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Assetto Corsa Competizione dal 29 Maggio in versione 1.0 su Steam


VELOCIPEDE

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eliminato tutto e reinstallato da zero, nessun problema con Monitor 34" 21:9

dopo 2 ore di test, la sensazione di guida mi piace molto.

 

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6 hours ago, Klimt Klim said:

Sparita La Porsche  e la honda!

non trovo più alcune auto nell'elenco, è success anche a voi? beta pubblica 1.01

dipende dalle piste\eventi....quasi ogni "combo" ha auto\scuderie differenti...

 

Edited by T.Takaya
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2 hours ago, T.Takaya said:

dipende dalle piste \ eventi .... quasi ogni "combo" ha auto \ scuderie differenti ...

 

Quindi ci sono delle auto che non gareggiano su tutti i circuiti? Non lo sapevo, grazie. Stavo impazzendo a provarle tutte 😀

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13 hours ago, Cip060 said:

Devi mettere auto visualizzare TUTTE !! 

dove la trovo questa opzione? non la vedo

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57 minutes ago, Cip060 said:

nella schermata della scelta della macchina

sotto circa al centro

grazie 😉 

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7 hours ago, Cip060 said:

nella schermata della scelta della macchina

sotto circa al centro

 

funziona solo x gara veloce....se scegli di fare una sprint o endurance questa opzione non c è...succede solo a me??

 

Edited by T.Takaya
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Vi ringrazio se ci aiutate a capire come impostare il tutto...

Quote

Server defined entry lists
For league and server admins: 1.0 servers now support entry lists, which seamlessly transform public pickup servers to the equivalent of AC1 booking servers.
You can add user SteamIds to this list, which opens a few special options. For example, you can
- Override the name
- Override race number
- Override the PRO/AM/SILVER car category
- Override the style the appearance* of the driver, helmet, suite
- Define teams (see 5) )
- Force a car model; users still define the appearance, but can only join in the defined car model
- Override the car model + appearance* : regardless with what car the user joins, the server wins
- Elevate drivers to admins automatically
*appearance is not yet a supported feature

Everything in this list is completely optional and can be turned on/off for each entry.
Additionally, entry list entries bypass rating requirements and client limits (unless there is no physical pit slot available). That way, server admins can always join their servers; or small league-like groups could run their races on public MP with insane SA requirements, and be happy about drivers with e.g. 99 SA can join them.
We will provide a quick overview in the server admin thread, and prepare a sensible documention during as soon(tm) as possible.

(Multiplayer) driver swaps

upload_2019-5-24_10-48-14.png 

Given more teams configured in the entry list, the first driver to join the server will obtain control over the team car. When team mates join, they will be spectators instead; and the active driver will be updated about the connection status of his teammates. Using the Pitstop MFD, he now can assign the next driver just like in Singleplayer races - the swap will automatically happen during the next pitstop.

upload_2019-5-24_10-50-47.png 

Server admins, please pay attention to the "spectatorSlots" - having driver swaps may easily double the amount of connections needed during the pitstop phases.

Spectator mode
Wait, did you say "Spectator"? Yes, server admins now can setup both the amount of available spectator slots and a spectator password. Joining a server via the (old) server list using the correct password will join you as Spectator without car. You will be able to broadcast, chat or even use race director commands (see 7).
Attention: Driver swap connections are not supposed to use the spectator mode password; they should try to join "regularily".

 

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