VELOCIPEDE Posted December 19, 2016 Share Posted December 19, 2016 Following the Formula RR Jr, Tatuus F4 and the Formula RR 2 we present to you a new addition to our Formula car line up. Formula RaceRoom 3 Car Data: 2 liter inline 4, naturally aspirated 240hp @ 6300 rpm 300Nm @ 5000 rpm Redline at 7300 rpm 6 speed paddle shift 565 kg including driver Maximum theoretical downforce is 780 kg @ 250 km/h The FR3 is an open-wheel racing machine with highly efficient aerodynamics and incredibly performant brakes resulting in very quick laptimes.It sits in the middle of the Formula RaceRoom ladder and gives you the best of both sides.You'll need the precision and racecraft of the slower formula cars, and you get the adrenaline and excitement of the faster formula cars.It is the logical step up from the Tatuus F4 and it will prepare you to take on the F2 class.All in all the FR3 is a pivotal car to master and a lot of fun to drive at the same time! This post has been promoted to an article Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted December 20, 2016 Author Share Posted December 20, 2016 Il team Sector3 ha appena rilasciato un nuovo update per il suo RaceRoom Racing Experience. L'aggiornamento corregge alcuni bugs ed apporta alcune migliorie, anche al comparto multiplayer. In contemporanea con l'upgrade del software, Sector3 ha rilasciato anche la nuova monoposto Formula RaceRoom 3, sotto il cui nome in codice è celata una divertente e performante vettura di Formula 3, protagonista del video qui sotto. The Formula RaceRoom 3 is now available ➤http://bit.ly/Formula_RR_3Enjoy the racing over the holidays and see you on track in 2017! 20/12/2016Game: Fixed an issue where the game would get stuck after skipping a session in a custom championship. Fixed an issue where the car setup file was being saved in wrong directory after loading championship. Fixed an issue with cars being too spread out in rolling start and almost going off the road. Fixed an issue where tyres were changing regardless of player choice during pitstop. Fixed so brake bias etc. can only be changed as long as the player's car hasn't finished the race. Reduced ffb slip effects for default xbox gamepad control sets. Multiplayer: Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format). Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session. Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller. Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase. Fixed an issue with dedis not reporting results to backend. Fixed issue with dedis not using correct race length for race 2 & 3. Sounds, Physics & AI: Reduced engine sensitivity to side contacts in mid and rear engine cars Sachsenring: Fixed AI hitting the tire wall at pit exit Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit Finalized Formula RaceRoom 3 physics and AI for release Portal & Backend: Added option to hide password protected servers to MP browser. Added quick search field to MP browser. Fixed an issue with competition end countdown being inaccurate for players in different timezones. Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus. This post has been promoted to an article Link to comment Share on other sites More sharing options...
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