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RaceRoom: Road America in arrivo con il prossimo update

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Dopo i circuiti europei ed asiatici, il team Sector3 ha annunciato di porre ora la propria attenzione verso i tracciati americani. La prima pista che avremo a disposizione già con il prossimo update di RaceRoom, sarà quella di Road America, che vedete nei primi screens di anteprima qui sotto.

After our last track releases being heavily focused on the European and Asian racing scene, it is now time to bring something to our fans of American motorsports.


And it's another one high up on the community wishlist!


Road America is a permanent road course located near Elkhart Lake in Wisconsin, USA.


The 6.515 km long track has hosted races since the 1950s and has maintained its original layout since then.


It features many elevation changes and long stretches of road where speeds above 300 km/h can be reached.


The track is a regular part of the calendar in many different racing series such as the NASCAR Xfinity Series, WeatherTech SportsCar Championship, SCCA Pirelli World Challenge, ASRA, AMA Superbike series, IndyCar Series, and SCCA Pro Racing's Trans-Am Series.


Road America will become available with the next game update!

Fonte Sector3 forum

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Il team Sector3 ha rilasciato il nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento apporta alcune migliorie e bugfix, come potete notare dall'elenco completo qui sotto e ci mette a disposizione anche il nuovo circuito americano di Road America, che può essere acquistato a questo link per Euro 4,98.

RaceRoom has just been updated! Road America is now available ➤http://bit.ly/RR_Road_America

Other highlights include:
- GTR 3 Class BOP tweaks
- WTCC 16/17 physics update
- further AI improvements
- various Multiplayer fixes

Here is the changelog of this update:

  • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
  • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
  • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
  • AI - Further improved spatial awareness
  • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
  • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
  • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
  • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
  • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
  • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
  • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
  • Further improved performance when changing values on the car setup screen.

Sound, Physics & AI:

  • Porsche 911 GT3 R - External sounds improvements
  • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
  • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
  • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
  • Audi TT cup - AI has been slowed down
  • Ford GT1 - Gearbox is now properly marked as sequential
  • Saleen S7R - Gearbox is now properly marked as sequential
  • Formula RaceRoom 2 - Now has a maximum steerlock
  • Zandvoort - AI strength adjusted


  • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
  • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel



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