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VELOCIPEDE

Live for Speed: si lavora sulla grafica con effetti sorprendenti...

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VELOCIPEDE

Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi!

In the August progress report we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood track. This month you can see some screenshots of the Rockingham track, including real vs virtual comparisons, and a few pictures of shadows working with moving objects and the layout editor. Read the whole report on the Graphics Progress Report: Rockingham page.

We have been working on graphics most of the time since early 2017 and we can now show you some of the results. You will instantly notice the the new detailed shadows and shine on the road surfaces. Looking around, you will start to see that many more surfaces have some sort of shine level.

 

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VELOCIPEDE

In the August and September progress reports we talked about the new shadows and lighting system and showed pictures of the updates on the Blackwood and Rockingham tracks. All our tracks must be updated to use the new lighting system and some older tracks need more changes to bring them up to date. Aston is one of them and is the subject of this month's report. Eric has made various adjustments to the track and tightened some of the bends while keeping the original flow. We hope you enjoy the pictures!

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VELOCIPEDE

Dopo il rilascio dell'ultima versione 0.6T del software, il team di Live for Speed continua lo sviluppo del simulatore, sia sul fronte dell'ottimizzazione del multiplayer che su quello del miglioramento grafico, con risultati quasi sbalorditivi! L'ultima novità che ci mostrano gli sviluppatori è rappresentata dal nuovo sistema di luci ed ombre, che è possibile apprezzare nell'update relativo al tracciato autocross appena aggiornato.

We have been working on graphics for some time now. A new lighting system allows more varied and realistic surface properties and we have a new shadow system. All tracks must be updated to take advantage of the new features.
This month we have taken some screenshots at the Autocross track, featuring the large car park, skid pad and drag strip. In the open configuration you can now drive between all areas using connecting roads and there is an extended car park beside the original Autocross area.
Read the whole report on the Graphics Progress Report: Autocross page.

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