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[AC] Sol v2.2 - weather simulation system by Peter Boese


VELOCIPEDE

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Ciao, ho installato sia la shader patch e il sol , tutti i settaggi li fa in automatico in base credo al pc che si ha, però qualsiasi valore che provo a cambiare la scritta diventa rossa...cosa sta a significare ?

 semplicemente ti ricorda il valore che hai mosso? o  il valore che hai dato non è più ottimizzato per il pc e che quindi bisogna tornare a metterlo come è di origine?

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Sol 1.5.4 + 1.6 (new sky)

Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher. With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly.

Please read the install guide
Sol 1.5.4 + 1.6 install guide

main new features
- new sky environment
- new lightning and thunder (new sound engine)

Changelog of Sol 1.5.4
- core: added support to switch Sol version in weatherFX
- install: removed weather_FX.ini - install: edited manifest INIs
- folders: removed the spaces from content/weather/ folders, to prevent problems with online usage
Sol 1.5.4 has is an autonomous weatherFX implementation.

Changelog of Sol 1.6
- apps: sol_weather 9.92 - apps: sol_config 0.87 # Both apps are now able to recognize a weather implementation switch. # Its now possible to switch between different Sol versions ingame, if # those Sol versions are prepared as different CSP weather implementations.
- core: added error handling for incompatible Assetto Corsa installs - core: replaced all lua color conversions and mixing with weatherFX functions - core: added support to switch Sol version in weatherFX - core: working LUTs based on sunangles -90°..90°
- core: directional ambient light: # 2 switches in sol_config/page 8 for 3 function modes: # ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier # only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light # only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky - core: directional ambient light is calculated every frame (no stutter with "use cpu split")
- sky: new skysim class and new cloud classes # The clouds are managed with layers for different cloud types # Clouds are repositioned like a conveyor belt. # They are positioned in a simple grid. This will be change in future releases.
- sky: 2 types of performance improvements with sol_config/page 6 # 0 = the color calculation of all clouds are done every frame # 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame" # 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame"
## Option 2 will bring you the most CPU optimization ! ## Small values and low framerate will lead to visual graphic updates!
- sky: new clouds lightbounce calculation for better simulation of ambient light and night illumination - sky: added lightning (first rough implementation (single slow flash to prevent epilepsy)
- sky/lightning: added support for "feature request" # feature requests will come in further CSP version # lightnings will be triggered, if feature is requested in photo mode
- sound: added sound engine - sound: added thunder - sound: added wind (for external cams) - sound: windsound cam speed dependency deactivated for exterior cam
- night light pollution: better color calculation of ambient light and fog - night light pollution: balanced clouds lit
- core/weather definitions: removed obsolete code - weather definitions: all weather are overhauled to use the new skysim
- textures: edited new CSP moon texture
- custom config: new custom sky preset (LUT based) - custom config: new custom weather definitions # look at "\system\cfg\ppfilters\sol_custom_configs\custom config example.lua" for details
- config: added ppfilter saturation parameter - config: added new page "sound" (page 10) - config: clouds__render_limiter = 2 by default # if you use very high time progressions, set it to 1
- ppfilter/custom configs: removed __Sol_ACC and __Sol_HC
- folders: removed the spaces from content/weather/ folders, to prevent problems with online usage

sol 2.jpg

sol.png

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  • VELOCIPEDE changed the title to [AC] Sol v2.0 - weather simulation system by Peter Boese

Sol 2.0.1 Changelog
- apps: 10.6
# weather plan is activated after created one in Sol_weather_planer app
# Rain control in Sol_weather app fixed
# sol_weather app v10.5 - fixed not applying new weather plan after creation (file was written, but plan not enabled)
# sol_weather app v10.6 - fixed initial reading values from "ctrl_config.lua"
- skysim: fixed blinking 2d clouds with sunangles between -4.5° and -7.5° and activated "cpu split"
- skysim: fixed dependency of clouds vertical position and camera
# You can now reach the clouds...
- skysim/layer, Cumulus Mediocris: some changes to brightness, sharpness and scattering
- stars: fixed brightness and interaction with night light pollution
- custom config: updated config checker to prevent crashes with wrongly programmed custom configs
- PPFilter/custom config: added __Sol_Camcorder
# a template to develop a filter, acting like a camera

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