Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre! - Page 6 - KartKraft (ex Kartsim) - DrivingItalia.NET simulatori di guida Jump to content

Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre!


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Pensavo di prenderlo, sembra molto carino, qualcuno che lo usa con OSW mi sa dire come va il FFB? problemi con il VR?

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  • DrivingItalia.NET Crew

Nuovo update disponibile via Steam



Build is now live with new updates for the telemetry API and several hotfixes. We've also seen great traction with the following telemetry and hardware providers adding official support for KartKraft:

  • Added support for multiple UDP telemetry sockets via game.ini (Visit our GitHub Page[] for details)
  • Updated telemetry output to include: velocity, angular velocity, lap number, correct timestamp, current lap time, previous lap time, rpm limiter, max rpm, max gear
  • Speed output is now an absolute value (never negative)
  • Fixed bug where the last selected button of a previous menu was not being restored correctly
  • Fixed problem of player tags being visible at inappropriate times
  • Fixed problem of the data loggers on AI vehicles incorrectly updating causing a performance hit. Now only the data logger of the current viewed player is active.
  • Fixed problem of the mouse not selecting the button in a menu that is created underneath it


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  • DrivingItalia.NET Crew

Nuova versione aggiornata di KartKraft disponibile via Steam: dopo che la precedente release ci aveva messo a disposizione la telemetria, stavolta è il turno dell'assetto! Nella nuova versione infatti è possibile modificare il setup del nostro kart esattamente come accade nella realtà.



Build out now!

KartKraft is stepping it up to another level with the introduction of setup changes for all karts. This first iteration gives you full control over caster angle, ride height, scrub radius, rear track width, seat position and brake strength to tune the handling to your liking. Additional tuning parameters like torsion bars, hubs and gear sprockets will be added in a future release, once part equipping/swapping is introduced.

This update also marks the release of our new website, which we've designed to further increase our transparency and communication of new features and release dates. If there's something else you'd like to see on the site, please let us know on Discord or the Steam forums.

We've also spent significant time addressing the kerb flipping issue, and the majority of kerbs should now be able to be attacked with aggression without fear of rolling over. With these changes, we've now reset all leaderboards and are excited to see just how much further you can reduce those lap times. You can check the full change list here:…/ann…/detail/1600380998239416494


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  • DrivingItalia.NET Crew


Build is now live, so restart Steam to get the update. We've been working around the clock to improve the handling response when travelling over kerbs and during corner entry. The kart is now much more direct and less prone to rolling over at high speed. We can't wait to get your feedback!

Improved load sensitivity in tyre model
Added 'Account Reset' menu
Added potential fix for GameSparks X509 - Certificate verification failure

L'immagine può contenere: spazio all'aperto
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  • DrivingItalia.NET Crew

Come promesso, è stata rilasciata tramite Steam la nuova build aggiornata di KartKraft, interessante simulatore di guida dedicato al mondo del karting. Principale novità della nuova release è la presenza del nuovo e cattivissimo motore KZ, ovvero il kart con 6 marce, capace di ben 45 cavalli!

Build is now live, so restart Steam to get the update. Attracting top international and factory backed drivers, KZ is the world's premier karting class and it is now availble in KartKraft. With 45HP and a 6 Speed gearbox, the 125cc IAME KZ SCREAMER accelerates from a standing start to 60mph in just under 3.5 seconds making it quicker than many supercars and an experience unlike any other. 


  • Added KZ2 class with 125cc IAME KZ Screamer (Due to licensing restrictions, PFi does not support the KZ class)
  • Added chain link simulation
  • Added auto-upshift and auto-downshift assists
  • Added track map to HUD with different tracking modes
  • Added overhead vehicle HUD radar similar to 'Helicorsa'
  • Added ability to 'discard' previously purchased vehicles
  • Added ability to rename setups


  • Tuned MG Yellow tyres to reduce mid-corner snap oversteer
  • Improved AI behaviour to respect the player.
  • Fixed problem of not being able to cycle through the different gameplay cameras and groups during the replay
  • Added setting to control the amount of notifications displayed in game.
  • Fixed the bug where FFB could remain at a non-zero value after the vehicle is no longer being driven
  • Enabled the recent laps HUD widget in the leaderboard events
  • Fixed the king pins not attaching correctly to the vehicle
  • Fixed bug where not all players would be able to be viewed in the post-race replay

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