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Reiza Studios presenta il suo nuovo Automobilista 2


Walker™

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Belle immagini, ma come al solito quelle che i produttori mostrano sono nel 99% dei casi dei rendering e non le schermate di gioco...

Nutro comunque grosse speranze per i Reiza 🙂

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Come promesso, il team Reiza Studios ci aggiorna sugli sviluppi in corso: non solo l'update riguardante il rFactor 2 Bundle, del quale abbiamo già parlato, che ha interessato in particolare l'autodromo di Imola, ma soprattutto le novità rappresentate dai circuiti di Donington Park e Snetterton, in arrivo per Automobilista ed Automobilista 2 ed il primo video di gameplay in VR proprio dell'atteso Automobilista 2.

Inoltre Reiza, proprio riguardo al suo nuovo titolo, ha annunciato quelle che saranno le campagne prezzi e relative scontistiche.

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Funding from the AMS2 Early Backing Campaign will be completely directed to boost development of Automobilista 2, particularly towards allowing us to acquire some premium licenses at a quicker rate and hopefully in time for initial release.

Backing options:

  • US$ 119.99 for new members
  • US$ 99.99 for users that already own AMS + All DLCs
  • US$ 89.99 for Reiza Members and Simracing Bonanza backers of level3 or below
  • US$ 79.99 for Simracing Bonanza backers of level 4
  • Exempt of extra charge for Simracing Bonanza backers of Level 5 and above

What it earns:

 

  • Automobilista 2 base game (estimated @ US$ 39.99 on release)
  • Automobilista 2 Season Pass * (estimated @ US$ 99.99 on release for first 2 years of free DLCs)
  • AMS 1 + Season Pass for all DLCs (which user can send to a friend in case he already own it).
  • Reiza 51 access & voting rights in development polls
  • Automobilista 2 Beta access ** (estimate to begin mid-november)
  • Backer Badge in User Profile
  • Early access to car templates / chance to include skin and author´s name as its driver

*AMS2 DLC roadmap for 1st 2 years so far includes:

 

  • Expansion Pack 1 (cars & tracks, TBA)
  • Expansion Pack 2 (cars & tracks TBA)
  • Expansion Pack 3 (DIRT PACK)
  • Legendary Race Tracks Part 1-5

**Automobilista 2 Beta will be similar to Automobilista Beta program in AMS1 - a separate AMS2 install on Steam available before the main game release; and after the game is released AMS2 Beta will continue to receive early beta updates and new WIP content (free or DLC) before they are deployed to the main game release.

Qui di seguito invece vi riportiamo l'intero development update di giugno:

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Greetings all!
Happy to finally resume with our monthly dev updates :) we seem to have started a bit of a sim racing trend with these updates back in the early days of AMS1 development, but for the last year or so have gone a bit quieter and working behind the curtains while the baseline for AMS2 was finally getting assembled.
The curtains are obviously lifted now and you can be sure we´ll have lots to share again from now on - I look foward to bringing you the fresh news over the remaining months before AMS2 release and beyond.

Reiza rF2 Bundle Update

First things first: as previously announced this week we released an update for our Reiza Bundle in rFactor2, and Imola now features two new versions, adding to the previously released Imola 1972 and 2018:
Imola 1988, featuring the famous flat-out blast from Variante Bassa, through Tamburello and Villeneuve all the way to Tosa, then the tight Acque Mineralli Chicane and finally the two variantes at the end of the lap of this classic layout, host of many exciting races through the 80s and early 90s.
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Imola 2001, with the post-1994 configuration which is similar to the modern track with chicanes at Tamburello and Villeneuve but still featuring Variante Bassa at the end of the lap, and higher curbs adding to the challenge - specially at the high speed Variante Alta where precision is crucial!
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If you already own our release of Imola in rF2 or any of the packs that include it, these new versions arrived at no extra cost.
We have another update incoming soon featuring some minor improvements to other items in the Bundle, in terms of content however this update wraps things up.
It was great to have had the chance to dig deeper into rFactor 2 and work with S397 on this project - all things considered we find the Bundle turned out nicely, and rFactor 2 itself has considerably improved even within the time we have been working on it, with still lots to offer. We very much enjoy racing our content there and hope you continue to do too - we´ll also continue to keep an eye on it as rFactor 2 progresses.
If you are interested in checking out how our cars and tracks turned out in rFactor 2, now is a good time as with the Steam Summer Sale both rFactor 2 as well as the the Reiza Bundle are selling with substantial discounts.
AMS1 & its DLCs are also on sale with 50% off, so in the unlikely chance you´re reading this and don´t have it all, do check them out now :)

Donington & Snetterton are coming for AMS1 & 2!

As previously proposed and now confirmed, we have extended our agreement with Motorsport Vision to license both Donington Park and Snetterton race tracks. Both tracks will be released for Automobilista 1 as standalone DLCs and as part of the Season Pass (so free for those who already own that). They will also be part of Automobilista 2 base game along other MSV tracks released on AMS1 (Brands Hatch, Oulton Park, Cadwell Park).
As with Oulton and Brands, both Donington and Snetterton have been developed with the aid of LIDAR scan data which should ensure the same level of accuracy we achieved in those earlier releases.
Here are a few previews of the Donington mesh so far:
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It looks very barebones but that´s actually most of the hard work done, as trackside objects are also in progress and will be plugged in soon. We are working hard to get these out for AMS1 ASAP, hopefully towards the end of next month.

Automobilista 2 Development - First Gameplay Video in VR!

After Automobilista 2 announcement there have been some questions about how the change of engine might affect it and whether the proposed December release is a realistic goal. We´ve been reinforcing that in terms of the core elements of the sim - physics, AI, audio and general feel and design of the game, we´ve spent the initial months of development bridging the gaps in tech so we could pretty much up pick up from where AMS1 left off - being able to do that that was in fact a large part of the decision to switch to Madness.
Understandably some lingering concerns seem to remain, so we thought that the best way to address those short of actually releasing the game itself was to offer a pure gameplay video showcasing where we are with it. Here it is:

 

The combo of AJRs at Imola may seem a bit of a low-key choice as it already features both in AMS1 as well as the rF2 Bundle, but that actually makes them the ideal subjects to showcase how things are coming along in terms of development within the engine itself, as the AJR was one of our last releases in Automobilista 1 and both it and Imola already received updates for the rF2 release.
This is a short 3-lap race alternating between VR gameplay (!!) and TV replay footage, running with 60x time scale and weather going from sunny to overcast and back, as the day progresses from mid afternoon to early evening. We wanted to do a dry-wet-dry demo but unfortunately our wiper / windshield animation isn´t quite there yet, so thats going to be for another dev update :)
The video is from a pre-alpha build so obviously all WIP disclaimers apply - quite a lot to be done still and the content itself will go under several passes by the time of release, but in any case it should hopefully still be a good glimpse at how things are coming together.

Road Shader Development
One thing we´ve been working on the last couple of weeks which might seem like a relatively minor development, but it´s actually a good showcase of what I referred above in terms of bridging the gaps in tech from AMS1 -> AMS2 both for efficiency and better results.
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The new shaders integrates Livetrack with AMS1-alike road variations and blending, for a larger variety of track skid marks and surface wear, and seamless transition between roads, pavements, puddles, retaining the native Madness system for 3D marbles. The results are more dynamic and realistic than either were originally, and also speeds up the conversion process of tracks from AMS1.
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AMS2 Production Status
Starting next month, we´ll be updating a list of cars and tracks confirmed for AMS2 release in December. This will allow you to keep track of our monthly progress in terms of cars and tracks added to the build as we move towards release.

Automobilista 2 Early Backing Campaign
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Following the Announcement of Automobilista 2, a number of people enquired about the possibility of either pre-ordering or upping their backing level from our 2015 crowdfunding campaign to include AMS2-related perks.
We´ve come up with something that will hopefully seamlessly complement & integrate both the crowdfunding campaign and membership packs from AMS1, as well as provide a sustainable growth to AMS Beta / Reiza51 development forum. We´re calling it the Automobilista 2 Early Backing Campaign.
Although this wasn´t originally in our plans, as an independent studio a funding boost is always welcome, and it seems to make more sense to open up for backing from those who like us are most interested in the product itself.
Please note this is not a crowdfunding campaign for Automobilista 2 development, which continues to be funded by our regular revenue sources - the game doesn´t rely on any level of success from this campaign to be completed.
It is also not a standard Early Access program - it will eventually grant backers an early Beta access to the game before its official release, but that will only take place towards the final weeks of AMS2 development.
Essentially this is a pre-order with extra perks, allowing those interested in the sim to buy in early, get a nice overall discount and become more closely engaged with Automobilista 2 development.
Funding from the AMS2 Early Backing Campaign will be completely directed to boost development of Automobilista 2, particularly towards allowing us to acquire some premium licenses at a quicker rate and hopefully in time for initial release.
More information on this program and how to participate here.
If you are looking forward to Automobilista 2 but would rather wait for release, you may opt to add the game to your Steam wishlist via the AMS2 Steam Store page - Steam will then let you know as soon as it´s released!
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That covers it for this month. We´ll be back for the next one in late july :)

 

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Quelle F1 V10 mi fanno ben sperare riguardo tutta la vastissima gamma di monoposto F1 che Automobilista offre

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Il team Reiza Studios ha appena pubblicato il nuovo diario di sviluppo relativo al mese di Luglio, incentrato principalmente sul nuovo ed atteso Automobilista 2. Il team brasiliano sta lavorando contemporaneamente su tre simulatori, ovvero Automobilista 2, Automobilista 1 ed rFactor 2, quest'ultimo per i contenuti aggiuntivi. Il tracciato di Snetterton per esempio sarà disponibile per Automobilista 1 ed anche 2, con un confronto diretto particolarmente interessante che ci viene presentato per ora in video.

Per Automobilista 2 arriveranno invece il glorioso tracciato di Kyalami e le vetture della serie Sprint Race, ma ci vengono mostrati anche alcuni screens inediti delle nuove auto in lavorazione per il nuovo simulatore...

Per commenti e discussioni fate riferimento al forum dedicato.

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Hello everyone! We are back with another Dev Update to bring you the latest news about our active projects.
This has been another very busy month for the team, and possibly (hopefully!) the last in which we have worked in 3 different sims simultaneously (AMS1, rF2 & AMS2). It´s fair to say switching back and forth from engines doesn´t make things easy for the devs who are involved in all these fronts, so kudos to them for continuing to push hard in order to bring us up to the status I can now present to you :)
On rF2 there´s not much news yet as we´re still working on small update for the Bundle to fix a few remaining issues. This should not take long now.
For AMS1, we also didn´t quite make to release before the end of July as we had been aiming for, but August will surely see the release of Snetterton and Donington Park as final DLC items for Automobilista 1, along with a small patch for a few tweaks and minor bug fixes.
Both Snetterton and Donington have been modelled with the aid of LIDAR data and are along with the previously released brit tracks some of our most accurate models.

Here´s a preview of Snetterton in AMS1:
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The main focus remain of course in Automobilista 2 and things continue to come along strongly there too, with a bunch of fresh cars and tracks being brought up to spec for the new engine as you´ll see peppered through this Dev Update :)
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AMS1 vs AMS2 - Ultima GTR @ Snetterton Comparison
We found ourselves in an unusual position the last couple of months as we developed the same content both for the old title (AMS1) and the new one (AMS2) at the same time, as both Snetterton and Donington Park are being released as DLC for AMS1 and will be part of the base game in AMS2. It made for some interesting back and forth, and we thought it was worth putting together a comparison video. Check it out:

 

Opinions may and will vary as they always do and obviously nothing from the AMS2 video is quite the finished article yet, but in any case we found it made for an interesting comparison. From a devs POV we left the experiment feeling both reassured that the old dog AMS1 was well put together and is still holding up, at the same time with confidence that AMS2 moves every front up a notch or three in the right direction and with lots of room for improvement still.

The most improved part is actually the physics as this is one of the cars that drive substantially better in AMS2, although you can´t see that in the video :)It will take a few months still until you all can compare for yourselves but at least there will be some fresh AMS1 content to race with in this time!

Kyalami Grand Prix Circuit coming in AMS2!
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We are happy to be wrapping up a licensing deal with the historical Kyalami Grand Prix Circuit which will see the track featuring in multiple versions from its rich history as base game content in Automobilista 2.
The recently upgraded Kyalami is located in Johannesburg SA, it has hosted the South African Grand Prix several times from the 60s all the way to the 90s, and as a Grade 2 FIA certified track it is currently one of the few viable options for a future return of F1 to the african continent.
Kyalami will feature in Automobilista 2 release with its latest revision along with the sweeping, high speed historical 1976 version, with the 1992 version to be added post-release.
This is an exciting deal for us as not only it highlights our goals of expanding the horizons for Automobilista 2, but also from a sim perspective it adds an interesting challenge as the track is located over 1500m above sea level. In AMS1 we unfortunately didn´t get around to completing our thermodynamic model, but with AMS2 we luckily have that out of the box as part of the Madness engine so when racing in Kyalami players will have to contend with the extra challenge of a high altitude location and the resulting sigificant toll in engine and aerodynamic performance.
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Sprint Race also coming in AMS2
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Sprint Race is a new brazilian series which we are excited to officially include in Automobilista 2.
Managed by ex driver Thiago Marques, the series offers a low budget entry point for new drivers and has remained a healthy popular series for several years now. It has recently made its first venture abroad for races in the USA.
Powered by a 260HP V6 engine with RWD, sequential 6-speed shifter and with a central driving position, this car serves as an excellent training tool for several types of racing and should be a perfect option for door-to-door action.

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A reminder that you can already pre-order Automobilista 2 through the AMS2 Early Backing Campaign. We´d like to thank everyone who already bought in, the extra revenue stream is most helpful and it´s being put to good use with some fresh licenses already secured and others already lined up. More information on this program and how to participate here.
If you are looking forward to Automobilista 2 but would rather wait for release, you may opt instead to add the game to your Steam wishlist via the AMS2 Steam Store page - Steam will then let you know as soon as it´s released.
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We got some more exciting news coming up but these we have to save for next month. Look forward to catching up again then, possibly a little earlier than usual :)
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Dopo averci mostrato in video un confronto diretto fra il precedente Automobilista ed il suo prossimo Automobilista 2, il team Reiza Studios ci mostra oggi un trailer dedicato interamente al suo nuovo simulatore. E' nuovamente protagonista la Ultima GTR sulla pista di Snetterton, con un computer tutto sommato di media potenza e non particolarmente spinto.

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Given some concerns following our AMS1 vs AMS2 comparison earlier this week, we´ve elected to do a new video of Automobilista 2 featuring the Ultima GTR Race spec in a couple of laps around Snetterton, running a more advanced version of the game and of that particular car / track combination. Session has 60x time acceleration as it speeds through the morning hours. This capture has a higher bitrate which is more accurate to the game´s actual graphical quality. Antialiasing is set to Supersampling on ultra. The system specs used are: i7-3770k CPU @ 3.50GHz, 16gb RAM, Geforce GTX 1070.

 

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