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Assetto Corsa Competizione: Intercontinental GT Challenge pack in arrivo


VELOCIPEDE

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1 hour ago, Gupise said:

Allego tabella dei bench presa dalla comunity ufficiale, è creata con i dati provenienti da tutti noi ed ovviamente soggetta a piccole variabili, ma a grandi linee si può considerare tracciante.

bella differenza fra 2060 e 5700xt...
piccole variabili immagino sui dettagli e resto del pc ma a che risoluzione FullHd o WFHD o 2K?

Cioè nemmeno con la 2060 vedrei i 100fps? 


Dove posso approfondire quella tabella? 

Edited by Rocco75
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1 hour ago, Gupise said:

Ottima configurazione ma eviterei le amd che in genere in questo ambito sottoperformano, addirittura su ACC rispetto alle controparti varie sono scandalosamente inferiori (forse per colpa del gioco??).

 

Se il monitor uwide riesci a prenderlo 100hz forse è meglio.

 

Io Guido dal cofano, mi da una maggiore sensazione di velocità e pensando solo al divertimento e meno alle vere condizioni di simulazione preferisco così.

Non credo di essere scarsissimo considerando che comunque sono ancora giovane nel mondo del sim, quindi per me si può fare...

Uso un 49" per la cronaca, che con la visuale cofano potrebbe essere superfluo. Con il 35 andavo già bene ma ovviamente ho migliorato l'immersività.

 

Tieni conto che se poi vuoi fare gare in molti server bloccano la visuale permettendo solo quella interna dato che ovviamente le visuali esterne sono considerate irrealistiche. Col 49"(come ho io...) la visuale interna è perfetta. Inoltre con la visuale esterna è molto più difficile capire il comportamento dell'auto dato che è troppo sbilanciata in avanti. Ovviamente però rende più facile fare le curve. Però ricordatevi di una cosa...questo è un simulatore....il meglio lo da in condizioni realistiche. Visuale compresa.

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1 hour ago, Rocco75 said:

bella differenza fra 2060 e 5700xt...
piccole variabili immagino sui dettagli e resto del pc ma a che risoluzione FullHd o WFHD o 2K?

Cioè nemmeno con la 2060 vedrei i 100fps? 


Dove posso approfondire quella tabella? 

No, i test sono fatti nelle medesime condizioni, setting e risoluzioni. Le variabili sono l'hardware che non sia la GPU. 

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14 minutes ago, Gupise said:

No, i test sono fatti nelle medesime condizioni, setting e risoluzioni. Le variabili sono l'hardware che non sia la GPU. 

ok. Quale risoluzione?

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1 hour ago, Rocco75 said:

ok. Quale risoluzione?

1080, Epic setting, visuale cockpit, notturna con pioggia.

Non posto il link perché non so se posso.

 

2 hours ago, Lele "NightRider" Albanes said:

Tieni conto che se poi vuoi fare gare in molti server bloccano la visuale permettendo solo quella interna dato che ovviamente le visuali esterne sono considerate irrealistiche. Col 49"(come ho io...) la visuale interna è perfetta. Inoltre con la visuale esterna è molto più difficile capire il comportamento dell'auto dato che è troppo sbilanciata in avanti. Ovviamente però rende più facile fare le curve. Però ricordatevi di una cosa...questo è un simulatore....il meglio lo da in condizioni realistiche. Visuale compresa.

Sicuramente quello che dici è corretto, anche se al momento non ho mai trovato server bloccati, non ho mai dedicato molto tempo a cercare di imparare a guidare dal cockpit. Prometto di farlo nel breve termine 😉

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20 hours ago, Rocco75 said:


Ora dico un eresia (non buttatemi fuori dal forum! ) non mi piaceva guidare da dentro all'abitacolo! Usavo la visuale col cofano per vedere il mio volante reale e le mie vere mani (avevo il monitor calato subito dopo il volante tramite un braccio meccanico sulla mia postazione autocostruita).

 

Salve Rocco. Dai retta il piu possibile a quello che ti hanno consigliato... Inoltre:

Sia in ACC che altri simulatori si possono togliere volante  emani del pilota dalla visuale interna , proprio per avere il proprio volante e mani integrati con il cruscotto che vedi sullo schermo.

Bentornato

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Hotfix v 1.3.3 is available to download NOW on Steam!

GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.

GRAPHICS:
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.

UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.

PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.

MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.

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ACC racers!
Hotfix v 1.3.3 is available to download NOW on Steam!

GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.

GRAPHICS:
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.

UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.

PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.

MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.

NOTE: due to changes affecting physics and track limits, the leaderboards of Special Events #55 and #57 will be reset.

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ACC racers!
Hotfix v 1.3.4 is available to download NOW on Steam!
____________
Changelog v1.3.4

- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed visual damage not resetting for swapped cars with repair
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.

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ACC racers!
Hotfix v 1.3.4 is available to download NOW on Steam!
____________
Changelog v1.3.4

- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed damage not resetting for swapped cars.
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
(§ character is alt+21 if not on your keyboard)
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.

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