Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre! - Page 4 - KartKraft (ex Kartsim) - DrivingItalia.NET simulatori di guida Jump to content

Sorpresa: KartKraft (tutto nuovo) arriva in Steam Early Access il 1 Novembre!


VELOCIPEDE

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Build 0.1.0.1435 is now live

Note: Leaderboards have been reset for this patch

Fixes/Tweaks:
Decreased ignition cut time when the RPM limiter is engaged on the X30 engine
Fixed default startup window to the primary display when multiple monitors are present
Fixed crash when playing the winning cinematic in leaderboard mode
Fixed resolution and graphics settings not saving or persisting between game sessions
Replaced steering column PID controller with fixed angle constraint to eliminate input lag and improve FFB signal
Fixed rigid chain spinning around axle (finally). Now correctly aligns with engine. (Please buy a new kart or reset your account for this change to take effect)
Fixed incorrect Oryx rims on all karts. Changed from alloy to black gloss variant
Fixed placement of bodywork on all karts
Fixed assymetrical C-Section placement on CRG Road Rebel chassis
Fixed "Show Driver" option not working
Fixed inability to bind arrow keys
Tweaked default XBox controller, keyboard/mouse presets
Fixed bug causing the preference menu to be displayed twice rather than the pause menu
Fixed "Uploading in progress" menu button being selectable to avoid button pressed sound from triggering 
Fixed LOD distances for Stub Axle, Hub, Kingpin and Bodywork
Fixed incorrect X30 carburettor peg positions
Fixed handling of potential crash when the preferences fail to save to the cloud
Fixed missing cones on all circuits
Fixed ghost sound being heard when the volume preference was set to 0%
Fixed player leaderboard entry not appearing in the middle of the screen and having to scroll

New Features:
Added additional playback speed options in replay mode (10x, 20x)
Added ability to rotate the view in the component/gear menus using the mouse
Added shortcut icons to the footer of menus where additional functionality was available
Added shortcut icons to Photomode to simplify the menu
Added ability to take screenshot in replay mode
Added Dutch tilt control to Photomode
Added descriptions to all preferences
Added presets for Thrustmaster T150, T300, TX and the Logitech G25 (Fanatec support coming)
Added ability to skip cinematics and splash screens
Increased maximum FFB gain setting
Added default bindings for respawning for all presets

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

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  • 2 weeks later...
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Build 0.1.0.1455 is now live

Please restart Steam if the update has not already queued.

Fixes/Improvements:
Fixed menu and HUD widgets clipping on certain aspect ratios
Add additional logging for GameSparks connection issues 
Improved leaderboard performance caused by dynamic memory allocations
Fixed AI control at framerates below 30FPS
Fixed bug causing national leaderboard entries to not be displayed
Lap Validity is now performeed per sector to prevent invalid sectors from being used to calculate the optimal lap
Fixed ghost volume when set to 0%
Fixed stuttering caused by duplicate bindings being written to the log file each frame
Fixed driver suit skinning
Fixed incorrect ambient occlusion on driver suits
Added additional debug information when a cloud document fails to save 
Added potential fix for Windows 7 crash when accessing the leaderboard
Fixed menu button selection not working 
Changed 'FFB Gain' to 'FFB Strength' to make it easier to understand
Reduced the default gain for all wheel FFB presets
Changed 'Leaderboard' name to 'Ranked Time Trial' to avoid confusion
Fixed crash when travelling back to the main menu
Fixed crash when uploading cloud documents and the POST request fails
Removed redundant track surface decals
Fixed skinning issue on edge loops connecting the balaclava and helmet
Cached requests to backend for player names

New Features:
Replay timeline can now be dragged with the mouse
Added graphics option to select the output display device
Added slider widget to allow mouse control of cyclical preferences
Added acceleration to slider preferences when using a gamepad or keyboard to navigate
Added option to change camera group by holding down 'cycle camera'
Added additional onboard cameras
Added motion blur to photomode
Added option to skip Leaderboard XP/Ranking/Podium menus
Added generic wheel preset

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

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Build 0.1.0.1457 is now live

Please restart Steam if the update has not already queued.

Fixes/Improvements:
Fixed crash when performing delta compression of game preferences
Fixed FFB latency caused by ambiguous QPC timestamps between game and FFB thread
Fixed stuttering when transitioning between rolling start and racing tracks

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.

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We are coming back to you with the freshly released patch. In the last couple of days, we focussed on improving the Force Feedback mechanisms for the users of wheels. That wasn't the only thing we worked on though. Here you can find the full list of changes, introduced in the build 0.1.0.1468:

Fixes/Tweaks:
  • Reduced FFB latency,
  • Changed FFB filter algorithm,
  • Improved crowd rendering performance,
  • Fixed: Vertical navigation acceleration no longer persists after button release,
  • Fixed: Respawning no longer cycles the onboard camera,
  • Tuned Geelong Kart Club to appear dry,
  • Motion blur in photo mode now smoothly blends in after coming to a stop,
  • Optimisation improvements.
New features:
  • Added slider to control crowd numbers,
  • Added frame rate cap.

As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which lets us see where to focus our development efforts.

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With the start of the new week, we bring another set of improvements to KartKraft! Build 0.1.0.1480 introduces a new mode, which we hope will help you beat your records. The full list of changes is right below, so without further ado, we invite you to check it:

Fixes/Tweaks:

Reduced HUD processing time by 75%,

Improved driver animations,

Fixed bug causing the national leaderboard to appear empty intermittently,

Exhaust smoke particles are now only visible when the FX quality is set to ultra,

Removed foliage from all circuits that isn't visible when on the circuit,

Fixed collision on IPK brake rotors causing the kart to shake uncontrollably.

 

New feature:

Added minimal time trial mode which disables the ghost and only uploads your new time at the end of the session, if better than your previous time.

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  • 2 weeks later...

KartKraft, simulatore di guida dedicato al mondo del karting, prosegue nel suo sviluppo ormai settimanale. La nuova build disponibile da oggi, oltre a vari bugfix e migliorie, ci permette di assaggiare la IA, con una gara fino a 8 diversi piloti e kart in pista, sfidando virtualmente nomi noti del panorama karting, come Anthony Abbasse e Bas Lammers. Qui sotto anche un breve trailer di presentazione. Per discussioni e commenti fate riferimento a questo topic del forum dedicato.

Hello Karting Enthusiasts, The new build goes live and it brings the highly anticipated features. Up to 8 AI drivers can be added to the race, with some famous names on the list! Without further ado, we invite you to check out all the changes:

New Features:

  • Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
  • Added trackside cameras in replay
  • Added floating player name tags for other drivers
  • Added distance travelled and total laps statistics

Fixes/Improvements:

  • Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
  • Improved driver animation
  • Fixed excessive chassis rattle in replay mode
  • Fixed driver animation not rendering correctly in replay mode
  • Fixed temporal aliasing in replay mode
  • Further HUD optimisations
  • Fixed driver bounds bug causing some drivers to pop into the scene during the podium

 

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