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Automobilista 2 - Official Thread


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Our main update of the month adds Ginetta G40 to GT5 class & its own G40 Cup class, brings another batch of substantial physics, AI developments, general fixes & corrections, plus a sigfnicant update to LiveTrack functionality.

V1.1.0.5 -> V1.1.1.0 CHANGELOG

CONTENT

  • Added Ginetta G40 to GT5 series
  • Added Ginetta G40 Cup series


GENERAL

  • LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
  • Reduced base grip from a green track & increased grip range to max grip state


UI & HUD

  • Added option for German localization
  • Fixed wrong description on 'Edit HUD' menu option
  • Adjusted size and layout of ICM strategy menu to make current strategy more readable
  • Fixed scrollbar on Start Championship list
  • Fixed incorrect heavy fog icon
  • Fixed Race sessions showing practice length on lobby detail page
  • Fixed Add session start time to lobby detail page
  • Remove stray icon from formation lap info HUD element
  • Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
  • Added missing translations for some recently released tracks
  • Added missing Edit Hud Description, Drive layout, FFB Damping translations
  • Fixed PIT text overflowing container on HUD leaderboard in some languages
  • Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
  • Adjusted loading screen gradient to provide more positive feedback at lower levels
  • Added leaderboard class icon for GT40Cup, Group A, JCW, TC60


PHYSICS

  • Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
  • Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
  • Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
  • Further revisions to rain tire compounds
  • Slightly reduced efficiency of slicks on wet surface
  • Slightly increased tire automatic preheating ratio before race starts
  • Adjusted optimal temperature ranges for carbon & steel brakes
  • Adjusted brake heating & cooling rates for all cars
  • GT3 cars now use steel brakes instead of carbon ceramic
  • Revised Kart / superkart physics (tires, driveline)
  • Fixed errors in front tire tread for Fusca Classic FL
  • Fixed error on Super V8 Hard tire compound
  • Replaced Roco tire physics to better match the one from its P3 opponents
  • Slightly adjusted F-Classic G3M1 torque curve
  • Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
  • Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
  • Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
  • Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
  • Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
  • Reduced effects of tire flatspots on FFB

AI

  • Added parameter to callibrate AI traction off the line on a wet surface vs player
  • Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
  • Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
  • General AI performance callibration pass for all cars
  • Further adjustments to AI throttle application for various cars
  • Further adjustments to AI aggression scalars per car
  • Further reduced AI lateral jerkiness/weaving/abruptness
  • General AI callibration for various cars
  • Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability


AUDIO

  • Sprint Race: Improved off-throttle pops, further polished engine sound loops
  • Caterham Academy: Improved off-throttle pops, further polished engine sound loops


TRACKS

  • Spa: Minor art pass
  • VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
  • Velo Citta: Added terrain shadow casters; minor corrections & fixes
  • Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
  • Reduced road mesh noise for Goiania, Jerez, Velopark
  • Interlagos Historic: Minor bug fixes
  • Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
  • Montreal Modern:Reduced road mesh noise; minor bug fixes
  • Brands Hatch: Reduced road mesh noise; minor bug fixes
  • Spielberg:Reduced road mesh noise, minor bug fixes
  • Adjusted drone animations & removed excessive number on some tracks


VEHICLES

  • Added 8 new Chevette skins (10 in total)
  • Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
  • Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
  • Fixed kart LODs to avoid visible opponents legs popping
  • Further brake glow range adjustment to better match physics heating & cooling rates
  • F301 and F309: Improved cockpit windshield glass material and rain drops
  • Sprintrace: Added boot and wing to cockpit
  • Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
  • Further adjusted backfire parameters (less backfiring when lifting off throttle)
  • Added visible onboard brake glow for cars with visible brake discs from cockpit
  • Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
  • Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
  • Porsche 991 Cup 2: Fixed small glitch in cockpit model
Edited by Walker™
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Automobilista 2 January 2021 Development Update

https://forum.reizastudios.com/threads/automobilista-2-january-2021-development-update.15488/?fbclid=IwAR0tlAQtslF5UaNfB_ErKP_SeLMCSwowZ81k-l6KBx8TbN_4NHjzHOjaNsE

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Greetings Everyone! Here we are for the first dev update of what promises to be a very exciting year for Automobilista 2.

We have started the year as we left off 2020, with foot hard on the gas and already deploying a couple of substantial updates to bring some important core developments to physics & AI. Along with another batch of general developments, the latest v1.1.1.0 release has also introduced a couple of neat Ginetta G40 variants nicely filling that tin top club racing niche that was still under represented in AMS2.
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Even before the update went out, we were already pushing towards some of the steps that will follow in the coming months - let´s take a closer look into those...

2021 Roadmap - Fast, But Steady

As suggested in the last two dev updates, we have been opting to slightly throttle back on our release schedule for new content relative to our original roadmap in these recent updates. We will continue to put more focus towards developing existing content and other core game developments, with new content progressing in parallel and at a more steady but still quite productive pace - current plans forecast a ratio of about 2-3 new cars / 1 track per month for the remainder of 2021 (not to be confused with an equivalent release ratio as some of that content will be part of the larger expansion packs).

For a similar reason we are also going to hold a bit longer on publishing our complete 2021 Roadmap until we have finalized our initial assessment of the planned features and finalized the remaining licensing deals for the content to be released this year, which we expect to take a few more weeks.

What we can advance already is that given this slightly stretched schedule, which will see the release of some content initially planned for 2021 rolling into 2022, we are also stretching the Season Pass term to cover all of our 2022 DLC releases. The Season Pass now should cover everything we have already planned to release for AMS2, not only retaining but expanding its value with some further not-yet announced items added to the overall package.

Even though part of the reason for holding on publishing the 2021 roadmap a bit longer is to ensure what we eventually come to present is a more reliable plan, we´d hope users will still keep in mind as we advance that the roadmap or even the shorter term plans usually presented in these dev updates are still targets that we can elect to flex if we find it necessary or useful to do so - neither the roadmaps nor dev updates should be taken as a commitment to a schedule but rather as a rough overview of our development plans, presented with the intent of giving our users some foresight into what they may expect going forward.

With all this said, we can also confirm we will continue our routine of major monthly updates all through 2021, and we do have some concrete milestones for the next couple of months we can already share - so let´s expand on that :)

Coming Up in February

Excepting the usual likely hotfix for the v1.1.1.0 update sometime over the next week, our next major update should arrive as usual towards the end of February. Here are some of the highlights planned for it:

spa93_wip.jpg
Our track team is still working on Belgian territory, now taking a trip back in time to retro-reform our Spa-Francorchamps to its 1993 version.

The track was originally supposed to be based on its 1991 configuration, but we´ve opted to switch to the 1993 version thanks to higher quality reference material. Also, although the track configuration remained the same throughout the 80s and Early 90s, the 1993 revision featured some small adjustments to the curb profiles at the Bus Stop double chicane which remained largely unaltered until 2002, and contributed to a better flow of the track in that last part of the lap.

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The much anticipated Group C Sauber Mercedes C9 and Porsche 962C duo will finally arrive in next month´s update, suitably in combo with its contemporary version of Spa-Francorchamps.

Similar to the GT1 cars that arrived in December, the Group C class represented another golden era in sports cars in history, and these two models were front-runners at its peak in the late 1980s, when it approached F1 in terms of both popularity and performance.

Having the series represented in Automobilista 2´s historical roster was therefore a no-brainer choice, and we are thrilled to see their arrival is finally just around the corner!

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Another much anticipated historical content arriving in the next update is the 1999 GM Omega Stock Car - the last "proper' Stock Car to race in the series before the dawn of the prototype era in the 2000s, the Stock Car Omega was still largely based on its production counterpart which replaced the Opala in the Brazilian market during the 90s. It also shared a lot of its DNA with its Australian cousin, the Holden Commodore.

The introduction of the 1999 Stock Car series will complete our tribute to the prime Brazilian championship on the verge of the 10th Anniversary of our very first title, Game Stock Car released in 2011. Time does fly when you are having fun!

The February Update should also feature some further Quality of Life improvements and fixes, the biggest priorities being to rectify some persisting reliability issues with FFB and Multiplayer.

Later On...

The late March 2021 update will mark the first Anniversary of AMS2 EA release, and we´re pushing to mark the occasion with an even bigger update than usual.

On the content front, the March update will be fairly packed with some very interesting new cars, but we´ll save discussing more about these for next month ;)

Besides another substantial batch of QoL developments, the March Update will finally see the arrival of the highly anticipated Custom Championship Tool - we have again elected to push its release a bit further down the line not only to ensure everything is working well, but also to make a more feature rich release, including some further customization options for weather, track conditions, opponent and class selection which are not currently in the game but that are expected to be introduced along with the tool itself.

We´ll expand more on the above in next dev update, but here´s a small WIP preview of the configuration screen where users will be able to configure their championship rounds:

image_2021_01_30T13_22_21_999Z.png

The March Update will also see some more promising developments to the LiveTrack and Weather systems, aiming further fulfill the potential of the excellent technology we have in the Madness engine. Again, we´ll hold from spilling the beans too soon, but rest assured there are some exciting stuff in store here!

That covers it for January - we look forward to catching up with all again later next month!

 

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Automobilista 2 V1.1.1.1 is now live - this is a hotfix to complement our latest release with some further improvements & corrections.

V1.1.1.1 CHANGELOG

GENERAL

  • Reverted track base grip & range to pre v1.1.1.0 values (corrects Time Trial grip levels being slightly lower in the last release)
  • Track rubber state is now reset if session starts wet
  • Fixed race length being overwritten by active session length when sending MP Lobby data
  • Removed redundant / pre-release folders for livery overries
  • Fixed AI being limited to host´s car class in servers with high player:ai ratios.

UI & HUD

  • Fixed incorrect drive axle data on session on loading screen
  • Minor German localization adjustments

PHYSICS & FFB

  • Various minor default differential & suspension adjustments for all cars (setup reset recommended)
  • Slightly raised brake cooling rates
  • Reduced slick water dissipation further reduces slick efficiency on a wet track)
  • Increased drafting air scale (slightly increases drafting effects for all cars)
  • Raised F-Reiza FFB max force scale

AI

  • Fixed bug causing AI to be excessively slow in first session of a race weekend
  • Further fine tuning of aggression scalars per car
  • Further AI performance callibration passes
  • Further AI rain performance callibration with both wet & slicks
  • Reduced ARC Camaro AI CoG height to minimise chances of it rolling over high curbs
  • Added corner-specific AI performance adjustments: +10% exit of T8 @ Adelaide Modern; +5% exit of second last & last corners @ Spielberg GP; +10% Exit of Stowe @ Silverstone 91 +10% Entry of Luffield1 @Silverstone 91 +10% Exit of chicane @ Silvestone 75; -10% Exit of Luffield @ Silverstone Modern; +10% Exit of Oak Tree hairpin & exit of final corner at VIR Full / Grand +10% Radillon & -5% Exit of Stavelot @ Spa

AUDIO

  • Fixed missing gearbox grinding sound for some manual cars that were missing it

TRACKS

  • Nurburgring: Minor art & functionality pass
  • Imola: Minor art & functionality pass; revised AI paths & trackside cameras
  • Goiania: Updated AI paths
  • Spa-Francorchamps: Added DRS boards at detection & activation points
  • More drones moves/removed at various tracks

VEHICLES

  • F-Vintage Gen 1&2: Added dirt / scratch map
  • Brabham BT26: Added dirt / scratch map; fixed rear wing livery overlap
  • Puma GTE: Added 3 new liveries
  • Ginetta G40 Cup: Updated liveries #10 #20
  • ARC Camaro: adjusted driver position, edited the cockpit to have more room for the driver feet, detached cockpit gear shifter
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Automobilista 2 has now been updated to V1.1.1.3 - this is another complementary update to our latest release, adding some further improvements and corrections.
The most significant development involves physics & AI under wet weather, correcting various performance inconsistencies accross all cars under the various combinations of tires and wetness saturation levels.

V1.1.1.1 -> V1.1.1.3 CHANGELOG

UI & HUD

  • Fixed Time Trial info incorrectly hiding current lap time in live sessions
  • Adjusted element/text size of audio device and controller model selection inputs to better suit long names
  • Exposing assignments for Gear 7 & 8 and Telemetry HUD mode switching
  • Added GT1 and G40C to vehicle filter definitions
  •  

PHYSICS

  • Further substantial reduction of slick adhesion on a wet track
  • Further adjustments to wet tires for various cars
  • Disabled legacy manifold pressure function (now solely using our own AMS1-based throttle mapping to adjust throttle response for each engine)
  • Disabled redundant legacy function applying aero torque to the frontend when car was airborne (could cause cars to nosedive after getting airborne)
  • Further adjusted aero draft effects
  • Corrected tire tread dimensions for Copa Classic, F-Trainer
  • Fixed error in Group A / Procar front tire tread
  • Fixed error in F-Ultimate tires speed effect
  • Adjusted tire tread optimal temperature range for Caterhams, ARC Camaro, Copa Truck
  • Further adjustments to dry tire falloff rates on wet surface (including grooved / road tires)
  • Minor default setup adjustments for Metalmoro AJR, Sigma P1, Metalmoro MRX, Roco 001, Mclaren 570S, Mclaren 720S GT3, Mercedes AMG GT3, Porsche GT3-R, Porsche Cup & all Copa Classic cars (setup reset recommended)
  • Metalmoro AJR: Small aero revisions; adjusted engine compression curves for Nissan V6 & Honda Turbo variants; Disabled redundant DRS icon for Nissan V6 & Honda turbo variants
  • Slightly reduced crankshaft mass for F-Trainers, MCR, ARC Camaro (less engine inertia)
  • F-Retro: Small aero revisions to all cars
  • Disabled AJR DRS icon for V6, Honda variants
  • Reduced F1 pitstop tire change timings

AI

  • Added car-specific overrides for AI performance on a wet track (on slicks & wet tires) & added new parameter to callibrate AI performance with wet tires on a drying track
  • Further AI callibration passes
  • Further slightly reduced AI CoG height scale to minimise chances of AI cars rolling over high curbs
  • Slightly raised AI lateral movement rate for overtaking & passing boosts (to mitigate getting stuck on straights)
  • Slightly reduced AI braking point offset
  • Reduced AI lifting off throttle over puddles to 50%
  • Slightly increased range of performance from AI drivers
  •  

TRACKS

  • Nurburgring: Minor art pass & fixes
  • Revised VR trackside cams at Silverstone & Spa-Francorchamps to disable DOF blur (ongoing process to be applied to all tracks)
  • Further weather probability adjustments (slightly less rain in rainy locations)

VEHICLES

  • Fixed missing wiper animations on Ginetta G40 Cup & Ginetta G55 GT4
  • Added Dirt/Scratch map for F-Retros, Lotus 72E, Mclaren M23 & Brabham BT44
  • Analogue gauges now light up when lights are on
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  • 3 weeks later...

V1.1.1.3 -> V1.1.2.0 CHANGELOG

CONTENT

Tracks

  • Added Spa Francorchamps 1993 layout

Vehicles

  • Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
  • Added Stock Car 1999 Omega series

GENERAL

  • Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
  • Expanded available opponent classes to 9 (10 total)
  • Bumped headlight range from 160 to 240m for all cars
  • Corrected number of opponents in Championship mode to match the series current total number of opponents
  • Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
  • Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
  • Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships


UI & HUD

  • Re-styled event rules & regulations page
  • Re-styled single player opponent settings page
  • Added help texts to online Opponent settings screen
  • Fixed wrong value link on gear 7/8 assignments
  • Fixed redundant adjustable wing setup option being available for cars without such aero components
  • Corrected tire names for various cars using street or semi-slick compounds
  • Fixed missing French & German localization for track limits setting
  • Adjusted font size on track limit warnings labels for Rules & Regulations UI screen


FFB

  • Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
  • Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting


PHYSICS

  • Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars)
  • Added intermediate & extreme tyre compounds for modern protos, GTs & formulas
  • Adjusted tire tread for 60s touring cars, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer
  • Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
  • Adjusted F-Vee, Opala 1979 & Old Stock tire treads
  • Increased RPM threshold for reduced engine life in 2-stroke karts
  • Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
  • Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
  • Minor stifness adjustment to GT / Proto / StockCar tire carcasses
  • Added minor preload resistance to open diffs in cars with more powerful engines
  • Adjusted Porsche 911 GT1 engine compression curve
  • Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class
  • Minor crankshaft mass adjustments to F1 cars
  • Corrected 720S GT3 negative rear toe setting (setup reset recommended)
  • Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)


AI

  • Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
  • Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
  • Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
  • Reduced likelihood of AI crashing into wall when side by side with human
  • Increased AI drivers performance range
  • Minor AI callibration pass for performance dropoff with tire wear
  • Azure: Smoothed corridors in several locations
  • Slightly increased AI grip @ Bathurst, Nurburgring GP & Velocitta


TRACKS

  • Adelaide: reduced road mesh noise; smooth curb at entrance to T13
  • Imola: Fixed camera man pop up
  • Kyalami: removed glitchy helicopter animation
  • Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
  • Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
  • Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)


VEHICLES

  • F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
  • F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
  • Copa Montana: added Dirt/Scratch map
  • BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
  • F-V10: Fixed visual glitch with windscreen in rain
  • Gol Classic B: Fixed front splitter glitch
  • Ultima GTR: Fixed oil pressure needle
  • F3 F309: corrected RPM bars range
  • Lancer R & RS: Livery override entry added for windscreen and wing
  • Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
  • Corrected rain tire tread for F-Retros

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Edited by Walker™
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Reiza ha rilasciato la nuova build aggiornata 1.1.2.0 del suo Automobilista 2. Oltre alla consueta serie di bugfix e migliorie alla fisica ed IA, troviamo anche il mitico tracciato di Spa Francorchamps in configurazione 1993, le leggendarie Sauber Mercedes C9 e Porsche 962C del Gruppo C e la Stock Car 1999.

Quote
Automobilista 2 v1.1.2.0 RELEASED!
The new Automobilista 2 update brings some fantastic historical content, another batch of major FFB, physics & AI developments along with several improvements & fixes.

CONTENT
Tracks
  • Added Spa Francorchamps 1993 layout
Vehicles
  • Added Group C class featuring Sauber Mercedes C9 & Porsche 962C
  • Added Stock Car 1999 Omega series
GENERAL
  • Implemented new LiveTrack wet weather rubber washing (rubber is now gradually washed away from track surface as it gets saturated with water)
  • Expanded available opponent classes to 9 (10 total)
  • Bumped headlight range from 160 to 240m for all cars
  • Corrected number of opponents in Championship mode to match the series current total number of opponents
  • Added function to set different presets of rubber depending on type of session (making option available to player will soon follow)
  • Added new functions to control when vehicle headlights & tail lights should remain on and DRS rules remain disabled based on track wetness threshold (previously was solely based on environment light levels)
  • Replaced Spa 2020 with Spa 1993 on the calendar of pre-2005 championships
UI & HUD
  • Re-styled event rules & regulations page
  • Added help texts to online Opponent settings screen
  • Fixed wrong value link on gear 7/8 assignments
  • Fixed redundant adjustable wing setup option being available for cars without such aero components
  • Corrected tire names for various cars using street or semi-slick compounds
  • Fixed missing French & German localization for track limits setting
  • Adjusted font size on track limit warnings labels for Rules & Regulations UI screen
FFB
  • Introduced routine to reset FFB in case of FFB loss (game detects the loss and reset FFB automatically, should be seamless for player)
  • Adjusted default FFB profile for more accurate self-aligning torque, milder force spikes over big bumps and other such sudden tire oad.change; adjusted effect from braking torque (should provide better feedback during lockups); split FX signal from Low Force Boost setting
PHYSICS
  • Added slow damping function to all tires (generally improves tire damping & fixes bouncing effect at very slow speeds previously proeminent in formula cars)
  • Added intermediate & extreme tyre compounds for modern protos, GTs & formulas
  • Adjusted tire tread for 60s touring cars, F-V3,, Opalas, Copas Fusca, Uno, Truck, Caterham Academy & F-Trainer
  • Adjusted semi-slick tire tread (F-Trainer Advanced, Caterhams, ARC Camaro)
  • Increased RPM threshold for reduced engine life in 2-stroke karts
  • Moved Metalmoro AJR diffuser center of pressure rearwards by 2cm (slightly rebalancing overall aero distribution)
  • Slightly falloff rates in rain for all slick tires (addressing issues with tires losing all adherence beyond a certain saturation point)
  • Minor stifness adjustment to GT / Proto / StockCar tire carcasses
  • Added minor preload resistance to open diffs in cars with more powerful engines
  • Adjusted Porsche 911 GT1 engine compression curve
  • Adjusted default gear ratios for Mclaren F1 GTR & Mercedes CLK in GT1 class
  • Minor crankshaft mass adjustments to F1 cars
  • Corrected 720S GT3 negative rear toe setting (setup reset recommended)
  • Moved default brake bias slightly rearwards for Copa Truck, F-Trainers (requires setup reset recommended)
AI
  • Various AI behavior improvements, adding car-specific parameters to improve their overtaking assesments both against human player and AI vs AI
  • Added car-specific overrides for previously global parameters controlling the amount of lifting off the throttle AI would do while running over puddles, & introduced new car-specific parameter controlling the amount of lifting while on wet tires (generally less than on dry tires, improves their straightline performance when going through large amounts of standing water)
  • Added several car-specific overrides for previously global AI parameters such as brake and reaccelaration distance thresholds, start reaction times, distance triggers for defending position
  • Reduced likelihood of AI crashing into wall when side by side with human
  • Increased AI drivers performance range
  • Minor AI callibration pass for performance dropoff with tire wear
  • Azure: Smoothed corridors in several locations
  • Slightly adjusted AI grip @ Bathurst, Nurburgring GP & Velocitta
TRACKS
  • Adelaide: reduced road mesh noise; smooth curb at entrance to T13
  • Imola: Fixed camera man pop up
  • Kyalami: removed glitchy helicopter animation
  • Silverstone: trimmed 3D grass clipping walls in some places; fixed a few object pop ups; consolidated some grand stands into larger objects (same materials); optimized shadows
  • Revised "Max AI participants" for various tracks, correcting when this differed from available garage slots
  • Disabled DOF blur in all trackside VR cams for tracks that have them (currently only Grade A tracks)
VEHICLES
  • F-V10 Gen2: fixed visual tire tread not corresponding the actual tire when switching from wet to dry
  • F-Classic (all gens): added Dirt/Scratch map + New UV channel 3 mapping for carbon fiber cockpit material
  • Copa Montana: added Dirt/Scratch map
  • BMW M6 GT3: Fixed red carpaint issue in cockpit view (car #91)
  • F-V10: Fixed visual glitch with windscreen in rain
  • Gol Classic B: Fixed front splitter glitch
  • Ultima GTR: Fixed oil pressure needle
  • F3 F309: corrected RPM bars range
  • Lancer R & RS: Livery override entry added for windscreen and wing
  • Corrected cockpit POV in Metalmoro AJR, Mclaren 570S, Ultima GTR
  • Corrected rain tire tread for F-Retros

 

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Development Update Febbraio 2021

Dopo aver rilasciato domenica scorsa l'ultimo update, il team Reiza ci aggiorna sullo sviluppo del suo Automobilista 2 con il Development Update di Febbraio 2021.

Il mese prossimo segnerà il primo anniversario dal rilascio iniziale in accesso anticipato di AMS2, il 31 marzo 2020, durante questo primo anno gli sviluppatori si sono concentrati principalmente sullo sviluppo del nucleo di simulazione e sull'assemblaggio di una base di contenuti ampia e diversificata; il secondo riguarderà ancora principalmente l'introduzione di nuove funzionalità di gioco che sfruttino al meglio tutte queste basi.

Data la portata degli aggiornamenti fisici negli ultimi mesi e il loro impatto sulle prestazioni di diverse vetture, si è deciso che un reset delle schede Time Trial e del suo DB di setup sarà online con l'aggiornamento di marzo; allo stesso modo un aggiornamento sostanziale alla modalità campionato con diverse nuove opzioni significherà che i campionati salvati dalla versione corrente non funzioneranno più dopo l'aggiornamento di fine marzo.

Ci sono molte cose interessanti in arrivo con il prossimo aggiornamento e i mesi successivi, ma se ne parlerà nell'aggiornamento alla fine di questo mese, appena prima del rilascio della nuova versione.

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Greetings everyone!

It´s hard to believe that we have already hit March 2021 - time is flying by faster than a Sauber Mercedes C9 set to max boost!

This means this Dev Update has actually run a couple of days late as we focused on wrapping the big update just deployed this past Sunday - February just wasn´t long enough :)

March is likewise shaping as another very busy month as we gear up to what should hopefully be another major update - one that will mark the first anniversary since AMS2´s initial EA release.

For that reason, we´ll be keeping this dev update a bit leaner than usual, focusing on the information that´s most important as we approach this new milestone.

LAYING DOWN THE GROUNDWORK

Sunday saw the release of v1.1.2.0 update to AMS2, which has just been complemented by the v1.1.2.1 hotfix earlier today, with another minor update scheduled to be deployed before the end of the week.

While the rate of development has remained pretty intense from the very first public release, the last couple of months in particular has seen a big influx of updates to physics, AI and FFB, and regular users would have been forgiven for feeling like the game was under maintenance. We apologize for the inconvenience, but it has truly been to better serve you :)

On the physics front, the core of the dev work has been focused on tire and driveline development - these are two components of the physics engine that were completely new in the Madness engine relative to what we had been used to up to AMS1 - they are also much more sophisticated, which has proved to be a steep learning curve to get on top of.

Things did pick up pace in recent months, and physics for certain cars went through some big changes in between updates, occasionally with some sideways steps or even slightly backwards before things come together to lurch forward again - we realize this may have been a bit frustrating to go through for the users, but it was important to get it done and cover most ground in the shortest amount of time so we could establish the stable baseline we´ll be relying on moving forward.
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As physics change, the AI needs to be adjusted to suit since they run on simpler tire and driveline models relative to the much more complex physics used in the player´s car - the AI has received plenty of developments of its own, with several adjustments to their behavior and an increased breakdown of previously global parameters allowing for car-specific tuning of various aspects which compose their overall performance - this allows for more detailed fine tuning of AI in any given series, which is crucial in a sim featuring everything from rental karts to racing trucks.

The latest update has also seen some valuable FFB development, with the default profile now providing more accurate self-aligning torque and various handling dynamics such as brake torque, wheel lockup, and traction loss also becoming more detailed through the FFB.

These three fronts are key for the driving & racing experience, and while all will continue to evolve through AMS2´s shelf life, we have hopefully reached a state from which progress should become more incremental, and users thus can be more reliant on the experience remaining a lot more consistent from one update to the next.

We now have the solid baseline needed to introduce & flesh out more gameplay features to make the best use of all this groundwork - that is the plan as we enter this 2nd year in AMS2 shelf life, and the first big step should arrive already later this month.

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THE NEXT UPDATE

Next month will mark the first anniversary since the initial Early Access release of AMS2 on March 31th 2020, and over this first we have mostly focused on developing the simulation core and assembling a large, diverse content base; the second will still be primarily about introducing new gameplay features that make best use of all this groundwork.

Given the extent of the physics updates in recent months and their impact on the performance of several cars, we have decided that a reset of Time Trial boards and its setup DB will be in order with our March update; likewise a substantial update to championship mode with several new options will mean saved championships from the current version will no longer work after the late March update.

So a bit of inconvenience ahead, but a necessary clean slate to bring these game modes up to par - while it´s always possible this may again be necessary further down the line in case of a major breakthrough, we assure that at least for the foreseeable future things should remain much more stable.

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There is a lot of cool stuff coming up with the next update and subsequent months that we are eager to share, but we´ll leave that for the Dev Update we´ll be posting later this month just before the new version is released, so we can cover them in more detail :)

In the meantime we hope you all manage to stay safe and enjoy a fun time with AMS2 or whatever else tickles your sim racing bone - we hope it´s contributing to that crucial little bit of indoor joy while we continue to hunker down in these tough times!

 

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  • 2 weeks later...

Automobilista 2 è stato aggiornato alla v1.1.2.5: si tratta di un'altro update complementare alla versione di fine febbraio, che aggiunge la serie Stock Car 2021, alcuni ulteriori progressi nel supporto G923 e Trueforce e un altro lotto di piccoli miglioramenti e correzioni.

V1.1.2.5 CHANGELOG
CONTENT

  • Added Stock Car 2021 series

UI & HUD

  • Fixed AI name occasionally disappearing from list in session timing board
  • Fixed name text being partially clipped in session timing board
  • Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)

PHYSICS & FFB

  • Further tweaks and cleanup of new TrueForce device and Logitech sdk support
  • Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script
  • Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires
  • Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds
  • Initial pass on tire wear revisions for various compounds (WIP)
  • Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro
  • Corrected error on Opala differentials introduced in the previous build which led to it not being fully open
  • Adjusted Ginetta G58 damper rates
  • Adjusted pneumatic trail for Porsches & F-Vintages
  • Reduced pitch & yaw sensitivity for Group C cars
  • Adjusted Procar default rear ARB & clutch setting
  • Minor timing adjustments to F-Ultimate gearbox

AI

  • Further callibration of AI wet weather performance
  • Further customized AI brake distance offsets per car
  • Minor Bathurst AI Grip adjustments

AUDIO

  • Updated SprintRace transmission whine
  • Updated Porsche 911 GT1 engine & turbo sound
  • Updated McLaren F1 LM: engine sound

TRACKS

  • Cascais: Minor art & performance pass
  • Silverstone: Minor art & performance pass
  • Added VR trackside cams to Snetterton 300 & VIR Full
  • Added rainblockers to indoor section of Speedland kart layouts
  • Updated trackside ads for Interlagos & Goiania

VEHICLES

  • Super V8: Fixed incorrect team names
  • Stock Corolla: Fixed Brake disc visual glitch
  • Omega StockCar: Fixed the RF wheel arch edge loops
  • Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides
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  • 3 weeks later...

E' passato un anno dal rilascio in Early Access di Automobilista 2, e Reiza Studios ha voluto festeggiare questo primo anniversario rilasciando l'aggiornamento 1.1.3.5 che contiene nuovi miglioramenti a fisica, IA, veicoli, tracciati, UI; la modalità Campionato ha ricevuto degli aggiornamenti in preparazione al rilascio della modalità Custom Championship. Sono stati anche rilasciati alcuni layout storici di Jacarepagua (sede del GP del Brasile in F1 fino al 1989): 2005, Oval, Sul e Stock Car Roval. Dulcis in fundo è stata aggiunta anche la categoria Formula Retro Gen 2 con la magnifica Lotus 79 e un modello di F-Retro G2 generico

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V1.1.3.5 CHANGELOG

CONTENT

  • Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1)
  • Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)


GENERAL

 

  • Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
  • Added option to set maximum limit on the number of AI in official championships
  • Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions

UI & HUD

 

  • Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
  • Added hints and tips to loading screens.
  • Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
  • Fixed championship AI aggression input not clamping to correct range
  • Increased loading screen tip refresh time to 20s
  • Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
  • Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
  • Restyled Race and Test Day settings screens
  • Fixed untranslated 'Opponent Aggression' label on opponent settings screens

PHYSICS & FFB

 

  • Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
  • Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds
  • Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
  • Updated engine torque / power curves to suit new wheel bearing values
  • GT / Stock / Proto / wet tire wear adjustments
  • Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
  • Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
  • Slightly higher wear rate for soft compound in GT3 / P1
  • Minor rear wing efficiency adjustment for F-Retros
  • Revised aero drag in formula cars
  • Added customized values for tire pre-conditioning per car (replacing old global function)
  • Increased damage rate for grinding & clutchless shifts in manual boxes
  • Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
  • Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
  • Disabled redundant turbo range in Hot Cars / Copa Classic cars
  • Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
  • Minor adjustments to H-pattern gearbox syncro parameters

AI

 

  • Increased range of AI performance & some initial customization per series
  • AI Callibration pass to account for new AI range parameters & new driveline physics update
  • Slightly increased AI prudence against human drivers
  • AI aggression is now scaled down during in/out laps of practice & qualifying sessions
  • Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
  • Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)

TRACKS

 

  • Weather, climate & HDR revisions for more consistency across the daytime and weather variants
  • Minor adjustments to weather and climates for clouds & HDR behaviour
  • Increased maximum render distance for far terrain at higher graphics settings
  • Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass
  • Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass
  • Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
  • Hockenheim: Reduced road mesh noise for all Historic layouts
  • Cascais: Fixed fix flipped armco at T9
  • Goiania: Updated trackside data
  • Revised default date for all tracks
  • Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
  • Minor art pass to Hockenheim Historic layouts
  • Minor art passes to Jacarepagua and Spielberg

VEHICLES

 

  • Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
  • Fixed dark external mirrors in several formula cars
  • Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
  • Sigma P1: Fixed glitch on cockpit front end
  • F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
  • F-Vintage: Fixed engine damage issue
  • Chevette: Fixed cockpit red paint issue

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  • 3 weeks later...

Il team Reiza Studios rilascia oggi una nuova versione aggiornata (v1.1.4.0) del suo Automobilista 2. Oltre alla consueta lista di migliorie e bugfix, troviamo una gustosissima novità: la mitica Brabham BT46B !

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Da Wikipedia:

La notorietà di tale monoposto deriva dalla versione B, detta anche Fan car ("auto ventola"), che presentava un ventilatore posto sul retrotreno della vettura, grazie al quale si otteneva un carico aerodinamico fuori dal comune e prestazioni eccezionali.

Nel 1978 dominava il mondiale la Lotus 79, una wing-car imprendibile. Bernie Ecclestone, il proprietario della Brabham, esortò il progettista Gordon Murray a trovare una soluzione innovativa per rendere competitiva la propria vettura e contrastare il dominio delle Lotus. Murray, non potendo adottare la stessa soluzione tecnica a causa dell'ingombro laterale, caratteristica dell'architettura 12 cilindri boxer del propulsore Alfa Romeo, dovette escogitare un espediente alternativo che consentisse di ottenere gli stessi risultati.

La soluzione fu suggerita da Gary Anderson e David Cox, assistenti di Murray: porre al posteriore una ventola, che creasse artificialmente una depressione tale da incollare la vettura a terra (il cosiddetto effetto suolo).

L'idea non era originale: Cox aveva notato una soluzione simile durante un colloquio alla Tyrrell, il cui studio tecnico l'aveva mutuata dalla Chaparral 2J, una monoposto Can-Am del 1970. Tale soluzione, però, era vietata in F1 perché si muoveva grazie a un motore ausiliario: oltre a costituire, dunque, un vietatissimo dispositivo aerodinamico mobile, aveva anche l'effetto di aumentare la cilindrata totale. Gordon Murray studiò a lungo i regolamenti, per adattare la soluzione al comma che recita:

«Se un dispositivo mobile ha un effetto aerodinamico sulla vettura, è regolare a patto che la sua funzione primaria sia diversa.»

Dunque la ventola assunse funzione di raffreddamento (per un radiatore posto appositamente sopra al motore), mentre il movimento è spiegato dall'allora capomeccanico Ermanno Cuoghi:

«Il perno della ventola nasceva da un prolungamento dell'albero primario del cambio e la ventola stessa era tenuta da due cuscinetti posti sulla culatta. L'aria veniva aspirata tramite un radiatore dell'acqua e il resto era sigillato con bandelle a 45°. Nella parte anteriore del vano era poi stato sistemato una sorta di cuscino di kevlar aderente al suolo, che con la velocità si gonfiava e garantiva tenuta, amplificando l'effetto sigillo.»

(Ermanno Cuoghi, capomeccanico di Niki Lauda alla Brabham-Alfa Romeo[1])

La vettura debuttò al Gran Premio di Svezia 1978, nel Circuito di Anderstorp:

«Accendiamo la macchina ai box e accade una cosa inquietante. È tanto il risucchio della ventola, che la BT46 si abbassa e tocca terra da ferma! [...] Per non farla distruggere nelle spanciate, tanto gratta il suolo, togliamo le molle da 1000 libbre e adottiamo quelle da 3000!»

(Ermanno Cuoghi, capomeccanico di Niki Lauda alla Brabham-Alfa Romeo[1])

Il dominio fu nettissimo:

«Prima delle qualifiche Gordon Murray viene da me e chiede di far imbarcare il pieno di benzina e gomme di "legno". Ho capito male? Gli chiedo di ripetere. "Voglio il pieno. Siamo troppo forti. Dobbiamo bluffare, andare più piano, sennò ci squalificano". Detto e fatto. Con 210 litri di benzina siamo secondi e terzi in griglia. [...] In gara non c'è storia: Lauda stravince.»

(Ermanno Cuoghi, capomeccanico di Niki Lauda alla Brabham-Alfa Romeo[1])

Dopo proteste e reclami di fronte alla Federazione Internazionale, dapprima si giunge a un accordo, con altri soli tre Gran Premi concessi alla BT46B, ma poi l'accordo è subito annullato e la monoposto è bandita dal Mondiale: solo 1 gara disputata, ma vinta.

La motivazione ufficiale (peraltro sostenuta da motivazioni reali) era legata a un "effetto collaterale": la ventola "spruzzava" ghiaia e sabbia sulle vetture in scia con evidente rischio per i piloti.

Qui di seguito il changelog completo:

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Automobilista 2 V1.1.4.0 is now live - this time our usual complementary update has evolved into a major mid-month update in its own right, featuring another large batch of improvements and one fan-tastic new piece of content: the Brabham BT46B!

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As with the 1997 Mclaren MP4-12 and its extra "steer-brake pedal" released last year, Automobilista 2 V1.1.4.0 pays tribute to another unique car in motorsports history: the Brabham BT46B (aka the fan car) made into folklore for its creative implementation of ground effects at the dawn of the new aero revolution during the late 70s.
Designer Gordon Murray came up with the concept while In attempt to boost the performance of the BT46 against the mighty Lotus 79 which had been dominating the 1978 F1 season up until then - under the pretense of improving airflow and cooling through the drivetrain (which it actually also did) the fan in the BT46B would blow faster as the engine revved up, and as it did it would suck the air from underneath the car, generating astronomical levels of downforce in the process.

The car raced only once - the Swedish GP of 1978, and duly won it in dominating fashion at the hands of Niki Lauda. Bernie Ecclestone - who owned the Brabham team and at the time was also beginning to take a leading role in the newly formed F1 constructors association - decided to retire the concept to avoid stirring a feud with other constructors; contrary to common misconception, the BT46B was never banned or deemed illegal, and went into retirement with the distinct achievement of winning 100% of the races it entered.
Now the Brabham BT46B has been brought back to life in Automobilista 2 to continue taking the fight to the Lotus 79 for ground effect supremacy!

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There is a lot more good value in this new update - check out below the full V1.1.3.5 -> V1.1.4.0 CHANGELOG
CONTENT
  • Added Brabham BT46B to F-Retro Gen2 Class
GENERAL
  • Added new MAX AVAILABLE setting to Custom Event Opponents screen to limit number of AI opponents according to the number of liveries in the selected car or class
  • Excluded player livery from AI selection when enough liveries are available to not have duplicates
  • Added support to disable pitstop refueling for series that don´t allow it
UI & HUD
  • Added extended vehicle information to loading screen
  • Fixed selected state opacity on various start buttons
  • Extended pause menu and added full size photo and replay buttons
  • Added scrolling to long help texts in vehicle setup screen.
  • Fixed gear tacho gear indicator not changing colour at redline.
  • Merged / rearranged car info widget into a single element
  • Adjusted colours/opacity of some car info elements to improve legibility.
  • Fixed pit/formation speed limit and cooldown lap notice not enabled by default in some modes.
  • Fixed over-sized container on relative times widget.
  • Fixed inability to enable relative times widget in light mode HUD editor.
  • Restyled custom event session selection.
  • Fixed menu/weather input registration on practice/qualifying session settings.
  • Restyled HUD pit board
  • Fixed start new championship list always displaying selected state
  • Fixed help text alignment on session settings and custom event opponents pages
  • Fixed Opponent Number Type option not persisting across opponents dialog launches.
  • Enabled localisation for loading screen tips
PHYSICS & AI
  • Revised unsprung mass values (spindles & wheels) for all cars to correct minor discrepancies
  • Minor tire tread adjustment to F-Retro, F-Vintage
  • Disabled pitstop refuelling in F-Reiza, F-Ultimate
  • Adjusted default coast differential ramp angles in F-Retros / MRX / Camaro SS
  • Minor F-Retro Gen1 / Gen 2 aero revisions
  • Added longer final gear ratio for F-Retro cars (all models)
  • Sigma P1: Increased default preload, increased default final gear ratio
  • F-Classic: Increased minimum front ride height
  • Porsche GT3-R: Reduced minimum rear ride height
  • F-Retro: Revised suspension rates
  • Reduced gearbox wear in sequential & semi-auto boxes
  • Reduced 1970s Cosworth DFV RPM critical range for engine life time
  • Added blown diffuser emulation to F-Reiza
  • Adjusted front wing max height for F-Retros, F-V10 Gen1
  • Adjusted critical RPM range for engine lifetime in GT1, GT3, GT4 cars
  • GT5 AI calibration pass
  • AI callibration pass for Ginetta G40 Cup, GT5, F-Retro Gen1, Gen2, Mini UK & Stock Car 2020 / 2021
  • Minor adjustments to AI awareness vs player car
TRACKS
  • Added initial logic for loading trackside crowd / objects according to session type (initial implementation covers only 2D crowd which now does not show in test day / practice sessions)
  • Spielberg Historic: Increased supported grid size to 20; Fixed crowds season (summer to spring)
  • Londrina (Long/Short): Update curb mapping to support new colors texture; Performance pass reduce draw calls 15%; Reworked sponsor adverts on temp stands
  • Goiania: Performance pass reduced draw calls 40%
  • Interlagos (GP/kart): Performance pass reduce draw calls 30%; New pit lane path for GP layout
  • Jacarepagua Historic: Fixed broken normals on mountain treeline; Additional performance tweaks (draw call/chunk size); Fix podium LOD popping; deleted cones in middle of the road in Oval layout; adjusted pitlane path exit to minimise chances of AI crashing
  • Hockenheim Historics: Conform render to reduced road noise; Performance pass reduced draw calls by 35%; Improved livegrass texture
  • Imola 1988: Performance pass reduced draw calls by 28%; Fix a few minor object LOD popping;
  • Added missing start lights
  • Cascavel: Minor advert tweaks
  • Added VR cams for Oulton Park, Goiania, Velocittá & Velopark
  • Reduced or removed chance of fog / foggy rain in random weather depending on track
VEHICLES
  • F-Classic: Fixed wheels offset in suspension animations; Added camber values to the suspension animation in G1M1, G2M1, G2M3
  • F-Reiza: Added camber values to the suspension animation
  • F-Ultimate 2019: Added camber values to the suspension animation
  • F3 F309: Fixed visual artifacts in rear suspension; Added camber values to the suspension animation; Adjusted the graphic offset
  • Stock Car 2021: Updated liveris fro Julio Campos, Rafael Suzuki, Bruno Baptista
  • Added period-accurate driver helmets, suits & gloves to F-Retros, F-Classics & F-V12 (WIP and still with generic textures, further customization soon to come)
  • Corrected Lotus 79 RPM shift light range
  • Fixed F-Reiza cockpit antenna
  • Brabham BT44: Fixed shift warning light
  • Karts & Trucks: Corrected normal map size
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