Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre! - Page 3 - KartKraft (ex Kartsim) - DrivingItalia.NET simulatori di guida Jump to content

Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre!


VELOCIPEDE

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Build 0.1.0.1401 is now live

Thanks for your support in getting this out and for all your positive feedback over the last few days. If you could please keep it coming. We're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest reviews which let's us see where to focus our development efforts.

Known Issues:
Fatal error when entering the store (Hotfix already on the way)
Fatal error when entering leaderboard mode on Windows 7 machines (Please run the game in compatibility mode set to Win 7 SP3)
Missing presets for Fanatec devices (Working on it!)

New Features:
Added Practice mode to Freeplay
Added live input diagnositic to 'Bindings' menu
Enabled HUD countdown when under AI Control 
Added ability to set maximum pedal input
Added temporary preference to adjust the maximum braking pressure

New Presets:
Logitech G27
Logitech G29
Logitech G920

Physics Fixes:
Kerbs are less likely to act as trampolines.
Reduced grass damping

Game Fixes:
Increased preference cycle repeat rate
Disabled FFB when under AI Control
Vehicles no longer spawn on grid roof in Practice mode
DirectInput no longer spams the log file when alt-tabbed
Added additional safe-guarding and logging for the Win 7 leaderboard mode crash
Respawn notification now appears when you are off track only
Increased contrast of preference menu tabs
Leaderboard widgets now use cached player data
Replay now fades in before cutting
Reduced size of icons in photomode, vehicle selection and configuration screens
News items are now sorted by date
Added missing back prompts to more menus
Adjusted AI racing lines to improve flying lap starts

https://store.steampowered.com/app/406350/KartKraft/

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Graficamente una bomba, non c'è che dire.

Però è stato il mio secondo rimborso mai fatto su Steam. FFB per nulla convincente (imho), per frenare decentemente servono pedaliere top di gamma (non la peg perego del t150) ed alla fine ho capito che i kart è meglio guidarseli live (cosa che ovviamente consiglio a tutti) perché dietro ad uno schermo (o almeno dietro a questo gioco) non sono per nulla un divertimento, sembra più un "tenta di stare in pista".

Sono solo 16€, ma non vedo una luce in fondo al tunnel che mi faccia dire in futuro "hey, stasera giochiamo ai kart".

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On ‎11‎/‎5‎/‎2018 at 9:36 AM, msy said:

Graficamente una bomba, non c'è che dire.

Però è stato il mio secondo rimborso mai fatto su Steam. FFB per nulla convincente (imho), per frenare decentemente servono pedaliere top di gamma (non la peg perego del t150) ed alla fine ho capito che i kart è meglio guidarseli live (cosa che ovviamente consiglio a tutti) perché dietro ad uno schermo (o almeno dietro a questo gioco) non sono per nulla un divertimento, sembra più un "tenta di stare in pista".

Sono solo 16€, ma non vedo una luce in fondo al tunnel che mi faccia dire in futuro "hey, stasera giochiamo ai kart".

Grazie i miei sospetti vengono da te confermati.

Se davvero esci con un gioco del genere valido, dovresti fare di tutto (demo?) per convincere la gente che vale la pena acquistarlo.

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Guida eccellente con il nuovo update!
Molto fluida e pulita, senza le incredibili frenate in curva che si vedono negli altri video, le quali mandano il kart sempre in stallo.
Ottima la luce, che rende l'effetto visivo molto fotorealistico

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Build 0.1.0.1420 is now live

Fixes:
Freeze/Fatal error when uploading winning times in Leaderboard mode
Fixed crash when crossing the start/finish line in Leaderboard mode
Fixed cutting exploit by invalidating laps when travelling backwards.
Fixed non-descriptive error when Steam/GameSparks fails to load
Removed development option to enable AI control by pressing 'C'
When resetting your account, saved UE4 data is also reset.
Flying lap now hides laptime/count on HUD until crossing the start/finish line for the first time
Fixed rewind function in replay. 
Replay timeline now fits within monitor safe region
Game version now added to log
Input diagnostic now works in game and menu
Reduced menu navigation sensitivity (Not perfect, will be improved in future update)
Fixed collision on CRG, Praga, Sodi chassis
Removed "Gained an advantage" from track cutting lap invalidation message. 
Fixed bug causing some players to receive an achievement for reaching level 0

New Features:
Added notification when driving backwards
Exposed bindings for Next/Previous Page to make navigating the menus easier
Added more debug text to track down errors/crashes more quickly
Added Leaderboard/ghost kart volume control in preferences
Added highlight of friends in Leaderboards. (Colours to be changed in future update)

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

https://store.steampowered.com/app/406350/KartKraft/

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Prosegue in accesso anticipato su Steam lo sviluppo dell'interessante KartKraft, titolo interamente dedicato al mondo del karting. Nelle ulltime settimane sono già stati rilasicati alcuni aggiornamenti, ma gli sviluppatori sono al lavoro per migliorare e perfezionare ulteriormente le cose, anche sul fronte della fisica e dinamica dei veicoli. Nell'attesa, ci viene presentato un nuovo trailer che ci mostra i progressi anche per quanto riguarda la IA in game.

After an incredible and sleep deprived first week after the launch of KartKraft which saw us hit #1 on the Early Access charts, we thought we'd take a moment to reach out with a quick update. Firstly thank you to all our players who have devoted their time to helping us track down bugs, search for fixes and try out new patches all the while helping other players too. The KartKraft community is an incredible group of players, all willing to help out just like those who lend you a hand or the chain lube at the track!

Our sole focus remains on fixing the crashes and loading issues a lot of you have experienced, which should see a new hotfix released in the coming days. We've also been working hard to add additional input presets and add the core features you've let us know were missing. Please keep the constructive criticism and suggestions coming, it really is what helps KartKraft become the game you want it to be. The more detailed the critique, the easier it makes our job.

We're also working on a handling/physics update which should see the FFB also improve dramatically. We've identified the problem causing the kart's current handling characteristics and have our heads down solving it as we speak. More updates on this to come. Finally, we thought we'd give you a sneak preview of the upcoming AI update which will see you race head to head against drivers including Bas Lammers, Bart Price, Dave Sera, Remo Luciani, Anthony Abbasse and more.

 

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guida a parte che per me deve essere migliorata ( sovrasterzo esagerato ) ho un problema che non vedo nei video in rete. Da me i pedali sono nella posizione contraria. Il gas mi risulta a sinistra mentre il freno a destra. Per essere chiaro non intendo sulla mia pedaliera ma proprio nel gioco. Non sembra affatto un problema di input dei comandi ma proprio del gioco. Impossibile pero sia solo il mio.

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@LedZepp24

Hai provato a connetterti al loro canale Discord ed esporre il tuo problema agli sviluppatori?
Ti consiglio di loggarti sul loro canale perché oltre ad essere pieno di utenti, anche italiani, ci sono gli sviluppatori che rispondono costantemente.

Comunque a me i pedali dell'accelaratore e del freno sono allineati correttamente con le impostazioni.
Sei sicuro di non aver sbagliato ad impostare la tua periferica?

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