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Milestone annuncia MotoGP 18


VELOCIPEDE

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MotoGP™18 introduce la Sim Racing Telemetry per analizzare le tue prestazioni e confrontare i dati
Milano, 19 Luglio: Il videogame di MotoGP™ fa un passo in avanti in termini di realismo con l'introduzione dei dati di telemetria. Tutti i giocatori saranno in grado di acquisire, analizzare e rivedere i dati di telemetria delle loro corse e delle loro performance grazie alla Sim Racing Telemetry.
L’app della Sim Racing Telemetry, sviluppata da UNAmedia e disponibile per iOS, Android, PC e MAC, è lo strumento essenziale per la community eSports di sim racing. L'app registra tutti i dati di telemetria fisica e meccanica disponibili e li presenta su interfacce semplici e intuitive: i piloti possono analizzare i dati osservando numeri, grafici interattivi o proiettati su una pista ricostruita. Le sessioni registrate sono anche riassunte con grafici e tabelle.
Segui questo link per scaricare l’app:
https://www.simracingtelemetry.com
MotoGP™18 è disponibile in versione fisica e digitale su PlayStation®4, Xbox One, STEAM e Nintendo Switch™.
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  • VELOCIPEDE

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Hey guys, we keep working on the game to improve your #MotoGPexperience. We just released a new patch on consoles to fix own online services connection after a suspension and to improve stability. On PS4, it is now also fixed the AI difficulty reset. Enjoy your race!

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Cosucce da niente, il problema della guida irrealistica rimane e poi c'è l'enorme problema che non riescono ad inventarsi un modo per poter dosare freno e gas.

Il vero miglioramento di questa patch è che è stato tarato il livello di difficoltà della IA, perché il vero punto di forza di MOTGP18 è la carriera in singolo.

Online continua a rimanere ingiocabile principalmente perché per il lag estremo e per la stramberia che non è possibile impostare le sessioni a proprio piacimento.

Purtroppo non essendoci in giro alternative valide, se vi piacciono le moto è così prendere o lasciare.

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  • 2 weeks later...

The eSport season is now at the third challenge; the game has been out for more than a few weeks and we keep on working to make it the best MotoGP experience possible on videogame. This is why all your contribution and feedback are invaluable to us to keep track of all improvable areas. We're releasing right now a new update to tune up the AI and fix several bugs:

AI tuning
Several bug fixes
Improved stability
Improved performance during a replay

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As many of you have noticed, the last update was quite substantial. Even though we already spoke about it, we’d like to go a bit more into the details. Further improvements to the AI and online stability are only the tip of the iceberg: many new features you guys have been requesting are now in game, from full freedom when remapping controls, to improved bikes’ graphics and bikers’ animations. The update has been out for a few days now, and we’d love to hear your thoughts about it! Here are some of the hottest feature and improvements added:

Improvements to the AI:
- Improved AI race performances on all tracks
- Improved AI trajectories on all tracks
- The overtake skills of the riders have been improved 
- The “slipstream” skill of the opponents have been improved
- Faster opponents laps in qualifying sessions
- Opponents can now make mistakes during corners and crash
- The difficulty level has been reviewed on all GPs
- The skills of the riders of all categories have been reviewed to reflect the results of the 2018 Season
- Online improvements:
- Frame rate in online races is now improved
- Position Replica of the opponents has been improved and is now more accurate
- Added start sequence in spectator mode

Overall improvements: 
- Various graphic fixes for bikes
- It is now possible to save a game during a Grand Prix
- Control mapping is now completely free 
- Changing camera during the starting scene is now possible
- Improved drying process during wet races
- Improved fall animations
- Minor improvement on the slipstream effect
- Minor improvements in the Red Bull Rookies Cup season of the Career Mode
- Minor Improvements in the Development Tests of the Career Mode

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  • 2 weeks later...

2018 MotoGP™ eSport Championship: the season so far!
The next chapter will be written on Friday 7th September as gamers take on Misano World Circuit Marco Simoncelli, broadcast live from 18:30 (GMT +2)!

 

 

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  • 2 weeks later...

We keep racing at lightning speed. Another update for PS4, Xbox One and PC/Steam is ready and this time we focused on some of the aspects you have been reporting more loudly. First of all, more improvements to the graphics and aesthetics, especially during replays. Disconnection during session changes should now occur less frequently. Here are the full patchnotes and, as usual, keep sending us feedback through our Customer Support: http://milestone.it/supporto/?lang=en

• Graphics and effects improvements
• Fixed online disconnections while changing race session
• Sound improvements
• Ragdoll improvements
• AI improvements
• Improved stability
• Localization fixes
• Several minor fixes

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  • 1 month later...

New Patch: thanks to your reports we have released a new update to solve some problems encountered during the game. Thanks for your essential support! Here's what will be included in the new patch, available for PS4, Xbox One and PC/Steam.

-The Championship winning trophy is now unlocked as soon as the player has enough points to mathematically win.
-Resolved online disconnections between qualification and race.
-Improved general stability of the game.
-Fixed the bugs related to the race overprint.
-Fixed bugs related to falls during replays.
-Fixed the cam when you fall under the bridge in the Grand Prix of Japan.
-Removed logos 21 and 11 from custom bikes.
-Fixed the position of the nickname that covered the Suzuki logo on the suit.
-Fixed the autopilot on Valencia that is activated by falling near the pits.

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  • 3 weeks later...

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