[AC] Sol - weather simulation system by Peter Boese - Page 5 - Apps - DrivingItalia.NET simulatori di guida Jump to content

Simracing Academy: il 29 Ottobre si parte con Aris Vasilakos

Il mitico Aris ci parlerà naturalmente di dinamica del veicolo, non farà mancare i suoi consigli e risponderà alle domande degli allievi. Difficile cominciare meglio la nostra Academy!
Il 29 Ottobre si parte con Aris

Parte 2 Simracing Academy: traiettoria ed uso della pista

Per risultare efficienti ed efficaci in pista è necessario comprendere che la guida in circuito è differente da quella a cui siamo abituati. La prima differenza che salta subito all’occhio? Scopriamolo con la seconda parte della Simracing Academy. Iscriviti alle lezioni pratiche che partono il 29 Ottobre!
Parte 2 Simracing Academy

Parte 1 Simracing Academy: dinamica veicolo ed iscrizioni aperte

Aspiranti simdrivers, benvenuti nella prima parte della Simracing Academy, la scuola per comprendere i concetti fondamentali per progredire dal livello di principianti a quello di esperti della guida simulata. L'Academy è utile anche ai piloti con una certa esperienza, per approfondire ed effettuare test pratici
Parte 1 Simracing Academy: dinamica veicolo

Le auto più belle del simracing: Ferrari F1 2000

Un altro V10, un altro pezzo di storia della Formula 1: forse uno dei più importanti, visto che quella che andremo a scoprire in questa monografia è la monoposto che riportò il Titolo Mondiale Piloti a Maranello dopo ben 21 anni di astinenza dall’ultimo conquistato da Jody Scheckter nel 1979...
Ferrari F1 2000

[AC] Sol - weather simulation system by Peter Boese


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Ciao, ho installato sia la shader patch e il sol , tutti i settaggi li fa in automatico in base credo al pc che si ha, però qualsiasi valore che provo a cambiare la scritta diventa rossa...cosa sta a significare ?

 semplicemente ti ricorda il valore che hai mosso? o  il valore che hai dato non è più ottimizzato per il pc e che quindi bisogna tornare a metterlo come è di origine?

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Sol 1.5.4 + 1.6 (new sky)

Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher. With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

Please read the install guide
Sol 1.5.4 + 1.6 install guide

main new features
- new sky environment
- new lightning and thunder (new sound engine)

Changelog of Sol 1.5.4
- core: added support to switch Sol version in weatherFX
- install: removed weather_FX.ini - install: edited manifest INIs
- folders: removed the spaces from content/weather/ folders, to prevent problems with online usage
Sol 1.5.4 has is an autonomous weatherFX implementation.

Changelog of Sol 1.6
- apps: sol_weather 9.92 - apps: sol_config 0.87 # Both apps are now able to recognize a weather implementation switch. # Its now possible to switch between different Sol versions ingame, if # those Sol versions are prepared as different CSP weather implementations.
- core: added error handling for incompatible Assetto Corsa installs - core: replaced all lua color conversions and mixing with weatherFX functions - core: added support to switch Sol version in weatherFX - core: working LUTs based on sunangles -90°..90°
- core: directional ambient light: # 2 switches in sol_config/page 8 for 3 function modes: # ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier # only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light # only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky - core: directional ambient light is calculated every frame (no stutter with "use cpu split")
- sky: new skysim class and new cloud classes # The clouds are managed with layers for different cloud types # Clouds are repositioned like a conveyor belt. # They are positioned in a simple grid. This will be change in future releases.
- sky: 2 types of performance improvements with sol_config/page 6 # 0 = the color calculation of all clouds are done every frame # 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame" # 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"
## Option 2 will bring you the most CPU optimization ! ## Small values and low framerate will lead to visual graphic updates!
- sky: new clouds lightbounce calculation for better simulation of ambient light and night illumination - sky: added lightning (first rough implementation (single slow flash to prevent epilepsy)
- sky/lightning: added support for "feature request" # feature requests will come in further CSP version # lightnings will be triggered, if feature is requested in photo mode
- sound: added sound engine - sound: added thunder - sound: added wind (for external cams) - sound: windsound cam speed dependency deactivated for exterior cam
- night light pollution: better color calculation of ambient light and fog - night light pollution: balanced clouds lit
- core/weather definitions: removed obsolete code - weather definitions: all weather are overhauled to use the new skysim
- textures: edited new CSP moon texture
- custom config: new custom sky preset (LUT based) - custom config: new custom weather definitions # look at "\system\cfg\ppfilters\sol_custom_configs\custom config example.lua" for details
- config: added ppfilter saturation parameter - config: added new page "sound" (page 10) - config: clouds__render_limiter = 2 by default # if you use very high time progressions, set it to 1
- ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
- folders: removed the spaces from content/weather/ folders, to prevent problems with online usage

sol 2.jpg

sol.png

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