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Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre!

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dedraro

Pensavo di prenderlo, sembra molto carino, qualcuno che lo usa con OSW mi sa dire come va il FFB? problemi con il VR?

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VELOCIPEDE

Nuovo update disponibile via Steam

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Build 0.1.0.1717 is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft:

Telemetry
  • Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page[github.com] for details)
  • Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear
  • Speed output is now an absolute value (never negative)
Fixes/Updates
  • Fixed bug where the last selected button of a previous menu was not being restored correctly
  • Fixed problem of player tags being visible at inappropriate times
  • Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active.
  • Fixed problem of the mouse not selecting the button in a menu that is created underneath it

 

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VELOCIPEDE

Nuova versione aggiornata di KartKraft disponibile via Steam: dopo che la precedente release ci aveva messo a disposizione la telemetria, stavolta è il turno dell'assetto! Nella nuova versione infatti è possibile modificare il setup del nostro kart esattamente come accade nella realtà.

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KART SETUPS

Build 0.1.0.1754 out now!

KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced.

This update also marks the release of our new website, which we've designed to further increase our transparency and communication of new features and release dates. If there's something else you'd like to see on the site, please let us know on Discord or the Steam forums.

We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times. You can check the full change list here: https://steamcommunity.com/…/ann…/detail/1600380998239416494

 

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