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rFactor 2 SOLO su Steam !


VELOCIPEDE

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Il team ISI annuncia ufficialmente, con le dettagliate FAQ che trovate qui sotto, che a partire dalla prossima build del software (l'ultima disponibile al momento è la 1084), il suo rFactor 2 sarà disponibile unicamente tramite la piattaforma Steam, per avere evidentemente una maggiore visibilità ed un pubblico più ampio. Vi ricordiamo infatti che il primo rFactor è già in vendita da tempo su Steam. rFactor 2 è disponibile per l'acquisto su Steam con tre diverse opzioni: a 29,99€ il gioco per 1 anno, con l'opzione di rinnovo per un altro anno che costa poi 10,99€, oppure la sottoscrizione per sempre a 79,99€.
 

How do I convert to rFactor 2 Steam version?
Here you will find the full instructions on converting rFactor 2 to Steam.
https://commerce.rfactor.net/steam-transfer-form

Can I convert my lifetime online to Steam?
Yes, lifetime will be carried over to your rFactor 2 Steam version.

What happens to my non-Steam yearly online subscription when I convert?
For those who still have a decent amount of time remaining on their account, we can work with them to transfer that time over to Steam. Please use the following email to make the request: steam-up@rfactor.net

Will I still be able to get a Lite version of rFactor 2 on Steam?
To make a “strip down” version of rFactor 2, which looks and behaves exactly like a “Lite” version, you'll simply need to unsubscribe from all content on Steam Workshop.

Can I still install content manually or will I have to use workshop?
No need to choose, both are possible. You will still be able to place .rfcmps and .rfmods in your package folder located in your Steam rFactor 2 directory to install any piece of content manually, exactly the same as before.

Is hosting a dedicated server via Steam very different or more involved?
Actually, Steam offers multiple ways of hosting, and they are all fully compatible.
We now have a dedicated server distribution available via SteamCMD, which functions as a very lightweight version of the Dedicated Server, available to anyone -- no need to log in to the Steam client. Updating the dedicated server distribution is as simple as re-running the command line script once a new Build becomes available.
For Steam client users, via the “Tools” menu in Steam, a separate dedicated server can be installed and will show up as another entry in your gaming library. The server will be auto-updated when new Builds are released, completely maintenance-free for you.
So you can choose between user friendliness and manual flexibility, whichever works best for you.

Will all of my plugins, custom UIs/HUDs, car skins, still be compatible with the Steam version of rFactor 2?
Yes, all external plugins, car skins, and customs UIs/HUDs that are currently compatible with your non-Steam version of rFactor 2 should be fully compatible with the Steam version.

How much longer will the non-Steam version of rFactor 2 be updated?
The update following Build 1084 will be the last update of the non-Steam version.

Will I still be able to run rFactor 2 non-Steam and put up a non-Steam dedicated server in the future?
Yes, there are no plans to remove this feature.

What will happen to the non-Steam matchmaker?
It will continue into the future as well.

I run a league and we might need to stay on a previous Build, is that possible in Steam?
Yes, you can select a previous version


 
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Edited by VELOCIPEDE
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come per AC, buona notizia, piu semplice scaricare aggiornamenti e piste grazie al workshop, potremmo vedere anche un ripopolamento del multi, anche se a discapito della qualità dell'utenza...  :up:

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Ma chi è già possessore della licenza potrà tranquillamente attivare il gioco gratuitamente, come per rfactor, oppure non si potrà fare nulla??

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Ma chi è già possessore della licenza potrà tranquillamente attivare il gioco gratuitamente, come per rfactor, oppure non si potrà fare nulla??

 

Immagino e mi auguro ci sarà la possibilità di farsi dare una Steam Key.

 

Qualche anno fa ero molto scettico su Steam, ormai ho piano piano riscattato tutti i miei giochi principali. E' troppo comodo, soprattutto quando non usi costantemente il PC e magari ti trovi a dover reinstallare tutto da zero. Non devi preoccuperti di aggiornamenti, cercarti i codici di attivazione e tutto il resto.

 

Volevo proprio reinstallare in questi giorni rFactor2 dopo un paio d'anni, a questo punto aspetto che sia su Steam....

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se non sbaglio come per Pcars dovrebbero concedere il rimborso se qualcuno non volesse optare per il passaggio forzato a steam

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  • 3 weeks later...

If you missed the announcement, we are planning to release rFactor 2 on Steam before the holidays…

We’ve put together some more information about this release, and what it means for you, in the form of a short Q&A:

If I already own rF2, can I move over to the Steam version for free?
Yes you can migrate over to the Steam version at no extra cost. Once you do this, your original non-Steam product is no longer active.

 

How will Steam work with Standard/Lifetime?
For those who do not buy or have Lifetime, you will need to buy online access through Steam. We will not offer Lifetime upgrades (from ‘Offline’) on Steam. We are also planning to stop doing Standard to Lifetime upgrades for the non-Steam version soon.

rF2 on Steam will offer three things:
– rF2 Offline
– 1 Year Online for rF2 (adds multiplayer to rF2 Offline)
– rF2 Lifetime (has multiplayer included)

 

Will my online access be carried over from non-Steam to Steam?
No, not for the standard version of rF2. We are not able to move over remaining online access, so users may want to wait until that expires before migrating. Lifetime access is carried over to Steam.

 

Why Steam? Why now? What Steam features are implemented in rF2?
We have done a lot of work to support Steam, including implementation of Steam Workshop for additional content. Here is a more comprehensive list:

– automatic updates of rFactor and mods
– support for Steam Workshop as a single easy source for all ISI and third party mods
– workshop items will automatically stay up to date
– leagues can use the workshop to create a convenient installation for participants
– automatic backup of car setups in the Steam cloud
– integration with the Steam matchmaker for finding servers
– support for the Steam friends system to join a friend’s game
– screenshots can be quickly shared on Steam
– broadcast options to allow (your friends or anybody) to watch you play
– streaming support that allow you to run rFactor 2 on one system but stream the graphics to another
– Steam Music Player support to listen to your favourite songs in your car and control the stereo
– statistics and achievements that you can use to compare your performance against others

Some may consider it a better platform for rFactor 2 due to the Steam integration, but we’re not planning on any Steam exclusive features (apart from those that require Steam or are enabled by using it, as can be seen above).

 

Will non-Steam and Steam rF2 be cross compatible?
Our goal is that MP races are cross compatible, yes.

 

Will a non-Steam version continue to be sold?
We will continue to sell a non-steam version for an undefined period. We may look to wind down new sales on the non-Steam version, but much like rF1, this is probably a long-term transition, if it happens at all.

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comunque lo ripeto se forzano il passaggio a steam sono costretti a dare la possibilità del rimborso per lo stesso motivo sono stati costretti a farlo quelli di PCars.

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Se la compatibilità rimane (come dicono) il problema penso non si ponga.

Più che altro gli conviene mettere un disclaimer grosso come una casa per "spaventare" il più possibile i possibili acquirenti che pensano di trovarsi di fronte un qualsiasi titolo da guidare con tastiera o joypad.

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si infatti se rimane la compatibilità non ci sono problemi ma qualora dovressero migrare definitivamente su steam sono costretti a farlo ..........

concordo con te che ci dovrebbe esserci un 'avviso che specifica che RF2 non è un titolo da tastiera,joypad o volanti giocattolo  visto che una buona parte degli utenti steam usa queste periferiche per per guidare.

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