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VELOCIPEDE

iRacing Build 29 Marzo con sterrato e Nascar 2017

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VELOCIPEDE

Sarà disponibile il 29 marzo, probabilmente in nottata, la nuova ed attesa build di iRacing, ricca di novità e contenuti inediti. Oltre alle varie migliorie e bug fix solite, la nuova release del simulatore americano ci metterà finalmente a disposizione le nuove vetture e tracciati da sterrato, molto in voga negli USA. Con varie scontistiche spiegate qui sotto, possiamo acquistare le Dirt Late Model, Dirt Winged Sprint Car ed i circuiti di Eldora Speedway, Volusia Speedway Park e Williams Grove Speedway.

Per gli appassionati di stock car invece, la nuova build offre il 2017 NASCAR Monster Energy rules package, ovvero un pacchetto di aggiornamento con tutte le nuove regole 2017 della stagione Nascar e la nuova Toyota Monster Energy Cup.

Sim racers around the world have been looking forward to getting down and dirty ever since iRacing announced plans to develop its dirt racing feature.  Now that dirt racing is a reality on iRacing, it’s important to understand that racing on digital dirt differs from racing on virtual pavement in significant ways.
Who better to explain some of those differences than Tyler Hudson?  A two time iRacing Daytona 500 winner and 2013 NASCAR PEAK Antifreeze Series champion, the Brandon, MS resident also has plenty of real world experience racing on dirt having run a full Late Model season at Jackson Motor Speedway as well as scores of Street Stock and Mini-Stock races, not to mention besting all comers in the dirt portion of the 2014 PEAK Stock Car Dream Challenge
Since joining the iRacing staff as Competition and Customer Service Associate, Hudson has been deeply involved in the testing and development of the iRacing dirt tracks and cars. 

As with pavement cars, iRacers can purchase dirt cars at any and all performance level, but Tyler advises dirt track newbies to start slowly, so to speak.
“If you're new to dirt you would definitely want to start by doing single car testing sessions with the Street Stock or Legends Cars,” he says. “Once you’re comfortable turning laps by yourself jump into a open practice session and start getting comfortable driving the car around other people.  When you reach the stage where you feel like you can control the car in traffic, go ahead and attempt your first race."
Click here or here to read the full story.

 

Great things come to those who wait.  At long last, dirt track racing arrives on iRacing on March 29, and a slew of fantastic cars and legendary tracks are now available for pre-sale.
Where to begin?  How about with a couple of three-fers?  With either the Dirt Late Model or the Dirt Winged Sprint Car packages you get three cars for one low price.  In the case of the Late Models, you get the Limited, Pro and Super Late Model for $11.95.  Or if you prefer racing without fenders, $11.95 buys you the 305, 360 and 410 winged Sprint Cars.
Of course you’ll need some place to play in the dirt.  Where better than three of America’s most legendary half miles: Eldora, Volusia and Williams Grove Speedways, available for pre-sale at $11.95 apiece.
Take advantage of this unique opportunity to be among the first to own these sensational new cars and tracks – and to experience this exciting new dimension in sim racing!

Click Here to add the Dirt Late Model package to your garage for $11.95.
Click Here to add the Dirt Winged Sprint Car package to your garage for $11.95.
Click on Eldora Speedway, Volusia Speedway Park and Williams Grove Speedway to your catalogue of race tracks for $11.95.

Better yet take advantage of our volume discount packages:
10% off for purchases of 3 or more pieces of content
15% off for purchases of 6 or more pieces of content
20% off if you own 40 or more pieces of paid content
30% off if the purchase puts you at 100% content ownership

Click Here for complete details on our volume discount packages.

Yes, dirt oval racing is coming to iRacing on March 29th but so are the 2017 NASCAR Monster Energy rules package updates to the iRacing cup cars!  Senior Vehicle Dynamics Engineer and former Team Penske Race Engineer, Steve Reis explains. The aero map on the iRacing cup cars has been completely reworked to represent the 2017 body style and NASCAR rules package.  We have also updated the suspension geometry and made adjustments to the garage setup ranges to represent typical 2017 NASCAR chassis/setup ranges and rules package.

o Minimum front springs increased to 500lb/in

o Maximum front swaybar preload decreased to -500lb-ft

o Swaybar rates decreased to more realistic values

o Maximum Trackbar rake set to 4”

o Maximum Rear Toe set to +1/8” LR and 0 RR. 

o Minimum LR spring increased to 100lb/in

o Superspeedway frame heights set to 6” | 8”

So what does that mean to the driver?  2013 NASCAR Peak Antifreeze champion Tyler Hudson explains.

From a driver’s standpoint the most noticeable difference will be that entry and exit do not have that “light” feeling anymore.   In the current physics model when you lift for the corner the front feels like it disconnects from the track and you use minimal steering inputs to set the car into the corner.  With the 2017 update the tires feel more connected to the track and that feel carries from entry, center, and exit much better than it currently does.  The chassis feels stiffer, more planted and “in” the race track, making everything feel much more natural and in control.

Currently, during most races drivers will short pit after 30 laps or so on a mile and a half track simply because the car is too loose and the tire fall-off is so dramatic.  With this new update, on a mile and a half tracks the balance stays consistent throughout a whole fuel run and the tire fall-off tops-out around 2.6-3.0 seconds with a reasonably well-balanced race car.

So in summary, the update will make the cars a lot more realistic in terms of suspension geometry and aero.  Also, the new garage limits will force people into a more realistic box in terms of the setups they can create.  The end result is a more controllable driving physics model  . . . and this was accomplished even without adding what we have learned from dirt development to the tire model!

Finally it is our hope to get the new Toyota Monster Energy Cup car 3D model into next week’s build.  But we are cutting it close.  If it does not arrive on the 29th expect it shortly after.  Along with the 2017 contingency updates the release next week will have the updated rear spoiler and shark fins on the Ford and Chevy Cup cars as well.

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VELOCIPEDE
CHANGELOG:
Website
- Fixed the “Featured Answers” section of the Support page.
SIM
- Fixed a bug where newly created lap files for this season would not show up in the comparison lap file selection dialog.
- The "reduceFrameRateWhenFocusLost" and "muteWhenFocusLost" settings in the "app.ini" file have been renamed by placing an "_" before "WhenFocusLost" in their names, and both settings are now defaulted to 0. This means that when another program, or Windows itself, pops-up a notification while the Simulation is running, the Simulation will no longer reduce its drawing to a very low frame rate, or mute its sounds.
Dirt
- Dirt is finally here!
- Dirt race tracks are incredibly dynamic puzzles, changing their surfaces every lap as cars skid, scrape, and push dirt around. All these particles and the fluid nature of the track surface demanded a new particle code system, an artistic overhaul, and realistic audio to cover the vast range of variations these tracks present. We've implemented methods to cover the full range of wet to dry dirt, and the full spectrum of densities racing dirt presents including hardpan, loose, compact, and prepared racing surfaces. Finally, we've also designed the track surface itself to function like dirt racers can expect, whether it is pushing the cushion, gaining grip in certain areas, or forming a blue groove. Up and down the circuit, the vastly complex and seamlessly layered combination of track conditions creates an exhilarating experience.
- The particles, tires, and surface sounds are dynamically updated using hundreds of debris sounds and scores of tire rolling and skid sounds. These are dynamically adjusted to cover the full range of track conditions to reflect the wetness or dryness of the dirt, and to let you know when you’re driving on any combination of hardpan, compact, or loose dirt. We even hurled dirt at helmet visors to get the recordings we required!
- For the initial dirt release, it is best not to run non-dirt cars at the dirt tracks. This is for a couple of reasons. One, most of the non-dirt cars have slick tires, which do not work well at all on the dirt surface. Two, some of the cars are not yet updated to check for the new dirt track types and will fail to load at the dirt tracks. We'll work to rectify the failure of cars to load, but it is not likely that you will be wanting to drive cars with slicks at a dirt track anytime soon. Dirt tires are significantly softer and have much more tread pattern than even a normal passenger car tire. So even cars with treaded tires (e.g. the Skip Barber car) do not work well on dirt. Finally, most of the dirt cars allow much lower tire pressures than the pavement cars, which additionally helps them to work. - - So if you would like to try dirt track oval racing, please try it in a dirt track car! The new Dirt Legends car and the Dirt Street Stock are available to all, as is USA Speedway, newly covered with dirt.
- A brand new Pace Truck has been built and hired to manage all races at dirt ovals to create a more authentic safety vehicle experience at these tracks.
- Due to the intense nature of the graphics needed for Dirt Racing, it is recommended that you keep “Render Dynamic Track Changes” enabled, and have your “Shader Quality” set to Medium or above, otherwise you will get a notification warning you about your experience.
Spotters
- Fixed an issue that would have left your computerized spotter disabled if a teammate left the server while they had indicated that they were acting as your live spotter.
GT3
- GT3 cars are now less sensitive to drafting - you will need to be closer to other cars to feel the effect.
Time Trials
- Time Trial sessions will now use the same Time Of Day as is used in the other session types in a given series that uses Dynamic Weather, even though the rest of the Time Trial weather settings will be set to the iRacing default weather.
CARS:
Aston Martin DBR9 GT1
- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
- Updated the LeMans aero package: Rearward shift in center of pressure that produces better balance in mid-to-high speed corners.
Audi R8 LMS GT3
- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.
BMW Z4 GT3
- GT3 BoP Adjustment: Increased engine torque by 1%.
- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.
Chevrolet Corvette C6.R GT1
- Updated tires to have a faster response to steering inputs and lower slip angles for peak grip. This should achieve a combination of good responsiveness and the ability to identify peak grip without taking away too much over-the-limit forgiveness.
- Updated the LeMans aero package: Rearward shift in center of pressure that produces better balance in mid-to-high speed corners.
Dirt Late Model
- NEW CAR! - - As with their pavement racing counterparts (with which they share little beyond their generic name), Late Models are among the most sophisticated and popular classes of race cars on the dirt tracks of North America and Australia. “Classes” is the key term, as there is a category of dirt Late Models – Limited, Pro, and Super – for nearly every level of experience and budget. - - There are several classes of this vehicle available, all of which are included when purchasing this new vehicle. The classes are: - - - Limited Dirt Late Model (350 C.I.D. engine) - - - Pro Dirt Late Model (358 C.I.D. engine) - - - Super Dirt Late Model (438 C.I.D. engine)
Dirt Legends Ford '34 Coupe
- NEW CAR! Free addition for all Members! - - Our original Legends car, geared up for the dirt tracks! - - This dirt version of the Legends car is included as part of the free Legends ’34 Ford Coupe package.
Dirt Sprint Car
- NEW CAR! - - Nothing better epitomizes grassroots American racing than a Winged Sprint Car slinging dirt on one of the scores of 1/4, 3/8, 1/2, and mile dirt ovals dotting the countryside. The Sprint Car’s iconic roller skate shape hearkens to an era when the likes of Bill Vukovich, Jimmy Bryan, and Parnelli Jones scratched and clawed their ways from the short tracks of America to a front-row seat in the Indianapolis 500. More recently, Jeff Gordon, Tony Stewart, Kasey Kahne, and Kyle Larson have used Sprint Cars as a stepping stone to NASCAR even as the likes of Steve Kinser, Sammy Swindell, Donnie Schatz, Joey Saldana, Bryan Clauson, and Levi Jones have fashioned good (if hard-earned) livings racing World of Outlaws and United States Auto Club Sprint Cars three, four, and five nights a week while their counterparts compete in Canada and South Africa, Australia and New Zealand. - - There are several classes of this vehicle available, all of which are included when purchasing this new vehicle. The classes are: - - - Dirt Sprint Car - 305 C.I.D. engine - - - Dirt Sprint Car - 360 C.I.D. engine - - - Dirt Sprint Car - 410 C.I.D. engine
Dirt Street Stock
- NEW CAR! Free addition for all Members! - - Our original Street Stock, geared up for the dirt tracks! - - This dirt version of the Street Stock car is included as part of the free Street Stock package.
Ford Falcon FG V8
- The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.
Ford GT GT3
- GT3 BoP Adjustment: Fuel consumption has been adjusted.
Holden Commodore VF V8
- The drivetrain stiffnesses and damping values have been reverted to those used before the 2017 Season 2 Patch 1 release. This adjustment is aimed at reducing rear axle tramp.
HPD ARX-01c
- Bug fix for Tech in the Garage: Ride heights are now displayed at the rear left and rear right corners instead of along the longitudinal centerline of the car. This ensures that if the car fails Tech because the rear left or rear right ride heights are illegal, it will be highlighted in the Garage screen. - - All iRacing HPD setups now pass Tech.
McLaren MP4-12C GT3
- GT3 BoP Adjustment: Anti-roll bars are stiffer at both ends in an effort to make handling more benign.
- GT3 BoP Adjustment: This car now has less aerodynamic understeer, and the rear wing is more effective at tuning both downforce and aerodynamic balance.
- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.
Mercedes-AMG GT3
- GT3 BoP Adjustment: Re-tuned straightline speed to match performance from before the tire construction and compound changes.
- GT3 BoP Adjustment: Fuel consumption has been adjusted.
NASCAR Camping World Chevrolet Silverado
- NEW DIRT MODEL! Free addition for all Members who already own this vehicle! - - Our original Silverado truck, geared up for the dirt tracks! - - The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Silverado is included in the Silverado truck package.
NASCAR Camping World Toyota Tundra
- NEW DIRT MODEL! Free addition for all Members who already own this vehicle! - - Our original Tundra truck, geared up for the dirt tracks! - - The dirt model of this vehicle will now be automatically used whenever paired with a dirt track. The dirt version of the Tundra is included in the Tundra truck package.
NASCAR Monster Energy Cup Chevrolet SS
- Updated aero, suspension, and garage setup ranges for the 2017 season.
- Track-specific vehicle setups have been updated.
NASCAR Monster Energy Cup Ford Fusion
- Updated aero, suspension, and garage setup ranges for the 2017 season.
- Track-specific vehicle setups have been updated.
NASCAR Monster Energy Cup Toyota Camry
- This vehicle has been updated with a brand new 3D model.
- Updated aero, suspension, and garage setup ranges for the 2017 season.
- Track-specific vehicle setups have been updated.
TRACKS:
Eldora Speedway
- NEW TRACK! - - Both by geography and history, Eldora Speedway stands at the epicenter of dirt track racing. Situated in what was once an Ohio cornfield near the Indiana state line, the half-mile clay oval lies in the very heart of the Midwest's roaring racing scene. And as host to some of the biggest events on the short track racing calendar annually - events that have attracted the top names in American racing for more than half a century - Eldora can rightly bill itself as 'The World's Greatest Dirt Track.'
USA International Speedway
- A NEW DIRT CONFIGURATION HAS BEEN ADDED! Free addition for all Members! - - While the real USA International was a super quick, three-quarter mile paved oval, thanks to iRacing’s talented artists and software engineers, iRacers (and only iRacers) can now race on a virtual dirt version of the Lakeland, FL track. With its long straights and tight but steeply banked turns, USA International requires both a strong engine and a finely-tuned chassis, and poses a stern test of Sim racers’ ability to wheel their dirt cars around a lightning quick oval.
Volusia Speedway Park
- NEW TRACK! - - Known as 'The Fastest Half Mile in the World,' Volusia Speedway Park is a favorite stop on both the World of Outlaws and Super DIRTcar Series calendars, as well as home to the Annual Powell Memorial for Late Models and The Iron Man 100 for V8 Thunderstocks.
Williams Grove Speedway
- NEW TRACK! - - Hearkening back to an era when America's dirt tracks were as much a part of county fairs and amusement parks as peanuts and cotton candy, Williams Grove Speedway is located in south central Pennsylvania adjacent to the amusement park established by the Williams family in the 1850s. It was not until the late 1930s, however, that Emmett Shelley convinced the owners of Williams Grove Park to build a speedway across the street, a half mile dirt track that has since become inextricably woven into the DNA of American racing

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