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rFactor 2 - Racing into the future!


Alfred ita

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partiamo bene..... il gioco non mi va....

ho provato le solite cose (chiudi, riavvia, cancella tutto, riscarica, settaggi di default nella graphic configuration, reinstallati i runtimes di windows....) ma nulla.

In pratica faccio partire l'avvio di rfactor, carica un attimo e poi ritorna a steam (senza nessun errore o popup)

ho Intel i7 4770k (no overclock, GTX1070, 16GB di ram, win10 originale...)

qualche suggerimento?

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volerà anche, ma a me non parte nemmeno 😅

possibile che steam installi solo 3GB di roba? 

sto leggendo in giro, ma non trovo soluzioni. Il gioco nemmeno crea il file "player.json" che da alcune parti chiedono di cancellare... ma io non ce l'ho...

 

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10 hours ago, ilJoe said:

volerà anche, ma a me non parte nemmeno 😅

possibile che steam installi solo 3GB di roba? 

sto leggendo in giro, ma non trovo soluzioni. Il gioco nemmeno crea il file "player.json" che da alcune parti chiedono di cancellare... ma io non ce l'ho...

 

no non e' possibile solo 3 giga!

anche non istallando mod esterne come minimo sono 50GIGA e ci mette parecchio perche uan volta installato e lo fai partire devi aggiornare e installare tutti i pacchetti aggiornati dal workshop ci vuole non dico 1 ora ma quasi

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scoperto l'arcano..... in pratica Comodo (il firewall) mi avevamo messo in "blocco" il programma di configurazione della sk video di rFactor senza nessun avviso e quindi questo non poteva creare il file "Config_DX11.ini" e pertanto rF non partiva.....

ora ho risolto, lanciato rF2 e sto scaricando il pacchetto standard (ho fatto lo startup wizard e mi dava 3 opzioni di pacchetti da scaricare... ho scelto il primo)

ora spero di poter procedere senza intoppi 😉

grazie Mirko per il supporto.

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https://www.studio-397.com/2021/08/roadmap-update-august-2021/

roadmap_2021_08_header-1024x585.jpg

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Roadmap day!

Good evening everyone out in the big wide world of the Internet – your monthly fix of news and excitement from the development lands of rFactor 2 has arrived – and with an August theme. Yes, believe it or not another four weeks of action have whipped by, leaving us once again with our latest development roadmap posting.

Summer holiday season is here for us all, which undoubtedly has an impact on many businesses around the world as staff look to grab a quick opportunity to rest and refresh in various holiday destinations, or just take a little time back for yourself and crack on with the many things at home you’ve been leaving for the last few months. Here at Studio 397 the team have also enjoyed various bits of holiday time, meaning that this month, while still action packed, is perhaps a little lighter in news that would normally be the case – although we never rest for long, so we’ve still got plenty of points of interest to look forward to in the near future.

 

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Released | Zandvoort 2021 V2.50

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Zandvoort 2021 V2.50 Update Notes:

  • Complete update and rebuild of Zandvoort to track state in July 2021, including curb colours and reported DRS zones at the time.
  • Any adjustments since July 2021 will be addressed in a post release update.
  • Major rework of terrain to conform to point cloud data.
  • All major assets rebuilt from scratch including Pit Building, Grandstands and more.
  • Barriers remodelled and updated to the latest state.
  • Added various grandstands and props to simulate a reasonably large event.
  • All new foliage objects and materials.
  • All latest new PBR materials.
  • Added new spectators, marshals, rescue vehicles, generic vehicles, tents and more.
  • New Night lighting Configurations including lit up Grandstand, Pit Building and Town Centre.
  • Added 2021 National Layout.
  • New Camera Files.
  • New AI Files.
  • Packed extra files for upcoming loading optimizations.

 

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