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F1 2019 Codemasters official patch

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F1® 2019 PATCH NOTES – v1.04

Patch 1.04 is out now on Steam, with this coming to PS4 and Xbox later, subject to first party approval. You can find the patch notes below:


  • Fixed a crash seen with an Nvidia 970 graphics card running the DX12 executable.
  • Fixed an issue that could cause frame rate to be lower than expected during game play after viewing multiple eras in the Showroom
  • Numerous other stability fixes
We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.


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Time flies when you’re having fun, it’s already been over a week since we released F1 2019! We have heard your comments and questions about future updates, what’s coming and when, so with that in mind, we asked F1 Franchise Director Paul Jeal to give us a behind the scenes glimpse into what is being worked on right now…

Hi everyone!

Many thanks for your support so far on F1 2019. We’ve loved the reaction to all of the new features, especially the introduction of F2, and the man everyone loves to hate, Devon Butler. It’s also been great releasing the game and seeing it being played and enjoyed so much earlier this year, which brings me nicely onto the topic of this blog which is aimed at giving you guys a bit more visibility into some of the game updates and enhancements that are being worked on right now, along with some time estimates of when they might be available. The timings are approximate, as is the case when testing updates and working on a licensed product, but rest assured we are working as hard as we can to bring these to you as soon as possible;

Patch 1.05 – which includes 2019 Car Performance Updates – is currently in test across all platforms

In this patch the performance order of the teams has been rebalanced to better replicate the F1 Season and how it has evolved since preseason testing. This update affects both the car handling of your car and the performance of the AI cars. Individual team handling traits have been tailored to be more representative of their real-life counterparts, with updated aerodynamics achieving a performance improvement of between 1 – 1.5 seconds per lap, mainly in higher cornering speed, and vehicle performance has been updated to give a more accurate assessment of each car’s strengths and weaknesses. The other update that you’ve been asking us a lot about is F2 in multiplayer, this will be available in Unranked Multiplayer and LAN game in patch 1.05.

In addition to the above, there are numerous other fixes which we are looking to incorporate into this patch. 
  • AI performance has been improved in wet weather for both F1 and F2 vehicle classes
  • Improvements to AI blocking behaviour
  • In photo mode changing shutter speed will no longer make the screen go black
  • Fanatec wheels will no longer send strong force feedback turning the wheel to the right on race starts
  • Rain / ERS charging lights now work on PS4 Pro
  • First Ten Down (Complete 10 races online) achievement will now unlock correctly
  • Stopped graphical glitches occurring and getting more frequent during long play sessions
Our desire is to get patch 1.05 out to you as soon as possible. It is currently being tested across all platforms, and we anticipate it being available for you guys in the next 1-2 weeks. Keep your eye out for further updates once we have more concrete dates for this!
Post patch 1.05, we are working through a number of updates which are a little further off, but these should all be made available over the next couple of months: 
  1. Paul Ricard Pit Lane Update – July/August
  2. Visual Car Updates – August. You will be delighted to hear that we will be adding the Ferrari 90 Anniversary logo onto the engine cover as part of this update!
  3. F2 2019 Season – September

These updates are in addition to other more general bug fixes and improvements which will continue to drop, with specific details of those fixes in the various patch notes. As ever if you are experiencing any issues, or you have any other questions please get in touch with us, either by dropping us a tweet, heading to our Facebook page, Instagram, or saying hello in our forums and we’ll do our best to get back to you as soon as we can!


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F1® 2019 PATCH NOTES – v1.06

Hey! Patch 1.06 is now out on PC and PS4, and will be out soon on Xbox One. Keep it here for more updates, but in the meantime, you can check out the patch notes below:

  • Tyre wear will no longer scale in qualifying sessions when race distance is set to 25% or 50%
  • Car setups will no longer change in multiplayer when going between sessions
  • Fixed a crash seen by users who had been eliminated in Q1 and then closed the game during the press interview
  • Fixed a number of instances where some Trophies/Achievements may not unlock in certain circumstances
  • Various other stability and bug fixes

Please make sure your graphics card drivers are up-to-date, for reference, these are currently considered to be:
AMD 19.5.2
Nvidia 431.36


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  • L’usura degli pneumatici non sarà più presa in considerazione nelle sessioni di qualificazione quando la distanza di gara è impostata al 25% o 50%
  • Le impostazioni della macchina non saranno più cambiate tra le sessioni durante la modalità multigiocatore
  • Risolto un crash notato dagli utenti che erano stati eliminati nel Q1 e che hanno poi chiuso il gioco durante l’intervista
  • Risolti un numero di problemi per cui alcuni Trofei/Obiettivi non si sbloccavano in alcune situazioni
  • Risolti bug e problemi relativi alla stabilità
Adesso gli utenti PC verranno sollecitati se non stanno usando una scheda grafica aggiornata. Al momento si considera driver aggiornato
  • AMD 19.5.2
  •  Nvidia 431.36
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F1® 2019 PATCH NOTES – v1.07 
Hey all! Patch 1.07 is now out on PC, and will be coming to PS4 and Xbox One soon. Make sure you keep it here for more updates, but in the meantime, you can check out the notes for this patch below.

  • League AI difficulty now goes up to 110
  • F2 cars will no longer start sprint races or one-shot qualifying with cold tyres
  • F1 setups can no longer be applied to F2 cars
  • Grid penalties now apply correctly after taking new parts out-with the initial allocation between qualifying and race
  • France pitlane has been updated for the 2019 season
  • Cars are now less cautious of unsafe releases in the pitlane
  • Nvidia Deep Learning Super Sampling (DLSS) and AMD FidelityFX Upscaling and FidelityFX Sharpening are now available as Anti-Aliasing options on applicable devices
  • HDR is now selectable when running in DX12 on PC
  • Report codes are now shown on the pause menu in all game modes
  • Stopped players on Xbox One from being able to invite to Ranked sessions by using Party Chat
  • Reduced GPU usage in the front end
  • F2 wet tyres will now have a longer life
  • Helicopters are no longer flying at increased speeds
  • Various other fixes and stability improvements


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PATCH v1.08

  • Aggiornamenti alla livrea e al modello auto F1 2019
  • Aggiornamenti vari alla livrea e ai loghi degli sponsor
  • Aggiornamento alla copertura del motore e alla piastra terminale dell’ala anteriore della Ferrari. Aggiornamento alla livrea, incluso il logo del 90° anniversario
  • Aggiornamento alla copertura del motore e alla piastra terminale dell’ala anteriore della McLaren
  • Aggiornamento della testata, degli specchietti e dei deviatori di flusso bargeboard della Racing Point
  • Aggiornamento alla struttura di impatto laterale della Renault
  • Aggiornamento alle prese d’aria dei sidepod dell’Alfa Romeo








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F1® 2019 PATCH NOTES – v1.09

Patch 1.09 is now live on PS4, Xbox One and PC. You can find the patch notes, and some further details on this patch and beyond, below:
  • Realistic performance can now be enabled in Leagues
  • AI can now be disabled when using official cars in Leagues
  • Skill rating rebalancing
  • Safety rating rebalancing
  • Balancing fixes for AI R&D progression in career
  • Added additional support for Fanatec wheels
  • Fixed an exploit on Time Trial in France
  • Tyre compounds have been updated in Brazil, USA & Mexico
  • Reduced off-track surface grip on approach to turn 12 in Brazil
  • Various other fixes and stability improvements

With this patch, we’ve made some balancing fixes for AI R&D progression in career. These adjustments will be more noticeable the earlier you are in your career mode playthrough. The fixes may not be as immediately noticeable if you’re in the later seasons of your career.


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La patch 1.10 porta in negozio 20 nuovi oggetti per la personalizzazione! SFRECCIA davanti ai tuoi rivali con le nuove livree per le corse multigiocatore, sii audace e indossa il tuo casco BORCHIATO o punta alle stelle con il nuovo set di tuta e guanti SCI-FI! Dai un’occhiata al negozio all’interno del gioco per trovare tutti i nuovi oggetti e rendi tutti i tuoi rivali verdi dall’invidia!

Stiamo lavorando su un numero di aggiunte e correzioni in fase di test. Di seguito solo alcuni dei problemi che cercheremo di risolvere nelle prossime patch:

  • Velocità IA bilanciata sul bagnato
  • Possibilità di disattivare il voto nelle Leghe
  • Volante Fanatec DD1 non riconosciuto su PS4
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Codemasters ha rilasciato su XBox, ed a breve sarà disponibile anche su PC e PS4, la nuova patch ufficiale v1.12 per il suo F1 2019. L'update, che combina insieme le release 1.11 ed 1.12, include anche la nuova stagione 2019 della Formula 2.


Patch 1.12 is now out on Xbox, and is coming to PS4 and PC soon. You may notice that this is patch 1.12 – we’ve combined patch 1.11 with patch 1.12, so that we can give you as many fixes as we possible and to ensure that the F2 2019 content is the best that it can be before you take to the track.

  • F2 2019 Season added
  • 2019 McLaren updated to Monza livery
  • Various texture fixes for 2019 McLaren and Ferrari cars
  • AI rebalanced in wet conditions
  • Addressed a crash occurring after Q3 within leagues
  • Ability to disable voting in private leagues has been added
  • Fanatec DD1 wheel base is now recognised on PS4
  • Addressed an issue where the Reach Level 50 achievement would not unlock for some users
  • Various Ranked Skill rating improvements
  • Various other fixes and stability improvements
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F1® 2019 PATCH NOTES – v1.15

  • Alexander Albon e Pierre Gasly hanno cambiato scuderia rispettivamente Red Bull Racing e Toro Rosso – questo cambiamento non modificherà la carriera in corso.
  • Le prestazioni dell’IA durante la partenza è stata moderata in modo tale da offrire una partenza equa.
  • Logica trasferimenti di metà stagione corretta
  • Aggiunta l’opzione per disabilitare o limitare i trasferimenti di fine stagione
  • Risolto il problema grafico della pellicola di grana che si verificava su schede video specifiche.
  • Risolto il problema di calo degli FPS riscontrato su PC
  • Le vetture doppiate durante le sessioni online diventeranno fantasmi.
  • Il compagno di squadra ora può essere selezionato all’inizio della carriera
  • Le penalità in griglia di partenza possono ora essere viste nella presentazione pre gara
  • I giocatori non potranno, nella stessa stagione, unirsi nuovamente ad una scuderia che gli ha licenziati.
  • Aggiunti 26 nuovi oggetti per la personalizzazione inclusi oggetti a tema Halloween
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