rdasisva Posted April 29, 2020 Share Posted April 29, 2020 Ciao, ho installato sia la shader patch e il sol , tutti i settaggi li fa in automatico in base credo al pc che si ha, però qualsiasi valore che provo a cambiare la scritta diventa rossa...cosa sta a significare ? semplicemente ti ricorda il valore che hai mosso? o il valore che hai dato non è più ottimizzato per il pc e che quindi bisogna tornare a metterlo come è di origine? Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 24, 2020 Author Share Posted June 24, 2020 Sol 1.5.4 + 1.6 (new sky) Sol is being further developed with a new sky environment. With this, there are only procedural generated clouds. Sol 1.5.x marks the state, where 2d clouds and a modified base of 3d clouds are used. So i decided to split the releases into Sol 1.5.x, a final version and the beginning of a new sky development - Sol 1.6 and higher. With this release, you can switch those two branches easily in CSP/weatherFX. So please read the guide to install it correctly. Please read the install guideSol 1.5.4 + 1.6 install guide main new features - new sky environment - new lightning and thunder (new sound engine) Changelog of Sol 1.5.4 - core: added support to switch Sol version in weatherFX - install: removed weather_FX.ini - install: edited manifest INIs - folders: removed the spaces from content/weather/ folders, to prevent problems with online usage Sol 1.5.4 has is an autonomous weatherFX implementation. Changelog of Sol 1.6 - apps: sol_weather 9.92 - apps: sol_config 0.87 # Both apps are now able to recognize a weather implementation switch. # Its now possible to switch between different Sol versions ingame, if # those Sol versions are prepared as different CSP weather implementations. - core: added error handling for incompatible Assetto Corsa installs - core: replaced all lua color conversions and mixing with weatherFX functions - core: added support to switch Sol version in weatherFX - core: working LUTs based on sunangles -90°..90° - core: directional ambient light: # 2 switches in sol_config/page 8 for 3 function modes: # ambient__use_directional_ambient_light and ambient__use_overcast_sky_ambient_light are activated, will make a combination of the old directional ambient light from Sol 1.5.1 controlled by the overcast modifier # only ambient__use_directional_ambient_light is activated - this is just the Sol 1.5.1 directional ambient light # only ambient__use_overcast_sky_ambient_light is activated - directional ambient light is just calculated by the view angle and the color of the sky - core: directional ambient light is calculated every frame (no stutter with "use cpu split") - sky: new skysim class and new cloud classes # The clouds are managed with layers for different cloud types # Clouds are repositioned like a conveyor belt. # They are positioned in a simple grid. This will be change in future releases. - sky: 2 types of performance improvements with sol_config/page 6 # 0 = the color calculation of all clouds are done every frame # 1 = only the clouds in FOV are calculated every frame, the others are calculated per "clouds__render_per_frame" # 2 = the amount of clouds, which are calculated per frame is strictly "clouds__render_per_frame" ## Option 2 will bring you the most CPU optimization ! ## Small values and low framerate will lead to visual graphic updates! - sky: new clouds lightbounce calculation for better simulation of ambient light and night illumination - sky: added lightning (first rough implementation (single slow flash to prevent epilepsy) - sky/lightning: added support for "feature request" # feature requests will come in further CSP version # lightnings will be triggered, if feature is requested in photo mode - sound: added sound engine - sound: added thunder - sound: added wind (for external cams) - sound: windsound cam speed dependency deactivated for exterior cam - night light pollution: better color calculation of ambient light and fog - night light pollution: balanced clouds lit - core/weather definitions: removed obsolete code - weather definitions: all weather are overhauled to use the new skysim - textures: edited new CSP moon texture - custom config: new custom sky preset (LUT based) - custom config: new custom weather definitions # look at "\system\cfg\ppfilters\sol_custom_configs\custom config example.lua" for details - config: added ppfilter saturation parameter - config: added new page "sound" (page 10) - config: clouds__render_limiter = 2 by default # if you use very high time progressions, set it to 1 - ppfilter/custom configs: removed __Sol_ACC and __Sol_HC - folders: removed the spaces from content/weather/ folders, to prevent problems with online usage Link to comment Share on other sites More sharing options...
Pity91 Posted June 25, 2020 Share Posted June 25, 2020 questa è veramete una MOD strabiliante. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 13, 2020 Author Share Posted July 13, 2020 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 26, 2020 Author Share Posted July 26, 2020 Primo post aggiornato Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 29, 2020 Author Share Posted July 29, 2020 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 23, 2020 Author Share Posted August 23, 2020 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 17, 2020 Author Share Posted December 17, 2020 Assetto Corsa: disponibile l'imperdibile Sol v2.0, sempre meglio! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 23, 2020 Author Share Posted December 23, 2020 Sol 2.0.1 Changelog - apps: 10.6 # weather plan is activated after created one in Sol_weather_planer app # Rain control in Sol_weather app fixed # sol_weather app v10.5 - fixed not applying new weather plan after creation (file was written, but plan not enabled) # sol_weather app v10.6 - fixed initial reading values from "ctrl_config.lua" - skysim: fixed blinking 2d clouds with sunangles between -4.5° and -7.5° and activated "cpu split" - skysim: fixed dependency of clouds vertical position and camera # You can now reach the clouds... - skysim/layer, Cumulus Mediocris: some changes to brightness, sharpness and scattering - stars: fixed brightness and interaction with night light pollution - custom config: updated config checker to prevent crashes with wrongly programmed custom configs - PPFilter/custom config: added __Sol_Camcorder # a template to develop a filter, acting like a camera Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 12, 2021 Author Share Posted January 12, 2021 Link to comment Share on other sites More sharing options...
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