VELOCIPEDE Posted November 25, 2017 Share Posted November 25, 2017 Il team Reiza ha appena rilasciato la nuova versione aggiornata 1.4.9 del suo ottimo Automobilista. Oltre alla consueta lunga lista di migliorie e bugfix (riportata qui di seguito), nella nuova release troviamo anche la nuovissima vettura Metalmoro AJR Prototype, un nuovo modello per il turbo, HUD migliorato ed un corposo update per il circuito di Spielberg. Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more! Below is the Changelog for v1.4.81 -> v1.4.9:NEW CONTENT Added Metalmoro AJR Prototype series GENERAL Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series) Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar Fixed a bug that would cause timing issues on first lap of rolling start Added skip race button to championships events where a DLC track is not owned Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins) Removed race percentage as a race length type option, added a Distance option Added protection so that FFB isn´t run when in the options screen Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session Removed race percentage time scale option Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled UI & HUD Revamped native HUD & TV overlay system Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!) DynHUD is now disabled by default (can be enabled back in AMS Config) Replaced UI font Fixed loading screen text sizing at different resolutions Updated championship mode UI Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes) Combined Online Chat & Timing Monitor screens Fixed last car disappearing on timing screen when a player is removed before starting a race AUDIO Added new interior and exterior curb samples (currently only in Formula V10) Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds) Fixed external shift sound sometimes producing artifacts when vehicle is far away Slightly refactored external audio filter (should sound nicer when approaching / leaving camera) Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file) Reverb level in surround mode can be adjusted per speaker from PLR file Ambient sounds have been refactored, they are now in mp3 format and can be unique per track Added new track announcer voice sound effects Crowds now have two levels, excited and normal (more to come later) Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle) Disabled pitSounds and Ambient sounds for Audio PostFX on low setting Announcer and crowd sounds are not played in test day / time trial All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them Fixed spotter spotting other vehicles when private qualifying is active (needs more testing) Fixed bumpstop sound being triggered too often over curbs causing some clicks Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them Reverb is muted when switching cameras Ambient sound volume/pan is randomized slightly when switching external cameras AI Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners Toned down AI "Sudden Move" scalar in all cars Reduced AI aggression in all formula cars CONTENT FIXES & UPDATES Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones) Added 2 new clear / slightly clouded sky sets Minor LOD adjustments to F-Vintage, F-Vee Increased P2P power in StockV8, Montana Spielberg: Complete track revamp to 2017 version & updated graphics Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages Velopark: Fixed object popping in back straight Adelaide: Fixed Supertruck Ramp Material sound F-Vee: Updated external sounds F-Dirt: Updated external sounds SuperTruck: Reduced AI aggression Ultima: Added LSD to road cars Super V8: Adjusted AI fuel estimating F-V12: minor tire adjustments F-Classic: minor tire adjustments F-Vintage: Minor AI tweak F-Ultimate: Minor AI tweak Mini: Fixed max number of opponents to 23 Metalmoro MR18: Adjusted fuel estimates F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs GENERAL NOTES: Logitech G29 / G920 users: Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 7, 2017 Author Share Posted December 7, 2017 Automobilista v1.4.92 hotfix Released Automobilista has now been updated to v1.4.92, addressing the main issues that have been raised since the last update: Fixed a CTD when loading a track that has unexpected AIW format whilst parsing for Track Map Improved fuel log calculations in general. Now only log valid complete laps fixing an issue where by garage to s/f line would count as a full lap and result in AI having fuel issues Added an extra 5% safety to AI fuel calculations and adjusted AI fuel strategy in none race modes Revised AI fuel estimates for all cars to much more accurate values HUD time should now show 00:00:00 after time expires on timed sessions Fixed an issue where championship vehicle would not select until you clicked on the driver name Forced load UI Fonts in 32 bit to stop image corruption Fixed a minor issue that Quali Duration would not enable after enabling Qualifying Cleaned out audio code, removed some redudant bits (may solve some potential CTDs in higher AudioFX settings) Updated User Guide with HUD manual Updated light flares on safety cars Save PLR File when going to track and leaving to main menu to address player controller settings not getting saved Fixed a CTD when race finishes online and you are a spectator Fixed a CTD going to garage menu online when you are a spectator Fixed G29 losing FFB when the game loses focus and under other arbitrary conditions Fixed turbo sound in replay bug Removed "Mono Speaker" from config app menu (not supported in Win7 and newer) Adjusted curb sounds of various vehicles Interlagos: Fixed F-Extreme compound restrictions Santa Cruz: Fixed FTruck CTD Londrina: Fixed road white lines in kart layouts F-Ultimate: Revised tire wear for all compounds TC Classics: Fixed wrong Uno Bala asymetrical front ride height; Fixed bug in Uno rear view mirror; Fixed error with 2 Uno cars from B class not appearing F-V12: Corrected missing VX ID in Magenta #12 car F-Classic: Improved edges in analogue cockpit gauges AJR: Fixed rear brake glow clipping rear wing end plate; Fixed slow standing start with Honda Turbo AI cars; fixed inconsistent engine / sound / cockpit settings in a couple of cars Camaro SS: Added Stock car 2017 Safety Car as a driveable option ARC Camaro: Fixed click interior idle sound Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 14, 2017 Author Share Posted December 14, 2017 Automobilista now updated to v1.4.93 - a new hotfix, hopefully rounds up v1.4.9 to minimal issues. Changelog: Fixed occasional CTD when crossing SF line on the first lap out of the pits online Fixed various Sound issues potentially causing CTDs and possibly server lag Fixed AMS Config resetting audio configuration Restored pre 1.4.9 replay compatibility, (1.4.9 -> 1.4.92 replays will not work though) Fixed major lag & potential CTD when someone joins a server when there are AI present Fixed an issue where the finish session button would not work in the last few minutes of a session when player has set a time. AI logic tweak to bring it more in line to overtaking behavior pre v1.4.9 Updated morning lighting values Oulton: Fixed terrain hole inside pit lane exit TC Classics: fixed window material name on Uno; fixed rear suspension modeling on Fusca IMPORTANT: Audio configuration has been reset to STEREO SPEAKERS to address a configuration issue - if you have another audio configuration please run AMS Config and review the setting accordingly. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now