VELOCIPEDE Posted January 23, 2020 Share Posted January 23, 2020 Decisamente a sorpresa, il team Sector3 annuncia il prossimo arrivo di due nuovi contenuti ufficiali per il suo RaceRoom Racing Experience: si tratta del circuito di Daytona International Speedway e della spettacolare Porsche 911 RSR (2019). Quote We are extremely excited to announce two new pieces of content today, that we know are ranked very high on the community's wish list. Daytona International Speedway and the Porsche 911 RSR (2019) Daytona needs no introduction. As host of the annual Daytona 24h, it is one of the most popular tracks in the US. We started working on the track end of last year and hope to release it in Q2 of 2020. We promised you another Porsche race car coming this year, and with the 911 RSR we check off the last remaining puzzle piece in the current Porsche Motorsport lineup. Running in the GTE / GTLM class, this car will bring a new dimension to RaceRoom, we are sure you will enjoy! Link to comment Share on other sites More sharing options...
Alfred ita Posted January 23, 2020 Share Posted January 23, 2020 Ottimo, per altro e' la prima GTE che sara' implementata. Link to comment Share on other sites More sharing options...
End222 Posted January 24, 2020 Share Posted January 24, 2020 Questo sembra interessante in molti giochi mancano inspiegabilmente le gae su ovali. Link to comment Share on other sites More sharing options...
Alfred ita Posted January 24, 2020 Share Posted January 24, 2020 2 hours ago, End222 said: Questo sembra interessante in molti giochi mancano inspiegabilmente le gae su ovali. Presumo che sia la versione stradale dato che viene fatto riferimento alla 24H e alla Porsche usata nella GTLM, puo' trarre in inganno perche' lo screenshot e' fatto nella parte di ovale impiegato nella versione Road. Link to comment Share on other sites More sharing options...
End222 Posted January 27, 2020 Share Posted January 27, 2020 On 1/24/2020 at 3:28 PM, Alfred ita said: Presumo che sia la versione stradale dato che viene fatto riferimento alla 24H e alla Porsche usata nella GTLM, puo' trarre in inganno perche' lo screenshot e' fatto nella parte di ovale impiegato nella versione Road. Quindi niente ovali? Link to comment Share on other sites More sharing options...
Alfred ita Posted January 27, 2020 Share Posted January 27, 2020 9 minutes ago, End222 said: Quindi niente ovali? Direi proprio di no... Link to comment Share on other sites More sharing options...
Alfred ita Posted February 4, 2020 Share Posted February 4, 2020 (edited) Update da 1.9 GB e server in aggiornamento, qui le info sulle nuove implementazioni e relativi fix: Changelog: https://steamcommunity.com/games/211500/announcements/detail/1715244367985715718 Edited February 4, 2020 by Alfred ita Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 4, 2020 Author Share Posted February 4, 2020 Dopo il corposo update del mese di Dicembre, il team Sector3 rilascia oggi un nuovo aggiornamento tecnico e di bugfixing per il suo RaceRoom Racing Experience. Quote Today's update is mostly about maintenance and fixing issues reported since the December 2019 update. You will find all the changes below. Update details: Download size = 1.9 GB Client version = 0.9.0.921 Client BuildID = 4639903 Dedicated server version = 57.0.1077 Dedicated server BuildID = 4640022 Changelist: Dedicated server now offers the possibility to set an incident point limit. Any player going above that defined amount will get instantly disqualified. Dedicated server manager page now shows the points accumulated by each player in real time, rather than the amount of incident events involving that player. Reputation - Improved detection of Non Starter participants on long tracks such as the Nordschleife. Reputation - Car to car collisions are now worth 4 points. Losing Control of the vehicle is now worth 2 points. Flat Spots - Reduced further tyre wear on flat spots, which makes them vanish quicker with tyre wear. Flat Spots - Fixed some bad performance when locking a tyre on a flat spot while in gravel or grass. Suspension damage - Fixed some cases where a car with suspension damage could sometimes be seen shot into the air. Car Setup - Fixed Setup rules are now properly affecting the car setup menu. Car Setup - Changed so 4WD cars differential changes affect the rear differential instead of the front. Fixed shift sounds playing twice in replays. Fixed an issue where HUD elements would show in replays if the client was started with -broadcastUrl=http://** Fixed some sorting / timing issues in client's position bar Fixed a case where entering the pitlane could sometimes result in the lap being invalidated Fixed rolling start qualifying where the car, under AI control, would try and dodge other players around the spawn location, even though they're invisible. Fixed wrong values fed to Spectator overlays for live gaps between cars. Fixed smoke not rendering from Aerial TV cameras. Fixed an old Helpdesk URL that the client was attempting to load after throwing an error. It's now changed to point to the Sector3 Studios forums. Content updates: Bosh DDU4 - (data display seen in cars such as the Tatuus F4) - Fixed the Oil and Water temperatures that were swapped. Aquila - Physics updates Audi RS TT VLN - Physics updates All Manual Gearbox cars - Reduced dogbox RPM to encourage more lifting when changing gears. BMW M1 - Updated cockpit art DTM (all years) - Reduced default FFB multipliers Formula RaceRoom 90 - Tweaks to AI behaviour Group 4 and Procar classes - Increased tyre heating and reduced default tyre pressures accordingly GTR3 Car Class - Tweaks to AI behaviour GTR3 Class BOP - Improved BOP of the older generation of GT3's. Porsche 911 GT3 R (2019) +20 Kg ; Mercedes AMG GT3 +15 Kg GTR4 Class BOP - Adjustments Hyundai I30 TCR - Reduced rear ride height and its adjustment range Lotus Evora GT4 - Tweaks to pit limiter timings as well as engine orientation Nissan GTR R32 - New sounds, updates to cockpit art. Porsche Cayman (all types) - Adjustments to car physics Porsche 911 GT3 Cup - The current model has now been modified to Endurance specs. The car now has Traction Control as well as more car setup adjustments allowed. The Cup specs will now be only available in upcoming Porsche Carrera Cup classes. RUF CTR3 + RT12R GT2 and GT3 - Fixed a bad collision box Silhouette Class - Physics updates WTCC 2015/2016 - Fixed Chevrolet Cruze not having adjustable Tyre Pressure Mount Panorama (Bathurst) - Tweaks to pitlane ambient sounds Ningbo - Flipped the starting grid so the pole position starts on the right side, on the trajectory. Nuerburgring GP Fast Chicane - Fixed rolling starts that could sometimes be bad for AI. Portimao (all layouts) - Moved the spawn location used in Time Attack and rolling start qualifying. Silverstone - Fixed AI running wide in turn 1 after a rolling start on GP and International layouts. Zhuhai - Improved performance Zolder - AI control in pitlane should no longer result in hitting a guardrail Announcement: In this update, we had to heavily modify the looks of some fantasy liveries that had Red Bull sponsoring since their original release. The Red Bull brand guidelines now enforce the brand to only be used as replica's of existing cars and liveries, never on fantasy cars. As some of the liveries were sold, we will be looking into refunding the 29 vRP's to your in-game wallets in the coming days. The liveries affected are: - Formula Raceroom 2 #1 - Formula Raceroom 2 #2 - Formula Raceroom 3 #2 - Formula RaceRoom Junior #18 - Pagani Zonda R #73 - Porsche 911 GT3 Cup #11 - RaceRoom Canhard R51 #15 Link to comment Share on other sites More sharing options...
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