Marzo update - Porsche 962 C & Nissan R90CK - RaceRoom Racing Experience - DrivingItalia.NET simulatori di guida Jump to content

Marzo update - Porsche 962 C & Nissan R90CK


Alfred ita

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In arrivo nel prossimo update di Marzo di Raceroom le vetture Porsche 962 C & Nissan R90CK.

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We are proud to reveal two absolutely iconic cars to join #RaceRoom with the next update.

The cars:

#Porsche 962 C Team Joest

#Nissan R90CK

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In arrivo...

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The last remaining car of our Porsche DLC #2 needs no introduction.

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The Porsche 962 C Team Joest

It is one of the most recognizable sportscars ever built.
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It appeared at the start of 1984, replacing the 956 in order to comply with IMSA's GTP regulations.

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It would later also compete in the European Group C series.

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This specific 962 was developed by Joest Racing, who nicknamed it the "Doppelflügel", "Double-wing", in reference to its new rearwing, and is equipped with a 5-speed gearbox, a 750 HP twin-turbo charged engine at an approximate weight of 950 kg, producing top speeds close to 350 km/h.

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Joining the Porsche is the

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Nissan R90CK
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The legendary Nissan R90CK is a Group C race car built for competition in the World Sportscar Championship (WSC) in 1990 and the North American IMSA GT Championship later on.

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This wickedly-fast prototype is powered by a 3.5-liter twin-turbo V8 that produces 770 HP, which in low-downforce configuration and a weight of 950 Kg can lead to top-speeds upwards of 350 km/h. The R90CK was developed from the R89C. The "K" letter that was added stands for "Kaizen", which is japanese for "Improved".

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Group C cars are widely considered the most spectacular sportscars ever built in motorsport history.

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Built for endurance racing, these legendary cars fought many battles from the early 1980s to the 1990s.

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Back then sportscar racing was at its very top of popularity worldwide with racing series running in Europe, America and Asia.

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The Group C cars will become available with the next update!

 

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Il team Sector3 ha appena pubblicato il nuovo development update del mese di marzo per aggiornarci sullo sviluppo in corso del suo RaceRoom Racing Experience. Come potete leggere dal lungo articolo, gli sviluppatori sono al lavoro su diversi fronti, anche e soprattutto per quenato riguarda la fisica di vetture, gomme e sospensioni.

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It's time to give you all an update on what we are currently working on. Here is our March 2019 dev update ➤https://goo.gl/cTavPj

Currently in development:
- Adjustable tyre pressures
- Flat spots
- Suspension damage
- Revisions of damage settings
- Dedicated server features
- Shared memory API - Massive update
- Support web-based in-game overlays
- Oschersleben - New layouts
- Physics updates
- Fanatec SDK updates

 

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18 hours ago, VELOCIPEDE said:

Il team Sector3 ha appena pubblicato il nuovo development update del mese di marzo per aggiornarci sullo sviluppo in corso del suo RaceRoom Racing Experience. Come potete leggere dal lungo articolo, gli sviluppatori sono al lavoro su diversi fronti, anche e soprattutto per quenato riguarda la fisica di vetture, gomme e sospensioni

 

Che bella notizia !....finalmente riporteranno RaceRoom a un livello piu' vicino ad altri sim piu' recenti !! 👍

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  • 3 weeks later...

Il team Sector3 ha appena rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento, da quasi 15Gb, oltre alla consueta lunga lista di migliorie e bugfix (qui di seguito l'elenco completo), ci mette anche a disposizione le nuove vetture di classe Group C, ovvero Porsche 962 C Team Joest and Nissan R90CK e la storica Porsche 911 Carrera Cup (964).

Fate riferimento al forum dedicato per commenti e discussioni.

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RaceRoom has been updated!

The Group C cars and the Porsche 911 Carrera Cup (964) are now available in store: http://game.raceroom.com/store/

Porsche 962 C Team Joest 
Nissan R90CK
Porsche 911 Carrera Cup (964)

In addition to the highly anticipated new content we've included some long-awaited new features:

- Adjustable Tyre pressures (selected cars)
- More data added to shared memory
- Support for in-game web overlays
- New dedicated server options

Content

  • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
  • Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
  • Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.

Game

  • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
  • Dedicated server - Added a session information block with a "Next Session" functionality.
  • Dedicated server - Added a ban functionality.
  • Dedicated server - Color tweaks to the UI for better readability when server is running.
  • Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
  • Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
  • Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
  • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
  • Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
  • Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
  • Player can now adjust the brake bias even in fixed car setup conditions
  • Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
  • Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
  • Fixed an issue on Sepang South when using VR
  • Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
  • Fixed sometimes incorrect lap counts or session timers when watching replays
  • Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
  • Fixed ADAC 2018 drivers not changing during pitstops
  • Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
  • Paul Ricard - New set of Static cameras
  • Silverstone - New set of Static cameras
  • Slovakiaring - New set of Static cameras
  • Shanghai - New set of Static cameras
  • Stowe - New set of Static cameras
  • RaceRoom Raceway - New set of Static cameras
  • RedBull Ring - New set of Static cameras
  • Road America - New set of Static cameras
  • Sachsenring - New set of Static cameras
  • Salzburgring - New set of Static cameras
  • Suzuka - New set of Static cameras 
  • GTR1 car class - Added set of action cameras ("Home" key to cycle)
  • Sounds - Replaced some suspension samples
  • Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
  • Sounds - Reduced volume of drones in aerial cameras
  • Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
  • Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior)
  • Physics - Added Tyre pressure to Formula RaceRoom Junior
  • Physics - Added Tyre pressure to GTR2 cars
  • Physics - Added Tyre pressure to GTR4 cars
  • Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
  • Physics - Added Tyre pressure to Pagani Zonda R
  • Physics - Added Tyre pressure to Porsche 911 GT3 Cup
  • Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
  • Physics - BOP adjustments to GTR3 cars
  • Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
  • Physics - BOP adjustments to Group 5 cars.
  • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
  • Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
  • Physics - Formula RaceRoom Junior - Imrpoved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
  • Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
  • Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.

 

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