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R3E: nuova build, Nordschleife e WTCC 2015

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Il team Sector3 ha rilasciato la nuova build aggiornata del suo RaceRoom Racing Experience: la release attuale ci offre varie migliorie ed aggiornamenti, al force feedback, fisica rinnovata per GT3 e Prototipi, possibilità di correre in 99 in single player su determinate piste, nuovo data display e persino i nuovissimi WTCC 2015 Car Pack ed il circuito del Nurburgring Nordschleife in laser scan in 4 varianti!


We are back! The new update is now available.
A lot of work went into this one, including:

- FFB Updates
- GT3 + Prototypes Physics Update
- Bigger Grids
- New Data Display
- A lot of optimizations and fixes

Detailled changelog on our forum: http://bit.ly/Changelog_March2016

And to round it all up the Nordschleife & the WTCC 2015 Car Pack are now available as well.





What’s New (Summary)

  • Massive physics overhaul for GT3-Specs classes, Prototype classes, GTO class. (Please note that the leaderboards of these classes have been wiped due to the overhaul)
  • Compact HUD to replace the mini hud.
  • FFB additions. Minimum force, slip effect, ffb meter, ffb multiplier per car.
  • Load/Save Car setups. Players can now save and load their car setups.
  • Bigger Grids. Maximum opponents on certain tracks can now go up to 100.
  • Fuel management in car setup
  • Oh, and new content too.


  • Added support for Logitech G29. Please note that all Logitech users need to get the latest drivers from Logitech to have wheel ranges working properly.
  • Implemented Compact HUD which replaces the minimalistic HUD.
  • Added Bigger Grids, allowing tracks to have more than 24 opponents. The maximum number depends on the track and can go up to 100. (SP only for now)
  • Implemented FFB Meter which can be used to check the ffb output for clipping.
  • Implemented FFB Minimum Force which allows player to amplify small FFB forces. This is mostly for players that have the “dead center” problem when driving straight.
  • Implemented FFB Slip effect which simulates when the tires struggle for grip during wheelspin, understeering, sliding, heavy braking.
  • Implemented stationary friction in FFB to solve wheels that rotate by themselves while the car is stationary.
  • Implemented FFB Multiplier per car in the car setup, allowing player to adjust the overall FFB strength for a car individually.
  • Added a new Steering Animation Setting in Vehicle Settings. Player can now set the steering animation rotation to be a custom degree or to match what’s in car setup under steering settings.
  • Added Load/Save in Car setup. Also reorganized the settings a bit.
  • Removed old auto saving of setup when leaving car setup screen and related logic. Car setup will no longer auto save and the unsaved changes will disappear when leaving the game session.
  • Added fuel to car setup.
  • Implemented lap invalidation for wallriding.
  • Fixed some threading exceptions that could trigger a crash.
  • Fixed some camera related rendering thread issues that could trigger a crash.
  • Fixed random crash that could occur when pulling out of pits in single race practice session.
  • Fixed an issue where the game was only seeing the integrated graphics card on laptops with NVIDIA Optimus.
  • Changed fallback null texture format to better support older low end graphics cards that were getting crashes on startup.
  • Fixed an issue where start lights could get stuck on screen on certain occasions.
  • Fixed an issue where the game would spawn the player at an incorrect garage spot.
  • Improved Shadow split calculation
  • Added a potential fix for parts falling off car at race restart.
  • Fixed so that pitmenu, pit window and pit related overlays don’t show up post race.
  • Fixed a crash that could occur while using instant replay.
  • Fixed cars flickering in replay.
  • Changed so ambient sounds for tracking cameras are initialized after the loading is done to fix some wrong calls.
  • Optimized the logic performance.
  • Fixed issue with test drive losing audio when alt-tabbing and going back to the game.
  • Fixed an issue with returning to garage after pause.
  • Fixed cars popping in and out on occasion.
  • Fixed error messages in the new menus appearing as white text on white background.
  • Revised several controller profiles according to the new ffb additions.
  • Added Logitech G29, Fanatec CSR and Thrustmaster T300 F1 Wheel addon profiles.
  • Tweaked keyboard default profile for better steering at higher speed.
  • Fixed issue with ffb gain only being updated on device initialization which meant that changing it in options didn’t change anything).
  • Fixed so wheel range, rev lights and led display are reset when game is closed.
  • Added supplemental controller type so that devices such as shifters and pedals trigger the right dialogue when initialized.
  • Changed so control set evaluation is only done on controller that's not supplemental. This fixes the with wrong control set being selected by pedals etc and removes extra dialogs asking the player if he wants to create a profile for them.
  • Fixed a crash that could occur in driver logic.
  • Fixed a freeze that could occur after the initial track load.
  • Fixed gear damage that was occurring when downshifting on cars with downshift prevention.
  • Changed LiveTimings, Race Monitor and Session Info to be part of the Menu System instead of being static variables/singletons. This is an attempt to clear up some of the mess and to hopefully fix the issue with menu being broken sometimes after session switches.
  • Fixed so “Visible Cars” feature applies on any camera, including free cam.
  • Fixed so only timing and position overlays are disabled when the tv overlay setting is off.
  • Changed so low fuel, push to pass and drs overlays are not shown if the compact data display is active.
  • Fixed a crash that sometimes occurred when bringing up the pit menu.
  • Fixed issue with PitPresets not being shown if they're created mid race through the pause menu.
  • Added menu music and music volume setting in sound options.

  • Added bigger grids in company dedicated servers for testing. We will set up few servers with more than the usual grid size (up to 100) to test and would like you all to join to help us testing.
  • Various potential fixes for a crash that was occurring when switching from qualifying to race in Multiplayer.
  • Increased stack size for game to fix the stack overflow crash that could have occurred when joining MP.
  • Fixed small issue with garage screen not refreshing after session switch in MP (still showed old session type name if player was in the menus during switch).

Sounds, Cameras, Physics & AI:

  • AI now better respects track limits.
  • AI now visually use default steering settings for their car. Player’s car under AI control now also uses player’s steering settings.
  • AI cars now properly use the correct Final Ratio for their gearbox on the current track.
  • Updated chase cameras for all so player can feel the car better and be able to see enough of the road ahead
  • FallOffDistances (distance at which sounds can be heard) adjusted so replay volume on TV Cameras are balanced with gameplay volume. Engine sounds now have a longer audible distance
  • Ambient sound samples on old tracks are now starting at random moment in the samples.
  • RoadFeel Effects and Suspension Squeak sound option levels are now set to 40% by default.
  • Helicopter cameras now play a constant Helicopter sound sample (was using a fixed area before)
  • Wind sound sample (open cockpit cars) updated, volume decreased for a better balance in Stereo setups
  • New sound sample for rumblestrips
  • Fuel Estimates adjusted for all cars and tracks
  • FFB Multiplier adjustments for various cars
  • Audi 90 GTO : Massive physics update, cranked idle engine volume to 11
  • Chevrolet Greenwood (Gr.5) : Suspension sounds were missing.
  • Formula RR2: Fixed rearview camera in triple screen
  • GT3-specs cars: Massive physics update, new external sounds for the Z4 and P4/5, improved standing starts for AI’s
  • Prototype cars: Massive physics update, new sounds for all, action cameras added.
  • NSU TTS : Fixed a floatiness feeling, AI’s should now be better at standing starts
  • Hockenheim GP : TV camera files updated
  • Indianapolis: merged cut track rules
  • Macau : Tweaked AI lines around the hairpin, Fixed a couple TV cameras that were affected by guardrail / tree objects
  • Paul Ricard : TV Cameras updates
  • Salzburgring : AI tweaks
  • Spa-Francorchamps : TV camera files updated
  • Suzuka : AI tweaks
  • Zandvoort : TV cameras cleanup


  • Added new content
  • P4-5 : swapped liveries in GTR3
  • Mercedes SLS GT3 : Fixed weird polygon on hood when damaged
  • New sky textures ( global )
  • Minor livery fixes
  • Audi 90Q GTO : fixed a weird keyhole in taillight
  • Brands Hatch : Reduced bumpiness


  • Added Improved Newsfeed system which now works as a standalone application.
  • Added fallback functionality on timeouts on steam callbacks to ensure the transaction gets cancelled if Steam store times out as it did during holidays.
  • Fixed a purchase processing issue that could have triggered “nothing to buy” message, buying twice, and things not appearing as purchased problems.
  • Fixed a store content filtering issue in competition launcher and game menu.
  • Fixed so player can challenge other cars in a class where they own one of cars in the class if they filter by class in LB (All cars in LB list).


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A patch for RaceRoom is being deployed!
The highlights of this update are:

- Fixed the join lag in multiplayer
- Unlocked bigger grids for everyone in dedicated servers
- Chat messages in MP are now yellow and allow 156 characters
- Group 5 class physics update
- Ford Mustang GT3 moved to GTR3 class

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Note 1:
We understand that some of our players are experiencing crashes when loading into or during game session in Nordschleife. While we have made some optimizations it is still possible that you may experience crashes due to memory allocation failure. If this occurs, you can try the following to reduce the overall memory usage.

  • Disable replay recording. This is done by adding -disableReplay to Steam Launch Options.
  • Turn Opponent cockpit off in Video Settings.
  • Reduce Track and Car Texture Quality in Video Settings.
  • Reduce Shader and Car Reflection Quality in Video Settings.

Note 2:
Some users have reported that loading a car with a custom car setup after a physics update was deployed would sometimes result in a broken car behavior. We recommend to Reset your car setup to the new default values to prevent any such issue.

Update Highlights:

  • Fixed the join lag in multiplayer
  • Unlocked bigger grids for everyone in dedicated servers
  • Chat messages in MP are now yellow and allow 156 characters
  • Group 5 class physics update
  • Ford Mustang GT3 moved to GTR3 class


  • Fixed an issue with game finding wrong camera in pitlane.
  • Fixed so game gets properly paused in singleplayer race monitor if the user opens the steam overlay.
  • Fixed a crash that could occur during loading.
  • Reduced memory usage when loading into a track.
  • Fixed an issue in Garage menu where FFB remained active
  • Fixed an exploit that allowed players to use lower fuel quantities in Leaderboard Challenges and Competitions.
    • Due to this exploit we will soon remove entries that were created since the exploit was introduced.
  • Fixed an issue in pitstops where it would take extra 3-4 seconds after confirming 0L fuel or if the pit stop preset had no fuel needed. The game now it checks if fuel will be added, if not it cancels that action. If it was the only action, whole pitstop is cancelled.
  • Fixed cars full throttling at pitstops.
  • Fixed an issue where players were getting cut track penalties at pit entry.
  • Added missing fallback pages for DTM 2015 that was causing infinite black screen at launch for players when they failed to get the online loading screen.
  • Fixed issue with compact data display being positioned incorrectly on different aspect ratios.
  • Added default profiles and wheel ranges for Thrustmaster 150 and TMX wheels.
  • Added proper filtering to car setup load/save system.
  • Restyled the car setup a little.
  • Fixed an issue that was causing a crash at launch if the player had an older version of graphics.xml
  • Fixed header formatting for certain system backend requests that might reduce certain timeouts.


  • Fixed the severe freeze that occurred in MP when another player joins.
  • Added Bigger grids to player dedicated servers.
    • Please note the max opponent allowed depends on your track rotation. E.g. If you have a track that only has 24 slots in your rotation, that will be your max opponent allowed overall, despite having a track that goes up to 100. This is to ensure no one gets kicked out/disconnects when they choose to continue to next track. If you want 100 cars you have to make sure not to include a track with less grid slots available.
    • Please also note that the game becomes quite laggy after 40. While we will look into optimizing things, you should avoid setting a track with more than 35-40 opponents.

  • Fixed so the player is put on the Garage menu after pressing and holding ESC instead of having to press and hold ESC twice
  • Increased chat message max length to 156.
  • Changed message area/box text color to yellow so it’s more readable if background is white.

Sounds, Cameras, Physics & AI:

  • Group 5 class : Physics update, sounds adjusted. Due to the physics update the leaderboards of these cars are wiped.
  • WTCC 2015 class : BOP adjustment in preparation of TCOne, AI tweaks
  • Ford Mustang GT3 : Moved to GTR3 class, physics & sound update
  • GTO Classics Class : AI tweaks, improved fuel estimates
  • Audi 90Q : Fixed cases where the car would fail to park into the pit spot.
  • Audi R18 P1 : Removed the flame on backfires (Diesel…) and fixed a case where the suspension arms would break on front wheels when applying a high amount of steering
  • Mistral 530 and DMD P20 : Fixed suspension arms breaking under high steering
  • P4/5 Competizione : Added Downshift Prevention beep
  • Hockenheim : Camera sets added
  • Suzuka : Fixed incorrect spawn positions when using high amount of opponents
  • Nordschleife - 24H layout : AI tweaks
  • Shanghai : Fixed AI going too fast into the hairpin


  • Bentley Continental GT3 : Approvals tweaks
  • Group 5 class: Fixed holes in shadows
  • Chevrolet Dekon Monza : Fixed some cockpit gauges
  • Nissan Skyline 2000RS : Fixed tacho dial
  • Ford GT GT3 : Fixed some blurps of pixels on the side mirrors
  • Ford Mustang GT3 : Improved some old looking textures on the tail lights
  • BMW M3 E30 : Wheels were not perfectly round, causing weird FFB signals
  • Brands Hatch : Fixed a hole in the ground
  • Hockenheim : Fixed a hole in the ground on the inside of Sachskurve
  • Norisring : Fixed some normals on pitbuilding, tuned IGA banners for a better visual fit, tweaks to generics and props
  • Salzburgring : Reduced grip, Moved tyre stacks a bit further away from the apex
  • Zandvoort : Upped the maximum opponents to 32


  • Fixed an issue where players would get different total price depending on the order of packs in cart. Portal now always ensures player gets the highest discount regardless of order.

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Hotfix Patch


  • Fixed a typo in the DTM 2015 loading screen fallback folder.

Sounds, Cameras, Physics & AI:

  • Fixed an issue where the player car would park for its pitstop but no pitstop action would take place.
  • Bentley Continental GT3: Fixed chase camera
  • Brands Hatch: Maximum opponent increased to 34 vehicles (TCOne)
  • Hockenheim: New TV cameras
  • Nuerburgring Short layout: Maximum opponent increased to 40 vehicles (TCOne)
  • Oschersleben: Fixed a wrong fuel consumption that resulted in AI pitting around the last lap of a race
  • Salzburgring: Maximum opponent increased to 32 vehicles (TCOne)
  • Suzuka West layout: Maximum opponent increased to 34 vehicles (TCOne)


  • Brands Hatch: Fixed a hole in the ground
  • Hockenheim: Fixed various holes in alternative layouts
  • Salzburgring: Reduced grip, moved tyre stacks a bit further away from apex (TCOne)
  • Zolder: Fixed some bumps
  • Formula RaceRoom 2: Fixed shiny tyres when viewed from a distance
  • Formula RaceRoom Junior: Improved shadows

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questo e' proprio un colpo basso, sono riusciti a rendere un piattume noioso una classe che mi faceva venire la gioia di guidare...sto sistema di cambiare le carte in tavola a giochi fatti (leggi comprato) inizia a starmi sui ball

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