Project CARS - PC STEAM Patch 11.2 - Project CARS (ex C.A.R.S.) - DrivingItalia.NET simulatori di guida Jump to content

Project CARS - PC STEAM Patch 11.2

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  • DrivingItalia.NET Crew

[PATCH] Project CARS - PC STEAM Patch 11.1 (20.4MB)
Virtual Reality
* The game will now shut down correctly when the user choose to Exit via Steam Dashboard or Oculus Home
* The game will now Pause when the user accesses Oculus Home or Steam Dashboard while in the game
* Fixed an issue in Option>Virtual Reality, where when the user changed the defaults for the 'reset on boot' and 'reset on race start', some of the other settings were being reset to default.
Controllers - Fanatec
* Added Fanatec CSL Elite wheel base profile to code and GUI
* Fixed an issue where during gameplay he centering spring would turn on
* Fixed issue where the menu spring would sometimes not be enabled when exiting a race or changing controllers
* Fixed an issue that lead to 100% CPU usage with Fanatec controllers connected
* Corrected an exploit where user-modified tyres could be used on original cars
* Fixed TrackIR support to still work when you run the non-vr version of the game

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  • 3 weeks later...
  • DrivingItalia.NET Crew

Project CARS - PC Patch 11.2

Hi all,

A new Project CARS patch is now live on Steam. With this patch we're adding a way to configure VR super sampling in the game's settings file.

What does this do? - It provides a way to scale up the resolution of the image rendered by the game, so that when it is displayed on the VR HMD, it appears clearer, with less shimmer and aliasing artifacts

How do I do this? - Look in this folder: \Users\<current user>\Documents\Project CARS\

Depending on the HMD you're using...
Oculus Rift, edit: oculussettings.xml
HTC Vive, edit: openvrsettings.xml

Look for a line called
HTML Code:
"<prop name="ResScale" data="1" />"

Change the number after 'data=' to whatever you want to set your super sampling to. Higher numbers will increase the resolution, while lowering the number will decrease the resolution. We recommend starting with a value around 1.5 and experimenting with it from there. How much you can push this will depend on your GPU.

Have fun

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