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Automobilista v1.3.51 & Adelaide DLC disponibili


VELOCIPEDE

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Il team Reiza Studios ha appena rilasciato il nuovo aggiornamento v1.30 per il suo ottimo Automobilista. Oltre all'update software, il team brasiliano ha reso disponibile anche l'atteso DLC che ci mette a disposizione il glorioso circuito australiano di Adelaide, sia in configurazione storica del 1988 che moderna del 2016. Un'altra novità è rappresentata dalla ARC Camaro Series, oltre al consueto bugfixing e migliorie in ordine sparso.

Automobilista v1.30 is released, along with a new DLC: Adelaide is also available for purchase here.

If you are interested in other current & upcoming Automobilista DLCs however it is strongly recommended you check the AMS "Season Pass" for all upcoming DLCs (for those that already have the base game) and the bundle of AMS Base + Season Pass (which includes the base game).

Pricings for Automobilista & Season Pass have been adjusted - Automobilista base has dropped to US$ 29.99 (or respective currency conversion) while the Season Pass price has risen to US$ 39.99 or your respective currency conversion. Individual DLC packages remain priced the same way, including Adelaide which now sells for the standard US$ 5.99.
For a limited amount of time you may still get the Membership upgrade which includes the Season Pass with the old pricing of US$ 29.99 from our forum store, and that will also grant you Reiza 51 access.

Below is the Changelog for v1.3.0:
Content
Cars

  • Added ARC Camaro Series

Tracks

  • Added Adelaide street circuit (historic 1988, modern & Supertruck layouts) (AVAILABLE ONLY FOR ADELAIDE OR SEASON PASS OWNERS)

Features & Fixes

  • Added option to customize number of AI opponents per class in race weekend
  • Implemented audio reverb (static for now) & added option to customize reverb level from audio menu
  • Added new sound effect filters & altered doppler effect
  • Expanded audio options & reprofiled volume sliders
  • Added diesel exhaust smoke emission to Formula Trucks
  • Added F-Truck mid-race full course yellow option to RULES menu (may be used for other series as well) *
  • Race menu tweaks & other minor UI adjustments
  • DynHUD: Fixed Delta widget functionality occasionally not resetting when switching to another track in TT mode
  • Added function for track state deterioration while track is not used from one day to another and from one session to another (may vary from track to track)
  • Fixed bug with DRS counter causing DRS to be available before lap 3; Fixed DRS being available during and after safety car period; DRS can now also be deactivated by pressing DRS button
  • Added (AI) label to AI cars in multiplayer
  • Cars now default to ideal tire pressure & temperature, warmed up brakes at the start of Time Trial mode
  • updated engine wear / reliability values in various cars
  • Adjusted yellow flag / parc ferme / start procedure rules for several series
  • Raised AI speed behind safety car
  • Fixed bug with track state not resetting correctly when race or weekend is restarted
  • Added new engine wear / blow-up functions **
  • Adjusted marbles spacing offline to reduce FFB rattling
  • Added dynamic road shader for road surface dust (currently implemented at Adelaide, Oulton, Caldwell, Brands, Jacarepagua Historic and Montreal Historic, VIR, Kansai, Imola)
  • Interlagos: Eased off cut detection at T11 exit and inside S/F straight
  • Added low downforce aero packages to F-Classic, F-V12, F-V10, F-Reiza & F-Extreme
  • Slightly increased downshift protection in cars with semi-automatic boxes
  • Adjusted AI brake power / grip usage for all cars
  • Removed incorrectly enabled launch control from engines in several series
  • Fixed overdone dynamic tire wear texture
  • Supertruck: Raised camber and suspension damping for default setup; Adjusted tire textures
  • Boxer Cup: Completely revised physics with addition of helper springs
  • SuperV8: fixed uv mapping issue on carbody
  • F-Trainer: Minor tire model adjustments
  • F-Vintage: Minor tire model adjustments; Adjusted tire LOD settings
  • F-Retro: Minor tire model adjustments; Fixed black polys on one of the LODs of the Copersucar model
  • F-Classic: Minor tire model adjustments; Fixed textures error on low player and opponent settings
  • F-V12: Minor tire model adjustments; Softened front suspension range & default settings
  • F-V10: Minor tire model adjustments; Fixed black polys on one of the LODs; Fine tuned external sound samples overlap
  • Superkart: Minor tire model adjustments; Reduced aero yaw sensitivity
  • SuperV8: Minor tire model adjustments; reduced default roll bar setting a click on both ends
  • Karts: Further AI performance tuning

* The mid-race full course yellow is a rule from F-Truck - it triggers a 2-lap safety car period after the leader completes half race distance (provided the total distance is equal or more than 10 laps / 15 minutes).

** The new engine reliability functions will demand extra care during gear shifts, specially for older engines. Upshifting without lifting in cars without powershift and bouncing off the rev limiter will accelerate engine wear and may eventually lead to failures if practiced over a longer race distance; a very aggressive downshift may lead to an instant blow-up.

fonte Reiza forum

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  • 2 weeks later...

1.3.1 Changelog:

  • VX: Added function to feed main leaderboard & split TToW leaderboards, along with an in-game tab in TT mode to see both timing screens
  • Fixed max number of opponents on various series to the correct total
  • Switched back incorrect "Ethanol" references in UI to "Fuel"
  • Further global improvements to AI brake usage & re-callibrated AI performance for SuperV8, F-V10, F-Reiza, Boxer Cup, ARC Camaro, Mini, Ultima Race
  • Updated engine wear parameters in several cars, addressing some reported issues
  • Slightly adjusted default brake bias in several cars (won´t affect saved
  • Adelaide: Added remaining trackside buildings; Generally improved AI paths in all versions; Corrected speed limits; Corrected AI entering Pitlane; Improved cut detection on 1st chicane
  • Oulton: Updated terrain textures, using new method
  • Brands: Updated terrain textures, using new method
  • Caruaru: Fixed invisble wall on infield
  • F-Vintage: Adjusted wheel LODs for better performance
  • Mini: Fixed sound issue with reverb from previous version
  • Boxer Cup: Adjusted default tire pressures
  • ARC Camaro: Fixed body lighting issue at night; improved cockpit textures; improved sounds
  • Caterham: Updated 620R suspension rates
  • Opalas: Corrected small sound errors in 86 version; Corrected fuel consumption & estimate; Small tire revision in 86 version
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  • 3 weeks later...

Automobilista v1.3.5 is now out!
Here is the main changelog:

  • Added feature to automatically export setups from player´s fastest lap in Time Trial Mode - other users can then fetch this setup by clicking the time on the timing stands and clicking the button to download it
  • Refactored SweetFX profiles & split them into categories, including new default
  • Fixed Config tool bug that would allow native anti-aliasing setting to remain on even when SweetFX is enabled (user should set AA via graphics card control panel when a SFX preset enabled)
  • Added function to automatically disable mid-race full course yellow in tracks that don´t have a Safety Car (such as historical tracks)
  • Fixed bug that would limit opponents to a single car in championship mode irrespective of the actual setting if "randomize" function was on
  • Added UI tooltip to all screens (WIP, not all options have tips and it´s not localized)
  • Added UI option to switch off big screen movies (may help some users´ stuttering issues)
  • Vehicle configuration & install buttons are now hidden when car does not feature configuration options
  • Slightly relaxed track violation detection (except for Time Trial mode)
  • Added volume multiplier to swingman cameras in all cars
  • Adjusted fuel consumption / estimates in various cars
  • Fixed dark mirrors in shadows in some Caterham models, Metalmoro, F309, Ultima GTR Race
  • Adjusted AI corner reduction base for all cars
  • Changed TimedRaceNonLeaderLaps value from 1 to 2 for all series (should address some inconsistencies as to when checkered flag is displayed at the end of timed races)
  • Reduced AI minimum passes per tick (fixing issue that could cause AI to bounce when running over sawtooth curbs)
  • Adjusted Min / Mid / Max AI performance range for several tracks
  • Adjusted default engine rev limit in F-V10, F-Reiza, added F-V12 adjustable rev limit range for a safer default setup on these cars to help prevent engine failures
  • Corrected error from previous build adjusting downshift protection for modern formula cars (increasing rather than decreasing to avoid overreving)
  • Sta Cruz: Improved AI line through chicane
  • F-Truck: Improved diesel smoke logic
  • ARC Camaro: Rim LODs distance correction; Fixed tires UV mapping; Tire now is skinnable; Adjusted engine heating equations
  • SuperV8: Further adjusted AI performance
  • Marcas: Slightly adjusted tire load stiffness & center of gravity height; Adjusted AI weight distribution for better stability & callibrated AI performance; Reduced default rear anti-roll bar stiffness
  • Montana: Minor tire model adjustments; Adjusted chassis yaw inertia (should improve handling over curbs)
  • Mini: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Lancer: Minor tire model adjustments; Adjusted AI weight distribution for better stability
  • Ultima: Adjusted weight distribution in all models; Adjusted race tire grip on race tires and load sensitivity on road models; Adjusted engine heating equations
  • Supertruck: Slightly increased tire grip
  • Metalmoro MR18: Reduced default tire pressures; calibrated AI
  • F-Vintage: Adjusted default diff setup; Slightly reduced tires LOD A for better performance; calibrated AI; Corrected right rear wheel LOD error in HIGH detal setting
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Build v1.3.51 now up - this is a hotfix to address some issues reported in v1.3.5.
Changelog:

  • Fixed potential crash in Time Trial mode
  • Adjusted Setup files UI to display longer file names
  • Corrected cockpit camera clip planes in latest cars to usual standard to minimize texture flickering
  • Lance R: Corrected vehicle gearbox information
  • ARC Camaro: Fixed engine overheating
  • Superkart: Softened default roll bar settings (reducing chassis stiffness)

We´re looking into the issues reported in TT mode. Another hotfix might follow later this week depending on what we find.

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  • VELOCIPEDE changed the title to Automobilista v1.3.51 & Adelaide DLC disponibili
  • 2 weeks later...

Automobilista v1.3.7 update is now available - here is the changelog:

  • Added support to Fanatec LEDs & auto-rotation support for Fanatec CSL-E & a command mapping option to toggle LED to display Gear, Speed or Off
  • Fixed logic exporting Setups in Time Trial mode which could allow setup from a slower lap time replacing one from a previous faster lap
  • Adjusted qualifying lap limit (20 laps for most series, 12 for modern formula series)
  • DynHUD: set trackmap in Original / Telemetry overlays to fixed (can be be switched back to rotating via DynHUD Editor); added missing race widgets to Telemetry overlay
  • Adjusted AI performance in various kart tracks
  • Karts: Revised tire model, adjusted weight distribution in all karts; Adjusted default steering lock. Adjusted AI performance
  • Boxer: Fixed brakelight graphical glitch
  • F-V12: Fixed LCD display rev range
  • F-Trainer: Minor tire model adjustments; fixed differential settings mistakenly left adjustable
  • Mini: Corrected engine description
  • Caterham: Corrected 360R gearbox as H Shifter

Please make sure your Fanatec firmware is up to date for this release.

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