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Automobilista 2 - Official Thread


Alfred ita

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Mi autoquoto ahahahah:

Anni fa partecipai al crow founding di Pcars1: prometteva ma alla fine si persero con la fisica, FFB e ci fecero guadagnare solo soldi; tentarono di nuovo con pC2 ma fecero la stessa fine. Poi hanno venduto a Reiza tutto il pacchetto quindi, tranquilli, che ISI e Niels qui non ci sono più. Poi il fatto che ad ogni build ci sia un gran incremento sul FFB, come succedeva in pCARS, dimostra che gli utenti si stiano facendo trascinare dall'hype come in pCARS; spero per loro che Reiza, al contrario degli SMS, sappia alla fine sfruttare il pacchetto e tirar fuori un titolo degno, vedremo!

Era meglio se Reiza si fondeva con 397 e portavano a termine rF2, almeno lì il materiale merita!

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Ho due titoli sull'SSD: rF2 e ACC; se devo installare Am2 vorrei almeno le tracce in laser scan e la certezza che il FFB sia di livello ma dato che negli anni ho imparato che il FFB è l'espressione della fisica, qualcuno di cui mi fido deve assicurarmi che il FFB sia almeno all'altezza dei titoli su citati e ad ora questi non me l'ha confermato ..... e dalle percentuali degli utenti utilizzatori non c'è scampo!

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10 hours ago, Taranta said:

Ho due titoli sull'SSD: rF2 e ACC; se devo installare Am2 vorrei almeno le tracce in laser scan e la certezza che il FFB sia di livello ma dato che negli anni ho imparato che il FFB è l'espressione della fisica, qualcuno di cui mi fido deve assicurarmi che il FFB sia almeno all'altezza dei titoli su citati e ad ora questi non me l'ha confermato ..... e dalle percentuali degli utenti utilizzatori non c'è scampo!

Il mio consiglio è quello di non fidarti degli altri e di provarlo tu stesso; se non hai spazio puoi anche disinstallare momentaneamente ad esempio ACC senza cancellare le impostazioni in Documenti.

 

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Il team Reiza Studios ha pubblicato nella notte il nuovo October Development Update dedicato al suo sempre più interessante Automobilista 2. Come spiega in dettaglio l'aggiornamento, sono davvero numerose le novità e migliorie in arrivo per il simulatore made in Brasile!

Vi ricordiamo che è attivo un server dedicato di DrivingItalia per provare online il simulatore di Reiza Studios. Cercatelo nella lista dei servers disponibili alla voce "DrivingItalia.NET" 😉

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Greetings everyone!
It´s great to be back with another Development Update after missing out on our usual catch-up last month, for which I´d like to apologise to anyone who was disappointed by it - a combination of circumstances meant there was neither time nor material to post a substantial update then.

We´re gonna try make up for that now with a slightly early October Development update, to present you all with some very exciting news about what we have been putting together for our next Automobilista 2 update :)

THE ARC OF PROGRESS
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This month marks the completion of two years since Automobilista 2 went into production with the Madness engine, and a mere 8 months since the very first Beta was release to backers. A lot of ground has been covered in this time, and we´re very proud of what we have managed to achieve in what is by all measures a relatively short window of time in game development.
Although we take pride on the work done so far, we remain aware that we really must continue to push hard in order for AMS2 to keep evolving to fulfill its potential - one that gets closer to being realized with every monthly update.

To this end we have obviously been commited to a very aggressive development schedule, and when you´re moving that fast to try make big strides towards releases on a monthly schedule, occasionally some rough edges will slip into public releases. This is deliberate and we do find this to be the way we can make the game grow better, faster - which ultimately is what we all want. We do aknowledge that approach has on occasion lead to a stumble here and there that has disappointed some users.

We´re also adamant that not all users are aware of this methodology or find it to be the right way to go, and conscious about the fact releases need to grow tidier and more reliable as we tick off the boxes in our dev plan. As always we emphasize that AMS2 was designed to evolve over time - the first version of anything will always be the least developed version, but that won´t stop us from continuing to push to make it better.

With this said, we have been working specially hard in the last couple of weeks to ensure a tidier release for what we believe will be a landmark update for Automobilista 2, with plenty of exciting new content combined with some major core improvements along with the usual round of polish to the existing cars and tracks. Here are some of the highlights:

PREMIUM GT3 & GT4 CARS ARRIVE FOR AMS2

There is no doubt GT3 racing has grown to become one of the most popular in motorsports, be it real or simulated - and there are good reasons for it: a perfectly balanced power-to-weight ratio packaged with sublimely optimized 21st century aerodynamics and technology, wrapped under virtuoso designs produced by the most prestigious brands in the world make them both uniquely attractive, and despite their impressive performances incredibly accessible for drivers of varying skill levels.
Our goal for Automobilista 2 is to provide the most diverse sim racing buffet we can put together, and that would never be complete without these mighty machines. We are thus delighted to confirm our initial batch of GT3 & GT4 cars will finally come for Automobilista 2 in our upcomign update.

This release will be boosted by the addition of two major licensing agreements - we are very proud to announce two new licensing partnerships with Porsche and Mclaren Automotive, which will see a number of their cars added to the game in the next few releases, adding to the growing list of premium brands and models officially represented in Automobilista 2.
The recent licensing agreements with these prestigious motorsports icons have been a long time coming in what has been a difficult year for businesses all over the world - that only adds to our gratitude for getting these over the finish line.
The deals will see a long catalogue of very exciting cars making their way to Automobilista 2 in the coming months - the vast majority of which will be added to the game as free additional content.

The initial batch in the upcoming release should include the following models:
GT3:

  • 2015 Mercedes AMG GT3
  • 2016 Porsche 911 GT3-R
  • 2019 Mclaren 720S GT3
  • 2019 BMW M6 GT3

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GT4:

 

  • 2016 Porsche Cayman GT4 Clubsport
  • 2017 Camaro GT4-R
  • 2018 Mclaren 570S GT4

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This release will also feature the Porsche Carrera Cup cars as raced in the Brazilian series in 2020.
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ENTER THE GREEN HELL
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Another major milestone in our upcoming update is the release of the most challenging race track in the World - the Nurburgring , featuring both the modern GP layout as well as the infamous Nordschleife, both developed with the aid of laser scan data.
The track will be available as a standalone DLC, and also as part of both Season Pass and Premium Track Pack.

This initial release will not however be the extensions of our plans for the "Green Hell" - we will continue to develop new layouts of the track including a Historical version, with a release targetted at some point next year, as a free addition to this DLC package.

CORE GAME DEVELOPMENT

The new content is obviously great additions to the AMS2, and we hope they will be a popular boost to the game, but these also call for the game to evolve with it - to that end, we have continued to hard both in developing new features to the core game, as well as fixing issues with existing functionalities and content. Here are some of the highlights to feature in the upcoming release:

Livery custmization will now be possible and template for all models release with the next update, so users will be able to paint their own liveries to replace (but not yet add to) the original ones without needing to fudge with external tools.
We have a substantial Force Feedback upgrade, providing enhanced feedback during braking, enhanced road feel, improved scrub effect, effectively eliminating the FFB "deadzone" around center in some cars, and generally adding a more distinctive oversteer / understeer feedback
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Physics revisions of the engine at large as well as specific car models continue to take place, with fuel and tyre wear specially expected to have a full pass in time for release.
We are also continuing our intense AI development program, further cleaning up some poor behavior and doing further performance callibration passes which should see a more consistent and reliable racing jumping from class to class.
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Further work on 3D Animations is also ongoing, on the car front with more cars receiving the complete damage model with deformable mesh, flapping & detachable parts, dirt & scratch maps, and tracks beginning to get a bit more life with helicopters, drones and other objects
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On the Audio front, and have added a capable extra set of hands to the team to help us get the best of the FMOD engine - that should earn valuable improvements on the longer run, with some already be noticeable on the upcoming new cars.
Championship mode has also received some updates, with further support for official Stock Car rules and the addition of a few new championships due for this update and the next.

PRICING RETAINED
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Despite the growing list of premium licensed content to be added to the base game over the coming weeks and months and the game itself distinctively maturing into a very competitive package, we have elected to further postpone our planned price bump and stick with the current pricing for the time being, with the goal of boosting the influx of new players and stimulating the growth the active community around it. With seasonal Steam sales incoming you may expect some good deals also for DLC packs.
That covers it for this month and hopefully also makes up for the last one - we look forward to sharing the latest results of our work with you all this weekend!

 

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Reiza Studios ha annunciato che domani pomeriggio sarà disponibile l'atteso update di Ottobre per il suo Automobilista 2. L'aggiornamento includerà le nuove vetture di classe GT3 e GT4 e sarà accompagnato dal rilascio del Nurburgring Pack, con il tracciato tedesco da Grand Premio. Gli sviluppatori sono invece ancora al lavoro sul Nordschleife, che comunque arriverà fra una settimana.

Nell'attesa ecco una serie di screens inediti.

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We are in process of adding the final touches for our upcoming Automobilista 2 update - the October build along with the GT3/GT4 car pack should go live tomorrow 16h GMT.

The Nurburgring Pack will also be available tomorrow, but only featuring the GP track and its variants - the Nordschleife is receiving some further art revisions and will be added to the pack early on next week.

Here are some fresh screenies to whet your appetite in the meantime!

 

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V1.0.4.1 -> V1.0.5.0 CHANGELOG:

CONTENT

  • Added GT3 series (currently featuring 2015 Mercedes-AMG GT3 & 2016 Porsche 911 GT3 R & 2019 Mclaren 720S GT3)
  • Added GT4 series (currently featuring 2018 Mclaren 570S GT4, 2017 Camaro GT4-R & 2016 Porsche GT4 Cayman Clubsport)
  • Added 2020 Porsche Carrera Cup Brasil (featuring Porsche GT3 Cup 3.8 & 4.0)
  • Added Nurburgring Track (GP, Veedol & Sprint layouts - DLC TRACK, FREE TO ALL USERS FOR A LIMITED TIME


GENERAL

  • Added support for overriding default liveries with user liveries (more info for this soon)
  • Updated Force Feedback system & Added Damping slider to FFB menu
  • Championship mode: Adjusted Stock Car championship rules to better match real regulations ( refuelling permitted in pitstops; use formation+rolling start; added mandatory pitstop; increased minimum race to to 15 mins to allow AI sensible pitting options


UI & HUD

  • Added support for additional UI track filters
  • Fixed incorrect label on FOV options tab when in unselected state
  • Disabled 'Reset to defaults' button in main setup screen when fixed setups are used
  • Fixed RR compound decrease button altering wrong value
  • Further reduced opacity of disabled menu options on in-game screens
  • Fixed incorrect current lap in displayed on HUD when rolling start used
  • Gaps now shown in laps rather than time for lapped vehicles on weekend results
  • Added lobby detail page to multiplayer browser
  • Extended MP player interaction dialog to include Vote To Kick
  • Allowed Player interaction dialog acces to all users (previously host only)
  • Updated all in-game leaderboards to allow access to Player interaction dialog (left click / Joypad X)
  • Fixed player name clipping on in-game MP leaderboards


PHYSICS

  • Revised tyre treads in GT, Prototypes, Stock Cars, Super V8 for more longitudinal slip & improved force combining
  • Slight reduction to parking force FFB (all cars)
  • Fixed missing autolift function in Mini gearbox
  • Adjusted Max force for MRX (all variants)
  • Reduced default viscous lock & preload baseline in cars in LSD diffs
  • Slightly increased speed sensitivity in road tyre tread (60s Classics, F-Vee, Copa Fusca & Uno)
  • Slightly further reducing lock per clutch in LSD differentials
  • Corrected rev range error in Group A engines
  • Adjusted default gear ratios for Group A
  • Adjusted F-Ultimate sidewall stiffness


AI

  • Scaled the pit exit speed by the outlap slowdown factor (this prevents the AI going offroad after leaving the pits in Taruma)
  • Adjusted AI code to minimise weaving
  • Adjusted AI calculations for enforced pitstops in timed races
  • Further AI callibration pass for Group A, Procar & 125cc karts


TRACKS

  • Added animated helicopter & drones to Adelaide, Brasilia, Brands Hatch, Cadwell Park. Campo Grande, Cascavel, Curitiba, Imola, Jerez, Silverstone, Montreal, Silverstone 2001,
  • Hockenheim (all versions): Minor art & performance pass
  • Montreal: Object LOD fixes & Minor art & performance pass
  • Londrina: Adjusted triggers & start location
  • Donington: Object LOD fixes; Minor art & performance pass
  • Added VR cams for Adelaide, Kansai & Montreal
  • Goiania: Fixed marbles
  • Taruma: Minor art & performance pass
  • Oulton Park: Fixed broken pitcrew/pitbox marker animations in Oulton / Fosters layouts
  • Added helicopter & drone animations to Granja, Londrina, Hockenheim, Ibarra


VEHICLES

  • F3 (F301) - Revised and updated liveries including new community skin; Updated leather textures on head rests.
  • Metalmoro MRX: Added dirt / damage effects + Dangling damaged parts + new colliders (all variants)
  • Camaro SS - Corrected LOD D glitch
  • Added Gol) Dirt/Damage effects + Detachable boot lid (all variants)
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Provato tutto il pomeriggio/sera: perso un po' nei settaggi per non equivocare, ma arrivando da ACC e rF2 devo dire che ancora non ci siamo.

La grafica è il settore in cui eccelle ma vanifica il tutto con una mancanza di accuratezza dei tracciati, e il fatto che non siano laser scan qui è evidentemente una bella pecca. Per chi ha la certezza di come è fatto un certo tracciato, correrci su e trovarsi curve non appropriate e simili, è una grossa delusione.

Il sound non è male.

La fisica non la giudico in quanto il discorso ed il campo sono molto ampi e complessi ma passando da un sim all'altro, mi ricorda ancora pC, ed il FFB, pur essendo molto presente, ha quel bouncing continuo che confonde come al solito tanti, ma in sostanza non rappresenta il FFB, è solo una specie di canned effect.

Cmq mi riservo di riprovarlo più a fondo.

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