovo update 1.0.6.0 per il suo Automobilista 2. L'aggiornamento, oltre ai consueti bugfix, porta con sè anche la nuova BMW M6 GT3 ed importanti migliorie al circuito del Nurburgring.

Quote

Automobilista 2 has now been updated to V1.0.6.0 - features a new GT3 car, a large update to the latest Nurburgring release, and some further significant improvements to physics & AI.

IMPORTANT! A number of physics adjustments requires setups being reset to default in the garage menu to take effect.

V1.0.5.6 -> V1.0.6.0 CHANGELOG

CONTENT

  • Added BMW M6 to GT3 class
  • Added Ginetta G55 to GT4 class

UI / HUD

  • Fixed issue where too much chat history was played back in some instances
  • Seat adjustment input is now continuous (hold to move)
  • Adjusted various background image anchors to improve display on 16:10 and triple screen

PHYSICS & AI

  • Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
  • Stiffened sidewalls for GT / Stock / Proto tires
  • Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
  • Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
  • Revised Balance of Performance for GT3 / GT4 class
  • Revised brakes for GT3/GT4 cars
  • Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
  • Revised Porsche Cup aero, adjusted default roll bars
  • Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
  • Fixed missing wet tire compound for Camaro GT4R
  • Adjusted Camaro GT4R suspension
  • Adjusted Copa Montana center of gravity height
  • Revised Procar, Group A, Ultima Race baseline damper rates
  • Fixed Ultima race front left, rear right fast damper ranges incorrectly available
  • Improved rear efficiency, reduced Group A rear brake torque
  • Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
  • Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
  • Adjusted rear wing efficiency for Stock2020, Montana

AI

  • Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
  • Added logic to prevent AI slowing on track after returning from partially outside track limits
  • Added logic for AI to be more reactive and switch switch behaviors more often
  • Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
  • Reduced range of AI variation from ideal racing line
  • GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
  • Minor AI aggression scalar adjustment for GT cars
  • Further wet weather callibration passes for all GT / Stock / Proto cars

AUDIO

  • Adjusted Mclaren 720s tire skid volume
  • Lowered tranny whine given enigne sounds feature them prominently

TRACKS

  • Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
  • add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
  • Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
  • Interlagos: Fixed floating pit box lines
  • Campo / Curvelo: Adjusted flag LOD range
  • Montreal Historic: added missing HUD map

VEHICLES

  • Porsche Cayman GT4 - Fixed red cockpit material issue
  • Fixed lights for Fusca (all variants) + wiper uv mapping fix (HC1/HC2)
  • Adjusted brake glow ranges for carbon brakes (player & AI)
  • Camaro GT4R: Fixed missing RPM leds

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.