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Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre!

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Domenico G

Ciao a tutti, ho acquistato anche io KK e devo dire che secondo me è davvero molto bello a livello di sensazioni di guida! L'unico problema che ho è che sul mio T150 si sentono dei colpi bruschi senza motivo che fanno letteralmente spostare il kart ma anche con questo difetto riesco comunque a girare abbastanza bene.

Se il gioco non viene abbandonato a se stesso può diventare davvero un capolavoro....

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Alfred ita

E' arrivata la VR per KARTKRAFT!

Build 0.1.0.1562 is now live Please restart your Steam client if the update isn't already queued We’re back with the first update of the year and it’s one we can’t wait for you to try.

Bringing beta VR support (beta) and the second iteration of the physics model with improved force feeback, we’ve also worked on improving performance across the board by 15%.

NEW FEATURES

VR support (beta) You can now use VR and WMR headsets via SteamVR or the Oculus runtime for those with Rift headsets. Although there is still much to add and improve, VR is a first-class citizen in KartKraft and will get as much focus as there has been on the rest of the game. As such, we want to hear your feedback on what you like, what you don’t, and what you think is missing. As a starting point, we recommend adjusting the graphics preferences until you achieve a stable view and high framerate before playing. VR view reset is mapped to triangle on most controllers by default, however you can rebind this in the input preferences.

Known issues:

No horizon lock/head simulation

Replay mode is inaccessible

HUD and driver names may not render

Menus may clip into world objects

Cinematics and menus may not all be VR compliant

Karts may be blurry when viewed up close. Workaround: Turn down post processing quality

Physics model i2 This build comes with the first major physics iteration since the release of KartKraft.

Several bugs were identified and fixed, resulting in increased stability, less understeer and smoother FFB. Leaderboards have also been reset, given these changes. We look forward to getting your feedback!

Known issues: Some kerbs will cause the kart to rollover much easier than was previously possible.

Fixes/Tweaks Improved crowd performance Improved flag performance Replay menu now automatically hides As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can.

If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

https://store.steampowered.com/app/406350/KartKraft/

Edited by Alfred ita

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Aliensv

Salve ragazzi potete darmi una mano,ho comprato questo gioco e non capisco come  forzare 45 fps per il  VR,apro il programma Oculus,vado su Steam e lancio il gioco in modalità VR,si apre Steam VR e scelgo le impostazioni grafiche,il gioco gira sui 90 fps ma in certi frangenti  vedo degli scatti,vorrei provare a forzare  45 fps ma non capisco da dove devo forzarli,se potevo lanciare il gioco tramite Oculus Debug Tool non avevo problemi perchè potevo selezionare la voce degli fps ma purtroppo in questa maniera il gioco non riesco a vederlo mi rimane lo schermo nero dentro il visore,sperando nel vostro aiuto grazie a tutti.

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Aliensv
1 ora fa, Aliensv ha detto:

Salve ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi, ragazzi gira sui 90 fps ma in certi frangenti vedo degli scatti, vorrei provare un forzare 45 fps ma non capisco da dove devo forzarli, se potevo lanciare il gioco tramite Oculus Debug Tool non ho problemi perchè potevo selezionare la voce degli fps ma purtroppo in questa maniera il gioco non riesco a vederlo mi spende lo schermo nero dentro il visore, sperando nel tuo aiuto

Risolto, devo premere ctrl e numepad3.

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Nuovo aggiornamento Steam per l'interessante KartKraft: la build 0.1.0.1660 del simulatore dedicato al mondo kartistico ci mette a disposizione il supporto nativo per Oculus VR, oltre 350 bugfix ed aggiorna il gioco all'ultima versione del motore Unreal Engine. Vi ricordiamo che è possibile partecipare alla fase di accesso anticipato di KartKraft direttamente da Steam, acquistando il gioco per Euro 17,99.

Commenti e discussioni sul forum dedicato.

Quote

Build 0.1.0.1660 is now live!

Hello Karting Enthusiasts,
The new version of KartKraft is already out on Steam! We are more than happy to share the full list of changes with you. Please let us know how you like all the latest improvements.

New Features
Added native support for OculusVR including ASW 2.0

Fixes/Tweaks
Updated Unreal Engine to 4.21
Performance improvements
Migrated to a new production server
Fixed input detection issue caused by a conflict with SteamVR overlay

Known issues
This build is the precursor to several releases building up to the initial versions of multiplayer and customisation. Over 350 changes/fixes have been made that may have introduced new bugs or regressions. If you discover any issues, please let us know on Discord[discord.gg] or the Steam forums so we can fix them.
As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

Take care, KartKraft Team

 

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There is a brand new patch available on Steam right now! Here is the full list of changes it brings to KartKraft:

Fixes/Tweaks

Fixed broken AI avoidance due to incorrect bounds calculation.

Fixed crash in new/reset account sequence in the auto-input device detection state

Fixed crash after having beaten a leaderboard opponent

Fixed crash caused by AI attempting to respawn

Added fallback font for Korean language support

Fixed bug where you could navigate past the last tab in the Game preferences menu

Fixed bug of photo mode not working in a post-race replay

Fixed bug of seeing an incorrect player in the leaderboard intro and podium cinematics

 

 

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VELOCIPEDE

Nuovo aggiornamento disponibile via Steam per il sempre più interessante KartKraft, simulatore di guida dedicato al mondo appassionante del karting. La principale novità di questa release, è l'implementazione del plugin che permette il funzionamento del sistema della telemetria e degli eventuali componenti dinamici.

Quote

Build 0.1.0.1696 is now live! (Telemetry update)

We're back with a brand new release featuring the first version of our telemetry/motion plugin system. Over the coming weeks, we'll be working with motion platform developers to get their systems working with KartKraft.

Telemetry plugin tools

Whilst we've added support for streaming core data out of KartKraft as well as a SimTools plugin, we've designed the system to make it easy for anyone with basic coding experience to build their own telemetry apps. With examples in 5 different languages (Python, C++, C#, Java and Javascript) available now at https://github.com/black-delta/kartkraft-telemetry you can develop, test and release your own app for the KartKraft community. As developers, we're also strong proponents of forwards and backwards compatibility, and have chosen technologies that make that possible. That means, an app built today, will still work regardless of the changes we make to KartKraft. We can't wait to see what you come up with.

New Features

Added initial version of UDP Telemetry output. Plugin coders can see more at https://github.com/black-delta/kartkraft-telemetry for more info

Fixes

Fixed mouse for mouse input not always being correctly detected. Resolves the problem of the mouse not usually working in the Press Any Key menu, click & dragging to rotate the camera in the main menu and clicking & dragging to look around in photomode
Fixed crash when clicking on leaderboard notifications
Fixed spelling of temperature units (Celcius > Celsius)

 

kart1.png

kart2.png

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