VELOCIPEDE Posted July 7, 2018 Share Posted July 7, 2018 Original track created by Mitja Bonca (from RD) for Assetto Corsa. With his permission, I'm converting this track into rFactor 2. v1.0- real road- pre-sets for RR (high, medium, light)- DRS-zones (2 for full circuit, 1 for Piper)- AIW for full circuit and Piper circuit (for 36 cars)- 2 starting grids (standing, and rolling from pit-lane)- added startlights and pitlights- marshalls around track- cameras- some optimization for graphical settings (maybe not final):"medium" deleted 3d-grass"low" deleted 3d-grass and treesv1.1 update by @Heikki21- added proper spec and normal maps for curbs, also changed shader to new "real kerb" shader- changed road shader and textures, should be rain ready now, but basic (further improvment for future is a better mapping for the realroad racegrove texture, but that takes a bit of time in 3DSMAX)- fixed flickering/stripes in a lot of areas -> have been espeacially in the graveltraps but also in grass terrain- changed tree shader, also adjusted tree textures to a bit less saturation, created new spec and normal maps for the trees- adjusted some more textures in terms of saturation/colour- new loadingscreen for International layoutThanks a lot:- Mitja Bonca for the original track and permission to convert it to rF2- @Heikki21 for the fact that he continues to help me and improves tracks- S397 for rFactor 2Download v1.1 Link to comment
Alfred ita Posted March 2, 2019 Share Posted March 2, 2019 Aggiornamento: 2 marzo, 9:17 v1.2 (Thanks Heikki21 and Digga) - texture and shader adjustments - new AIW and cams (thanks to Digga!) - new loadingscreens - so mainly I really updated the colours for many textures and updated the shader settings grass textures especially, i wanted to give all a bit more natural look because I thought i the recent version the colours were a bit oversaturated - road texture is also new - new crowd, now proper rf2 billboard crowd Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1440574045 Link to comment
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