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[AC] Sol v2.2 - weather simulation system by Peter Boese


VELOCIPEDE

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  • 2 weeks later...

Ciao, 

scusate ho scaricato i file suggeriti (grazie mille per il riepilogo!) ma ho un dubbio sull'Inmersive_Filter_Final_v1.4.8

Scompattando, mi trovo con :
un file ini sciolto Inmersive_ACC_SOL

una cartella Optional - Inmersive_ACC_Final + Vivid con  dentro 4 file ini
un'altra cartella Optional - Night Only con dentro 2 file ini
una cartella Optional - SSAO con dentro 5 file ini
una cartella Sol_Config Modification - Read con la modifica da fare per SOL (e fin qui ci sono)

Domande: 
se uso SOL, devo usare solo il contenuto dell'ultima cartella? 
se non uso SOL, quali file ini posso usare alla fine? (ho letto che alcuni sono alternativi tra loro, ma dentro la stessa cartella, e fin qui ok, ma tra cartelle diverse, li copio tutti?
ultima domanda, abbastanza fondamentale per me che gioco off line: uso molto la funzione dei campionati offline, che però non posso editare da Content Manager (sbaglio?), quindi chiedo se è possibile impostare per una gara di campionato off line SOL e il tempo accelerato, visto che nella sezione editor di campionati del gioco originale non sono previste queste opzioni

grazie, scusate!

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Peter Boese ha rilasciato per Assetto Corsa la nuova versione 1.2 della sua applicazione denominata Sol, ovvero un completo update agli shader del gioco, basato sulla precedente patch creata da Ilja Usupov, che implementa un sistema completo di simulazione del meteo e del ciclo giorno e notte.

Per il download del file da circa 164mb fate click qui (leggete con attenzione il manuale di installazione), ricordandovi che se non l'avete già installata avete bisogno anche della patch di Ilja Usupov, mentre per commenti e discussioni fate riferimento a questo topic del forum.

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CHANGELOG SOL 1.2
compatibility: Custom Shader Patch 1.25.49 or higher / CSP 1.25.127 recommended
- apps: sol_weather 6.5, by leBluem, automatic reloading when switching PPFilters
- core: failsafes to run shader patch 1.25.49
- core: foggy/smoggy horizon, many track individual adjustments
- core: smog is overdrivable to 200%
- core: "blueish shadows"
- core: specular control now used to prevent wrong reflection with low sun
- core: speculars lower or off with cloudy/overcast weather
- core: new rain modulator, controls CSP rain (windshield effect)
- core: reworked sun mie scattering, now linked to sun_boom and smog
- core: fixed nuclear sun with high sun_bloom values
- core: 25% sun with 100% overcast
- core: 100% sun with 0-20% inair material dense (more sun with "clear", "few clouds", "scattered clouds" and "windy")
- core: small tweaks of dynamic ambient light
- core: calculation limits to prevent feedbacks - sun, sky and ambient
- core: redone fog backlit (fog backlit is available again with CSP 1.25.90 or higher)
- core: improved code for clouds management, preload clouds....
- core|weather change: new weather transition, clouds are faded and cutted (no more popping clouds)
- core|weather change: fixed some bugs in replays
- core: improved code for clouds management, preload clouds....
- weather: renamed "No Clouds - Performance" to "No Clouds", please delete "/content/weather/sol_00_Performance
- weather: adjusted sky brightness for bad weather
- dynamic weather: more sudden rain, with transitions from no rain to rain. Visible rain only if rain modulator is over 5% (with automatic rain)
- base: base_plan "clear" tweaked sun appearence with low angles
- clouds + weather definitions: rearranged "clear", "few clouds" and "scattered clouds"
"clear": some clouds only in the distance
"few clouds": some clouds with strato clouds
"scattered clouds": much more variation with strato and cumulus clouds
- night: reworked moon scattered mie, more stable with moon phases
- config: "sky__blue_booster" limited to 150%
- config: "weather modify specular" -> "sun modify specular", on by default
- config: new "ppfilter_brightness" + "ppfilter_contrast", to adjust brightness and contrast in-game
- config: new parameter, "weather__set_rain_automatically" and "weather__set_rain_amount"
- config: sun_bloom value: expanded limit 0.0-2.0
- track adaptions: sun in/out fade angles (ta_sun_dawn, ta_sun_dusk) now 1° by default
- track adaptions: sun in/out fade angles checked and adjusted for the Kunos tracks
- track adaptions: smog transitions for all kunos tracks
- track adaptions: smog transitions for anglesey, acu_barcelona%-city, tajo, suzuka
- filter: always reset Sol's AE when using external cameras
- PPFilter/custom config "__Sol":
# exposure is now a function of ambient light
# failsafe for "performance mode"
- PPFilter/custom config "__Sol_ACC": completely reworked to match ACC colorstyle (i tried)
# exposure is now a function of ambient light
# light multiplier is adjusted within the custom config as a function of ambient light
# failsafe for "performance mode"
- PPFilters: cleared up values ("0." -> "0")
- PPFilters: adapted fixed values to match with "performance mode"
- stellar: removed white dot in moon while daylight
- stellar: improved transition from sun to moon light

 

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1.2.1 CHANGELOG
- now fully compatible with Shader Patch 49
### When using Shader Patch 49, custom config is not working !!!
- apps: sol_config 0.7 - new "reset to defaults", completely resetting Sol's config to its defaults
- apps: sol_config 0.7 - new "track adaption exposure", a track individual parameter to reduce sun and ambient light
- apps: sol_weather 6.7 - removed a bug, which causes stutter and then crashes in online races
- core: overhauled dynamic ambient light
- custom config __Sol: fixed too bright sky while night
- custom config __Sol_ACC: adjustments to the sky
- PPFilter: small changes to Glare
- config/PPFilter/custom config: new option "ppfilter__load_basic_custom_config" - if activated a basic custom config is loaded, if no corresponding custom config could be found for the PPFilter. This CC will deactivate all Sol's PPFilter manipulations.
- PPFilter/custom config: a template to start with custom config - "custom config example"
- weather: "light thunderstorm" now has rain spray
- night pollution: changed logic, if density is higher than 1, ambient becomes brighter, but fog and clouds are limited in brightness

 

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CHANGELOG Sol 1.2.2
- config: fixed a little bug, rain could not be set to automatic mode

 

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  • 5 weeks later...

Peter Boese ha rilasciato per Assetto Corsa la nuova versione 1.2.4 della sua applicazione denominata Sol, ovvero un completo update agli shader del gioco, basato sulla precedente patch creata da Ilja Usupov, che implementa un sistema completo di simulazione del meteo e del ciclo giorno e notte.

Per il download del file da circa 167mb fate click qui (leggete con attenzione il manuale di installazione), ricordandovi che se non l'avete già installata avete bisogno anche della patch di Ilja Usupov, mentre per commenti e discussioni fate riferimento a questo topic del forum.

v1.2.4

https://www.racedepartment.com/downloads/sol.24914/updates

Quote

Install Sol 1.2.4 manually!
1. Open the Sol zip.
2. Go into the folder /MODS/Sol
3. Copy the folders apps, content, extension and system to AC root folder
4. Confirm overwriting existing files 

CHANGELOG 1.2.4
- core: adjusted evening sky brightness
- core: little adjustment to sky hue - altitude relation
- custom config "__Sol_ACC", small changes to colors, less hdr with cloud shadow
- custom config "__Sol", small changes to colors, less hdr with cloud shadow
- basic plan "clear": adjustments to sky sun opposite side with sunset
- basic plan "clear": adjustments to sky brightness with high sun angles
- basic plan "clear": adjustments to sun brightness + saturation with high sun angles
- basic plan "clear": adjusted sun-side saturation according to new hazy clouds saturation
- basic plan "clear": changed balance between sky and ambient brightness while sunset
- basic plan "hazy": adjustments to sunset transition
- clouds: adjustments to cloud look while twilight
- clouds: new distant hazy clouds for more realistic horizon
- clouds: more saturation to clouds while sunset
- weather: "fog" - adjustments to behavior in twilight
- weather: small adjustments
- filter: more glare shimmer in twilights with "night_effects_multiplier = 1.0"

 

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  • 2 months later...
15 minutes ago, Andrea18 said:

Una domanda, appesantisce molto il gioco questa "patch"?

Per installare sol devi avere la Custom Shader Patch, che aggiunge delle ottimizzazioni ad Assetto Corsa base. Quindi con Sol e la CSP puoi anche migliorare le prestazioni.

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