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Assetto Corsa v1.9 - Porsche Pack vol.1 - Season Pass


VELOCIPEDE

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  • Luca782005

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Scusate ma ultimamente mi sono accorto che durante i replay il volume esterno dell'auto è quasi assente in molti punti del tracciato e si sente bene solo in altri, a volte ho la sensazione che il volume sia totalmente assente ma secondo me anche quando la vettura arriva da lontano si dovrebbe sentire il rumore in lontananza invece niente, succede anche a voi o è un problema che succede solo a me? preciso che dall'onboard il suono si sente bene, ho provato diverse auto e diversi tracciati ma il problema sembra sempre lo stesso

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Ma il secondo DLC Porsche quando viene rilasciato?

Oggi, presumibilmente stasera.

 

 

Esatto, e il pack 3 il 20 dicembre, c'è scritto su steam.

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A me l'uscita la da il 25 , Novembre per il vol.2 e Dicembre per il vol.3

 

 

Come non detto.

Edited by greenfoxitalia_
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ecco cosa ci attende

 

1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
 
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cosa posso dirvi andare con la 917/30 con il turbo al 100% è allucinante! Ho giocato tante volte a forza, ma la sensazione che si ha con assetto corsa e quella macchina vale tutti i simcade messi assieme.

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