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VELOCIPEDE

Project CARS: pieno supporto ad Oculus Rift

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VELOCIPEDE

Il team Slightly Mad Studios ha annunciato che il suo Project CARS supporterà in pieno e fin dal giorno del lancio il nuovo visore Oculus Rift in versione consumer, che sarà spedito a Luglio prossimo a tutti coloro che hanno già effettuato il pre ordine. Queste le parole di Stephen Viljoen, Game Director e di Andy Tudor, Creative Director degli SMS.
 
“Ever since the announcement of the Oculus Rift and the team getting their hands on one of the early devkits we immediately knew the racing genre was going to be a perfect fit for virtual reality. With players already having an understanding of what it feels like to sit in the driving seat of a car, wheel peripherals already existing that provide a natural driving input, and the nature of racing being one of (hopefully!) forward motion, the ability to now wear a virtual helmet and experience the action through the driver’s eyes is the final piece of the puzzle allowing you to get as close as possible to the real thing.”

“Project CARS has always been regarded as one of the most beautiful racing games out there already but we’re always looking for new gameplay experiences too. Once you’ve peered closer at the fine detail we put into the cockpit of a supercar like the Pagani Huayra BC, hastily glanced left at a IndyCar trying to overtake, looked towards the apex whilst trying to nail a perfect lap, or even looked out of the back window whilst trying to reverse you’ll never be able to go back. Without a shadow of a doubt, virtual reality makes you a better racer and we fully expect many of our fans and Esports pros that already own sim racing setups will eagerly be adopting the Rift as the way to take their game to the next level.”



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Doc17

Provato da un amico l'Oculus Rift su Project Cars. Che dire...Una figata allucinante! Unici problemi: il costo è il fatto che non riuscirei a giocare con quel coso per più di un ora. Dopo un pò mi girava la testa XD

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