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VELOCIPEDE

Live for Speed: si lavora sulla grafica con effetti sorprendenti...

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VELOCIPEDE

Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi!

In the August progress report we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood track. This month you can see some screenshots of the Rockingham track, including real vs virtual comparisons, and a few pictures of shadows working with moving objects and the layout editor. Read the whole report on the Graphics Progress Report: Rockingham page.

We have been working on graphics most of the time since early 2017 and we can now show you some of the results. You will instantly notice the the new detailed shadows and shine on the road surfaces. Looking around, you will start to see that many more surfaces have some sort of shine level.

 

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VELOCIPEDE

In the August and September progress reports we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood and Rockingham tracks. All our tracks must be updated to use the new lighting system and some older tracks need more changes to bring them up to date. Aston is one of them and is the subject of this month's report. Eric has made various adjustments to the track and tightened some of the bends while keeping the original flow. We hope you enjoy the pictures!

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VELOCIPEDE

Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi! L'ultima novità che ci mostrano gli sviluppatori è rappresentata dal nuovo sistema di luci ed ombre, che è possibile apprezzare nell'update relativo al tracciato autocross appena aggiornato.

We have been working on graphics for some time now. A new lighting system allows more varied and realistic surface properties and we have a new shadow system. All tracks must be updated to take advantage of the new features.
This month we have taken some screenshots at the Autocross track, featuring the large car park, skid pad and drag strip. In the open configuration you can now drive between all areas using connecting roads and there is an extended car park beside the original Autocross area.
Read the whole report on the Graphics Progress Report: Autocross page.

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VELOCIPEDE

Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi! L'ultima novità che ci mostrano gli sviluppatori è rappresentata dal nuovo sistema di luci ed ombre, che è possibile apprezzare nell'update relativo al tracciato di Westhill appena aggiornato.

Hello Racers, for this month's progress report we will show you some images of the updated Westhill track. As Westhill is one one of our more modern track areas, it didn't need to be reworked as heavily as some of the others. Textures have been updated to take advantage of the new lighting system, new 3D kerbs have been added and there are various scenery updates around the track. Read the whole report on the Graphics Progress Report: Westhill page.

LFS Developers

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VELOCIPEDE

Prosegue il lavoro di miglioramento grafico di Live for Speed

Quote

Hello Racers,
As many of you know from the forum and Twitter, Eric has been working on Kyoto and Scawen has been working on a new lighting system. In this month's progress report we would like to show you some of the work in progress and talk a bit about the lighting. The Kyoto track is not yet finished. There is still more detail to be completed and holes to fill, but we thought you would like to see how it is coming along.

https://www.lfs.net/report-apr2019-ky

 

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VELOCIPEDE

La precedente relazione sui progressi compiuti in ambito grafico per Live for Speed riguardava gli aggiornamenti di Kyoto e il nuovo sistema di illuminazione. Da allora, Scawen ha lavorato di più sull'illuminazione, mentre Eric ha continuato a lavorare su Kyoto prima e poi su South City, che non è ancora pronto per essere mostrato. Inizialmente il piano del team era di aggiornare minimamente le aree della pista esistenti per farle funzionare bene con la nuova illuminazione e le ombre, ma poi si è deciso di applicare aggiornamenti approfonditi per portarli a uno standard più moderno. Come vedete dalle immagini e dal video di anteprima, ne è valsa decisamente la pena...

Our previous progress report was about the Kyoto updates and the new lighting system. Since then, Scawen has done more work on the lighting which may be interesting for some readers. Eric continued with Kyoto for some time. He has now moved onto South City, which isn't yet ready to show but we can show you some more pictures from Kyoto.
Originally the plan was to minimally update the existing track areas to make them work well with the new lighting and shadows. But some of the tracks were very old and Eric wanted to do extensive updates to bring them up to a more modern standard.
Read the whole report on the Graphics Progress Report: Lighting research page.

 

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Lucio Distilleri

ma come fanno a campare sti microsviluppatori? non è un insulto eh, ma un gioco di poco successo in piu in un settore di nicchia non capisco il senso di portarlo avanti e con quali risorse 🤨

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