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Motorsport Manager by Playsport Games


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Dal prossimo 22 Febbraio sarà disponibile una nuova patch di aggiornamento per l'ottimo Motorsport Manager. L'update, oltre alle varie migliorie e bugfix, ci metterà a disposizione anche un nuovissimo DLC dedicato ai campionati Gran Turismo, ampliando quindi ulteriormente le possibilità per gli appassionati di simulazione manageriale. Motorsport Manager è il classico gestionale in cui si vestono i panni del direttore sportivo, seguendo la gestione della scuderia a tutto tondo, partendo dagli ingegneri per finire con il dare gli ordini ai piloti, compresi i classici dilemmi che si vivono al muretto. Utilizzate il forum per commenti e domande.

Oh my word, what’s this? A new patch, Create Your Own Team DLC and our fantastic new GT Series DLC, available to download next week on February 22nd! The GT Pack brings a fresh and exciting challenge, expanding our world of motorsport to the thrilling environment of closed-wheel racing! Managers can fight it out in two series, the proving ground of the GT Challenger Series and the prestigious International GT Championship, with both championships populated with new teams, drivers and staff.

And, perhaps our most requested feature, we also have a the all-new FREE Create Your Own Team DLC! it's time for you to take on the ultimate challenge of starting your own team from nothing. With your name above the door, your reputation is on the line. Can you prove yourself to be the best?

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  • DrivingItalia.NET Crew

Il team di sviluppo dell'interessante simulatore manageriale Motorsport Manager ci segnala un piccolo ritardo sui tempi previsti per il rilascio delle ultime novità: a partire da domani comunque il software dovrebbe aggiornarsi alla nuova versione 1.3, rendendo disponibile anche il pacchetto gratuito Create Your Own Team, per la creazione e personalizzazione della propria scuderia ed il DLC GT Series, che invece ci mette a disposizione gare e campionati con le vetture Gran Turismo.

Quick update: we’re putting the last finishing touches to our new DLC and have unfortunately run into a small delay. We want to make sure that the DLC hits the best possible standards and to do that, we need just a little more time. Apologies, we promise it’s worth the wait! We’re working as hard as we can to get this out for you quickly and we'll get them out to you as soon as we can.

Those three updates will be:
- GT Series DLC – http://store.steampowered.com/app/559430/
- Create Your Own Team FREE DLC – http://store.steampowered.com/app/568380/
- Patch 1.3 – automatically downloaded through Steam

We’ll let you know once they’re up. Thanks everyone.

GT Series DLC

The GT Pack brings a fresh and exciting challenge, expanding our world of motorsport to the thrilling environment of closed-wheel racing! Managers can fight it out in two series, the proving ground of the GT Challenger Series and the prestigious International GT Championship, with both championships populated with new teams, drivers and staff.

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Our beautiful GT cars utilise the brand new Energy Recovery System, which is a real game-changer. As the car moves around the track, it harvests energy, which managers can decide to use in two ways: Hybrid mode, which saves fuel, or Power mode, which gives your car an huge surge of energy, allowing for dramatic overtakes and defences of a position. The ERS can transform a manager’s approach to race strategy, adding a new layer of strategy. Rival teams will be boosting and enter hybrid mode as well, meaning that managers will need to keep on top of their opponents’ strategies in order to maximise their performance.

The vehicles themselves operate on a modified version of the simulation model, so that they better reflect real-life GT cars. There are notable differences in braking and cornering speeds, tyre wear, pit stop times and the weight impact of fuel. The pack racing is much tighter, meaning that the first few laps are often white-knuckle thrillrides, with high speed overtaking action a regular occurrence.

It’s not just the races which have changed. A ballast system (exclusive to the GT series) changes up practice sessions, impacting the way that managers think about their drivers, with driver weight impacting how flexible your setup can be. Meanwhile, Three Stage Qualifying makes its first appearance in Motorsport Manager, bringing a new challenge on Saturdays. Cars are eliminated after each qualifying round, meaning that getting through to the final stage is all-important. The top 10 cars have their tyre choices locked for the start of the race, forcing more care over tyre usage, as well as new qualifying and race-start strategies.

GT teams are financed differently, with different car part prices to deal with. Smaller sponsor payments mean that profit margins are lower then the single-seaters, meaning that the player will have to make even tougher decisions on how to improve their team. On the political front, if a manager owns the GT Pack, Three Stage Qualifying and the Energy Recovery System can be voted into the single seater category – or make use of Steam Workshop to start a new game with those rules active!

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  • DrivingItalia.NET Crew

GT Series disponibile su Steam a 7,99 Euro

Il pacchetto GT ti offre una nuova ed esaltante sfida, con l'introduzione delle competizioni a ruote coperte nel mondo del gioco! Sarà possibile affrontare due campionati: il Campionato Challenger GT, dove farsi le ossa, e il prestigioso Campionato internazionale GT. Entrambe le competizioni presentano nuove scuderie, con nuovi piloti e nuovi membri dello staff.

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Le nostre spettacolari vetture GT utilizzano il nuovo Sistema di recupero dell'energia, in grado di modificare radicalmente le prestazioni. Quando l'auto procede sul tracciato accumula energia, che è possibile quindi decidere di usare in due modi: la modalità ibrida, per risparmiare carburante, o la modalità turbo, per disporre di una grande potenza con cui eseguire sorpassi mozzafiato o difendersi dagli attacchi di un altro pilota.

Il sistema SRE cambia profondamente l'approccio alla strategia di gara, rendendolo ancora più profondo. Le scuderie rivali utilizzeranno entrambe le modalità e questo significa che sarà necessario tenerle sempre sotto controllo, per sfoderare una strategia migliore e ottimizzare le prestazioni.

I veicoli stessi utilizzano una versione modificata del modello di simulazione, in modo da riprodurre più fedelmente le caratteristiche delle vere auto GT. Le differenze principali riguardano la velocità di frenata e in curva, il consumo delle gomme, i tempi delle soste ai box e l'impatto del peso sui consumi di carburante. Le gare saranno molto più serrate e, nei primi giri, saranno spesso senza esclusione di colpi, con un susseguirsi di sorpassi ad alta velocità.

Per quanto riguarda l'aspetto gestionale, se si possiede il pacchetto GT, è possibile votare per l'uso delle qualifiche in tre fasi e del Sistema di recupero dell'energia con le vetture monoposto, oppure utilizzare lo Steam Workshop per iniziare una nuova partita con queste regole attive.

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  • DrivingItalia.NET Crew

Patch 1.31 is now available on our steam Public Beta branch.
Since the release of our GT Series and Create a Team DLC we've been hard at work squashing bugs. A long list of bug fixes and balance changes, including adjustments to blue flags, can be found here: http://ow.ly/U2Ij309M82M

L'immagine può contenere: auto e spazio all'aperto
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  • DrivingItalia.NET Crew

New "From The Pit Wall" video series! Featuring Karun Chandhok! In our "From The Pit Wall" series we get an education in motorsport, providing an insightful look into various aspects of the word of racing, all from the perspective of a top driver in Karun. Take a look at our first video on Tyre Strategy to find out more...

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  • DrivingItalia.NET Crew

Occasione da non perdere per tutti gli appassionati di simulazione di guida manageriale: a partire da oggi e per i prossimi 6 giorni è possibile scaricare e provare completamente gratis l'ottimo Motorsport Manager, inoltre fino al 27 marzo è possibile acquistare il gioco con lo sconto del 50%, a soli 17,49€. Abbiamo quindi tutto il tempo di provarlo a fondo e poi decidere se comprarlo scontato. Correte su Steam per il download.

Sempre oggi è stata rilasciata l'ultima patch ufficiale che porta Motorsport Manager alla nuova versione 1.31, con l'implementazione di alcune novità richieste dagli utenti ed una lunga lista di bug fix, che trovate qui sotto.

Everything is better when it's FREE! Motorsport Manager is completely free to download and play from Steam for a whole week! Plus if you want to continue beyond the week we've made it even easier for you with a 50% off sale!
http://store.steampowered.com/app/415200

Patch 1.31
Hey Guys,
Patch 1.31 is now live for everyone to enjoy!
Thank you for all the feedback we received on our public beta build. We're pleased that the update provides fixes for a whole host of issues and improves the game experience.
We've made a couple of additions to this build from the public beta, including creating Falko Engelhart, the winner of our livery competition, as a named driver within the game. His winning livery is also now available for you to use.

Here are the patch notes:
• Added a Blue Flag preference toggle
• Blue Flags now take into consideration how fast a vehicle is compared to the backmarker
• Fixed an issue with fuel time costs in long races in the GT series
• Fixed a bug where drivers would occasionally ignore pit orders and then crash
• Fixed an issue where the weather tooltip appeared too far away from the race weather forecast panel
• Fixed instances where the Race Results screen would show incorrect position gains/losses from the driver starting positions in ERS
• Fixed instances where driver weights would say 0kg
• Fixed a bug where music would continue to play during sessions if a new career had been started with the tutorial on
• Fixed a bug where the Commentary Feed would not display in the race if the player had skipped the previous session
• Fixed an issue where the 'Pre-Season Start' item would refer to the series you came from, instead of your current series if recently promoted
• Fixed an interview question where the player's driver that finished in first was treated as if they were not part of the team
• Various interview bug fixes
• The graphics quality settings in 3D mode affects the quality of the GT car image displayed in 2D mode
• Improved AI in-lap and out-lap behaviours to give other cars more space during practice and qualifying
• There is now less corner-cutting on certain layouts in Beijing
• Fixed an issue where any votes the player had chosen wouldn't appear in the calendar until the day the vote was due
• Fixed an issue where messages telling the player that their tyres were not appropriate were always incorrect
• Fixed an issue where the incorrect wheel models were being picked based on the tyre rules
• The "Living Up To Their Namesake" achievement has been made easier to obtain
• Adjusted the way lock ups are calculated
• Fixed an issue where the qualifying rule type could be changed for previously saved games.
• Fixed instances where movies wouldn't play in 2D mode during Car Design and Pre-Season
• Fixed a bug where traffic would not move in Yokohama
• Fixed an issue where driver morale was not being calculated properly during the 3 qualifying sessions
• Fixed an issue where save files could drastically increase in size, rendering the saves unusable
• Fixed an issue where the player could get new sponsor offers during a race
• Fixed a rare boot-up crash
• Fixed a bug where a second chassis would appear in the Car Screen after part development was reset by the GMA
• The number of real safety cars that can appear in a race has been capped per session length
• Modified the tyre information rollover so that 'estimated laps remaining' takes the current tyre wear into account
• Added a rollover to locked tyres at the start of the race to display the estimated laps remaining for that tyre
• When entering the pit screen in Q3 and observing a locked tyre, this tyre is no longer permanently locked for both drivers in the following race
• Fixed an issue where the player would not be able to progress past the 'accept money from chairman' phase in a new game
• Fixed a rare crash bug when loading into a race
• Fixed misaligned tutorial boxes
• Changed the way the race director assesses the weather forecast to unlock tyre selection
• Fixed an issue where the 'Liverypack AssetBundle' would prevent the game from starting
• Fixed an issue where the reserve driver was using the main drivers feedback stat during practice
• Fixed an issue where the "Reigning Champion" trait would not be re-applied to drivers who had previously won it
• Fixed an issue where pre-race media messages were not being triggered after loading and saving a game
• Fixed an issue where Predator's rival team was... Predator
• Fixed a bug where Practice bonuses would only be applied in Q1
• Fixed a graphical issue where the WMC trophy was being displayed in the podium screen if a player achieved 3rd place in a GT race
• The reserve driver's post-race improvement is now doubled if they were used during Practice
• Qualifying trim practice bonuses are now applied correctly to Q1, Q2, and Q3
• The 3rd place podium trophy has been changed to the correct one
• Reserve drivers improvement is now affected by them taking part in a practice session.
• Added community competition winner's livery and name to the game.
• Fixed a crash generated during a race weekend when 'random grids' and 'three stage qualifying' are both active

 

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