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rFactor 2 - Racing into the future!


Alfred ita

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Waiting for the monthly roadmap has become a bit of a tradition on the last day of the month. Whilst some just keep an eye on our Discord server, others are known to keep hitting F5 in their browser to catch the first glimpse of the much anticipated news. And that’s great, because coming back to the roadmap each month gives us the opportunity to reflect on what we worked on, get an overview about what happened and enjoy what we accomplished, as well as look ahead at what’s to come. So let’s get started!

Development

On the development front we have just completed a whole series of automated and real-life tests to ensure the fixes we have been making for endurance events are indeed working. All of them have been positive, so we are now at a point where we are looking at making these part of our upcoming release.

Our UI is nearing the point where we switch to it by default. We’re currently making sure that we can properly translate all aspects into multiple languages, including a mechanism to do that for content so we can translate things like track and car descriptions. We have also integrated the material editor for custom liveries, making it easier to tweak those materials to perfection.

material-editor.jpg

Last month we released our new stock cars, and in our upcoming release we will release an important update to the plugins that go with this series. We will also include more documentation on how to properly setup races with these cars as we are aware that some of you have struggled a bit with this.

Also in our new update will be many tweaks to support the new modding documentation and PBR shaders. That documentation has been proof-read internally for the last couple of weeks now and we are curious to see what our community can achieve with it! As an example of how to use all of these new goodies, we will include a “dev mode” version of Loch Drummond for everybody to examine and toy around with.

Finally, you might wonder when this next release will be out. Definitely this month an sooner rather than later.

Content

We’re getting super close to releasing both the Bentley Continental GT3 and Ferrari 488 GT3 Evo – which will make a total of 13 official GT3 cars in rFactor 2 – each with their own unique strengths and weaknesses. In view of that, we are also updating the BOP for each of the cars, some of which have had some significant makeovers. We look forward to sharing more details over the next few weeks.

Also on the horizon is the release of a free update to the Nürburgring Nordschleife as we have migrated the track to PBR. The PBR update provides a much more natural look for this outstanding track, our team of Banksy wannabees are furiously re-adding he graffiti as we speak – we’re really looking forward to showing off more screens and releasing the update soon.

rf2-nurb-5.pngrf2-nurb-2.pngrf2-nurb-4.pngrf2-nurb-1.pngrf2-nurb-3.png

We’re also excited to bring more updates for our Formula E content, after the successful ‘Race At Home’ series by Formula E, we are working on a number of improvements to make the racing more realistic, including physics updates, and for online activity the “attack mode”. Although “attack mode” is quite specific for Formula E, in theory you could use the same feature for other cars as well. Triggered by you driving over a certain section of the track, attack mode gives you slightly more power for a limited amount of time. This promotes more exciting races as well as an extra tactical element and we applaud Formula E for pioneering such features in their series! Not just that, look out for another stunning Formula E laser scanned circuit soon.

Competition

As announced on last month’s roadmap, we’re preparing the launch of Season 2 of our GT Series in both Pro and Challenge. But there was one last crucial event before we all can concentrate on Season 2, and that was the Relegation. A one-day event with everything on the line. Positions 6-10 from GT Challenge went head to head with positions 25-20 from GT Pro, fighting for the last 5 tickets to the pinnacle of GT racing in rFactor 2, the Pro Series. Same evening as roadmap, it turned our monday into an action packed series of working hours. We had chosen shorter layouts to make sure our 10 contenders really fight every second, so we visited Silverstone International, Sebring School and the Nürburgring Sprint layout.

Drivers in the Relegation event:

  • Dennis Lind (who unfortunately wasn’t able to compete)
  • Jan von der Heyde
  • Ferris Stanley
  • Peyo Peev
  • Zbigniew Siara
  • Vojta Polesny
  • Alex Siebel
  • Sido Weijer
  • Matthew Beaving
  • Alejandro López

Race 1 showed us already what we had been in for in this event. After a great start for Buttler-Pal Motorsport driver Peyo Peev in his Porsche GT3 it was Alex Siebel with the BMW M6 GT3 who challenged him for the win every single lap. Alejando Lopez unfortunately connected with Jan von der Heyde and Zbigniew Siara in turn 1 and found himself at the last position where he stayed for the reminder of the race. With a few skirmished everywhere on the grid the 20 minutes flew by pretty quickly but it was Peyo Peev at the end who managed to fight of Alex Siebel and bringing home his first 35 points at the UK stop.

Over in the US it was a completely different picture compared to Silverstone, basically mixing the entire result. After a super fast qualification viewers saw Alejandro López defending his position like an angry mother-dinosaurs right from the famous movies, bring home a start-finish win with Peyo Peev spinning his Porsche and ending up on the opposite site of the leaderboard. Zanshos quick driver Jan von der Heyde was once again right within reach of the win but couldn´t find a way around López McLaren and had to settle for 2nd position. With the results opening up the competition for the top 5 spots again, it was all about the 3rd and last race – the decider.

Coming to Nürburgring we had 3 drivers sitting on top of the scoreboard, Lopez, von der Heyde and Peev, and another 4 drivers that could close out the top 5 and go Pro (Siara, Stanley, Polesny and Weijer) with Alex Siebel being right between these 2 fighting groups, just having to get a decent finis hto make it into Season 2 of the Pro Series. Pole Position once again went to Peyo Peev who was on fire on this monday night. RIght from the start tho it was López again who went for the highlight moves, squeezing through 2 cars right in the middle into turn 1 and getting into third, which left Peev and Siebel uncontested for the first laps and giving them time to spread their lead. It all seemed settled as we approached the half way point when things got out of hands fairly quickly. López was fighting with von der Heyde again, basically a replay from sebring, with the Zansho driver lusting for revenge, when it was Siara from Buttler-Pal Motorsport who saw his chance in passing both but instead tapped the rear of von der Heydes McLaren, unsettling his car and costing him a lot of time. Siara then decided to give back the position to the Zansho Ace but lost so much momentum on the straight that also Polesny and Stanley went by. With this change in the leaderboard, it was all of the sudden Siara who wouldn’t make it to stay in the Pro Series. Nail-biting minutes followed for Polesny and Siara, with both fighting for points. While Ferris Stanley in his Mercedes AMG GT3 had to let Siara by at one point, it was Polesny from Deuce Motorsport who claimed the last spot for Pro Series in the end, with Peyo Peev winning his second race of the night.

With the 3 races done and dusted we say welcome (back) to the Pro Series to following drivers:

  • Peyo Peev
  • Jan von der Heyde
  • Vojta Polesny
  • Alejandro López
  • Alex Siebel

Now all the teams and drivers have to get prepared for the new challenge that is arising with season 2 and we wish them all the best for preparation phase.

If you missed the exciting livestream of the relegation you can obviously re-watch it on our twitch channel: https://www.twitch.tv/videos/727240439

buttler-pal.jpg

In other news, we want to congratulate our very own René Buttler and his team for finishing their first NLS race, surviving the 6 hours while also claiming their first pole position! We will start following them, and a lot of other “simracers who turned real racers”, in a new series starting soon!

Welcome

Last but not least, tomorrow we formally welcome our newest member of Studio 397, Paul Jeffrey. Most of you will know Paul from his many great contributions to RaceDepartment, and he will keep doing those of course. We are very excited to have him on board and we are confident that you will be hearing a lot more from him soon! Have a great month, enjoy your sim racing and on behalf of all of us, stay safe!

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It’s been a while since we last updated our build and in the mean time we’ve been working on quite a few bugs and improvements to the code base, so we felt it was time to share these in a fresh update. A full overview of all changes can be found below.

Old UI (opt-out)

  • Client build ID: 5504070
  • Dedicated server build ID: 5504080

New UI (public_beta)

  • Client build ID: 5503999

User Interface

  • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.
  • All replay controls can now be custom assigned in the controller tab. By default all replay controls are mapped to the same defaults unless re-assigned.
  • Added first time start up wizard. For now only has name and nickname fields. This will be extended.
  • Added player area in the main UI. For now only has name and nickname fields.
  • In showroom we now check for upgrades on page load and do not show info if there aren’t any.
  • Disabled select button in list layout for category items. When switching from grid or thumbnail layout to the list layout, and having a “category” item selected, the select button would be available and would glitch things when clicked.
  • Clear car configuration info when viewing a “category” item.
  • Updated the pop-up layout and styling.
  • Renamed event screen “Drive” button to “Passenger” when in multiplayer spectator mode.
  • Made transitioning to packages area page smoother:
  1. Get packages after the page has loaded to avoid blocking.
  2. Show a pop-up message while getting packages.
  3. Use a dark grey background during switching to the page.
  • Enabled a chat message for single player admin commands.
  • Fixed a game crash when switching sessions.
  • Fix accessing garage data properties if data is not available.
  • All controller profiles are updated. This fixes various issues when using ‘Detect’ on first time hardware setup.
  • We have new controller profiles for:
  1. Simucube 2 Sport;
  2. Simucube 2 Pro;
  3. Simucube 2 Ultimate;
  4. Logitech G923 PlayStation 4 and PC;
  5. Logitech G923 XBox One and PC;
  6. VRS OSW;
  7. XBOX One Controller For Windows.
  • Added “PlayerFileOverrides” to various profiles to ensure proper driver aids are enabled/disabled on first time wheel detect.
  • Added use thread “true” for all profiles.
  • Ensured that the “920 workaround” is set to “false” on all non-Logitech profiles.
  • Fixed profile naming and removed redundant profiles.
  • Fixed stuck ‘look left’ on TS-XW profile.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Added correct max torque to Fanatec CSW v1, v2, V2.5 and Direct Drive profiles.

Modding Support

  • Published a ton of new information about modding for rFactor 2 on the documentation website.
  • Large update to modding documentation, will full documentation on PBR material system, dedicated Development Tools section and more.
  • First official release of 3ds Max 2021 Plugins.
  • First official release of Material Editor.
  • First official release of Maps Converter Tool.
  • Added Loch Drummond (PBR Track) to ModDev.
  • Added ability to disable auto albedo correction on pre PBR shaders.
  • Added ability to choose cube Fresnel default settings on pre PBR car body shader.
  • Corrected Deformable Tire shader naming in Max Plugins.
  • Exposed Atmospherics section in Wet file to configure Haze and other settings..
  • Updated ModDev to use main game HUD.
  • Added ability to save preset positions in the Scene Viewer.

Graphics

  • Added new pit exit marshal textures, thanks to Alessandro Micali!
  • Small refactor of glare settings in PostFX
  • Many other minor tweaks to various shaders and settings.

Multiplayer

  • Significantly improved logging for multiplayer sessions.
  • Fixed race conditions in our low level socket node list.
  • Increased the size of an internal array to accommodate all possible cars in a session.
  • Fixed an issue where not just the server would send out node reordering messages.
  • Changed some very “spammy” log messages.
  • Fixed several crashes where some code would reference invalid data.
  • Added descriptive names to all threads.
  • Improved the handling of an application crash to ensure logs get flushed.

Broadcast Overlays

  • Made qualifying box sector colors correspond to best lap sectors instead of absolute best sectors.
  • Added fallback for drivers with no last name set.
  • Added drop-down in control panel to select overlay configuration.
  • Made replay transition follow the configured series color.
  • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
  • Added an option to automatically enable race update box when timing box is enabled.
  • Fixed pit timer getting stuck after leaving pit lane.
  • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
  • Extended field 2 data with manufacturer and team logo.
  • Added turning lap time green or purple in the qualifying box after the lap.
  • Added option to minimize boxes in the control panel.
  • Fixed starting order not working with multiple events.
  • Fixed replay jumping to wrong time.
  • Cleaned up the CSS to make it easier to make changes in the custom.css.
  • Added a replay marker button to mark replay events.
  • Updated team name and car number to use the entries from the .VEH file.
  • Added mixed/overall standings option.
  • Added an option to toggle between driver name, team name and description.
  • Made b-roll a standalone element.
  • Added option to condense tower by hiding field 2 or 3.
  • Fixed schedule slide date comparing.
  • Added an option to start the overlay in multi-class or single-class mode.
  • Updated banner behavior based on the selected car class (or mixed/multi-class mode).
  • Rearranged control panel.
  • Known issue: tower animation flickers when swapping pages.
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Mercoledi bilanciamento prestazionale e fisica aggiornata per le GT3. 

A big update to our GT3 cars is coming with updated physics and a new balance of performance! Get ready for action this Wednesday when the lights go green! 

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Includes BOP, Physics, and In-car dash updates

Aston Martin Vantage GT3
v1.71
BOP

  • Fuel consumption tweaked to match reference for BoP

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Fix for radiator cooling options not showing properly in the pitmenu,
  • Reduced engine inertia
  • New default setup
  • Added 10% steps for radiator cooling.

In-car dash

  • Added Engine Mixture levels
  • Added ABS levels
  • Added new alarms for low fuel and oil temperature


Audi R8 LMS 2018
v1.75
BOP

  • Reduced drag by about 2%,
  • Added 5kg of weight penalty,
  • Reduced engine torque/power output by about 1%.

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Reduced engine inertia
  • Added 10% steps for radiator cooling
  • New default setup

Audi R8 LMS 2019
v1.45
BOP

  • Reduced drag by about 4%,
  • Added 10kg of weight penalty
  • Reduced engine torque/power output by about 1%

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights)
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Reduced engine inertia
  • Added 10% steps for radiator cooling
  • New default setup

Bentley Continental GT3
v2.73
BOP

  • Fuel consumption tweaked to match reference for BoP

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Fix for radiator cooling options not showing properly in the pitmenu,
  • Reduced engine inertia,
  • Adjusted steering rack ratio (it’s slightly tigher now),
  • Added 10% steps for radiator cooling.
  • New default setup

In-car dash

  • Added Engine Mixture levels
  • Added ABS levels
  • Added TC levels

BMW M6 GT3
v1.67
BOP

  • Fuel consumption tweaked to match reference for BoP.

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Fix for radiator cooling options not showing properly in the pitmenu,
  • Reduced engine inertia,
  • Camber is adjustable in smaller steps (0.1deg, was 0.25deg before)
  • Adjustments to differential locking and preload
  • Added 10% steps for radiator cooling
  • New default setup

Callaway C7 GT3-R
v2.81
BOP

  • Increased engine torque/power output by about 2%.

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights)
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Reduced engine inertia
  • Higher engine braking, adjusted launch rpm, adjusted engine lifetime rpm (results in higher engine lifetime)
  • Moved aero balance forward by about 4% percent points
  • Added 10% steps for radiator cooling.
  • New default setup

McLaren 720S GT3
v1.61
BOP

  • Added 10kg of weight penalty,
  • Fuel consumption tweaked to match reference for BoP

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Reduced engine inertia,
  • Fix for radiator cooling options not showing properly in the pitmenu,
  • Fix for some spring options beeing too stiff,
  • Added 10% steps for radiator cooling.
  • New default setup

McLaren 650S GT3
v2.71
BOP

  • Added 5kg of weight penalty,
  • Fuel consumption tweaked to match reference for BoP

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights)
  • Reduced engine inertia
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Realigned suspension geometry (to better match the data, which also results in slightly slower steering ratio)
  • Adjusted vertical and lateral CG location
  • Higher roll damping for anti-roll bars
  • Slightly higher clutch inertia
  • Fix for some spring options beeing too stiff
  • New default setup,
  • Added 10% steps for radiator cooling.
  • New default setup

Porsche 911 GT3-R
BOP

  • Fuel consumption tweaked to match reference for BoP

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights)
  • Reduced engine inertia
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Increased balance shift coming from changes to the rear wing angle (which now has 18 positions vs 20)
  • Fix to rear suspension’s inner joints beeing too low for a given ride height
  • Higher differential preload (by about 19%)
  • Added 10% steps for radiator cooling.
  • New default setup

In-car dash

  • Added Engine Mixture levels
  • Added ABS levels

Radical GT3
v2.67
BOP

  • Fuel consumption tweaked to match reference for BoP.

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights)
  • Reduced engine inertia
  • Fix for radiator cooling options not showing properly in the pitmenu
  • Realigned suspension geometry and fix to motion ratios, resulting in different min/max damper lengths and stiffer spring/damper rates
  • Added 10% steps for radiator cooling
  • New default setup

In-car dash

  • Added Engine Mixture levels
  • Added ABS levels

Mercedes AMG GT3
v2.75
BOP

  • Fuel consumption tweaked to match reference for BoP.

Physics

  • Reworked aerodynamics (more sensitive to changes in ride heights),
  • Reduced engine inertia,
  • Fix for radiator cooling options not showing properly in the pitmenu,
  • Added 10% steps for radiator cooling.
  • New default setup

In-car dash

  • Added Engine Mixture levels
  • Added ABS levels
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On 9/20/2020 at 1:30 PM, Mirko Cipolla said:

E il rilascio della bentley non lo scrivi ?

Ovvio dato che e' oggi... 😁

Nel primo post trovi tutto.

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