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rFactor 2 - Racing into the future!

Alfred ita

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Hello sim racers!

We have a new build update available today, details of which can be found below:

Client build ID: 6098993

Dedicated Server ID:6098998

(we recommend updating all dedicated servers)

- Added back-end support for detecting the state of the Steam overlay so we can advise people to turn it on when trying to show them a shopping cart.
- Fixed a possible deadlock.
- Changed the lighting at dusk to gradually transition the fog color, preventing a sudden light change.
- Improved the shutdown of a dedi so it no longer exits with a non-zero return code.
- Fixed an issue where if we failed to load a custom skin we would not correctly fall back to the default skin.
- Fixed an issue where blurred reflections did not show up.
- Made the material editor port configurable in the scene viewer and changed it to 5396 by default so it won't conflict with the default port that rFactor 2 uses.
- Allow up to 128 scene paths in the scene viewer.
- Fixed an issue where upgrades did not correctly show in the showroom when selected.
- Enforced loading the correct upgrades before we initialize physics online.
- Added a few missing control options in the menus so they can be assigned again in the UI.
- Significantly improved the way we render our clouds, resulting in much better looking skies.
- Server will now kick a client using a custom team if file transfers are disabled because that client would be kicked when a race starts anyway.
- Various auto exposure tweaks were done, also to the cockpit view.
- Only pause the first session now if the setting is enabled on a dedicated server.
- Fixed UI mouse click control.
- Converted old FSAA values to new MSAA ones.
- Corrected some inconsistencies between the viewer and rFactor 2.
- Fixed some compound rendering issues in the showroom.
- Improved the camera editor in dev mode by fixing some assets for it.

The new update should download automatically next time you restart your Steam client.

Happy Racing


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  • DrivingItalia.NET Crew

New Build Update v 1.1123

Significant amounts of activity have been taking place here at Studio 397 over the last few days, following the recent release of build 6098993 on Monday evening. That update was always going to be a quite considerable sized build with a number of improvements and changes, however post deployment it has become apparent that several significant issues have crept into the latest release, as reported by our sim racing community on both the forum and our Discord channel.

We've worked hard in the intermediate to identify and rectify these issues, with recent hotfix updates resolving join lags and graphical glitches on cars within the Competition System, however it has become increasingly apparent that a more substantial investigation of the build stability and reported bugs will need to be undertaken.

With this in mind, we have taken the decision to revert to the release we deployed during the Winter Sale, with a few minor additional updates. In reality what this means is the last two major releases and some following hotfixes have been rolled back. A lot of those changes were modding improvements, but some of this might impact VR users navigating the UI. Rendering improvements to our clouds and showroom will also be re-introduced again later.

We appreciate this move will be frustrating for some of you, however we firmly believe this is the wisest course of action to minimize the impact to our community and get as many of you back on track and racing again as soon as possible.

As always, we appreciate the support and patience you have displayed during these last few days, and we look forward to continuing our forward trajectory with a much improved new build update in the very near future.

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Altro update:

A new hotfix build update is now available to download.

After a thorough investigation and getting a lot of help from the community, we've finally managed to reproduce the graphics glitches that some of you have been reporting. This evening we are deploying a hotfix that will prevent the issue from happening whilst behind the scenes we are working on a more elaborate and permanent fix. The hotfix is for the rFactor 2 client only, there is no need to update dedicated servers.

The internal build ID is 6118392.

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