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F1 2015 official patch


VELOCIPEDE

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  • VELOCIPEDE

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  • Albi

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  • jakobdylan

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  • enzocarbone

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Ok, grazie!

Però spiegami una cosa: questo vale anche per chi ha F1 2015 PC in scatola? ..io non ho mai avuto nessun prodotto di questa serie e per il mio amico è la prima volta... come funziona? Così giro le info.

;-)

Edited by Albi
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Ok capito, ma uno che ha F1 2015 PC in SCATOLA come deve fare? E' questo che non capisco... quindi non so come spiegarlo. Grazie!

La versione acquistata nella confezione tradizionale richiede comunque Steam: una volta installato e loggato nel programma, non appena lo avvierai in modalità online (non F1 2015, ma Steam) ti scaricherà automaticamente tutti gli aggiornamenti disponibili.

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  • 2 weeks later...

We've just pushed a new patch live for F1 2015, please find the notes below:

  • Update the Feature Race to Singapore
  • Fixed the AI not being shown blue flags in some instances
  • Fixed car setups not being loaded at the start of a race
  • Fixed steering wheels remaining at an incorrect angle when entering the pit lane
  • Fixed an incorrect deadzone being applied after defining the throttle and / or brake pedals in custom preset
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Here are the preliminary patch notes for the next PS4 patch, this has been submitted to Sony Europe and Sony America (Japan will follow shortly afterwards as our partner there handles submissions).

PS4 – v1.04

  • Fixed some cars not being shown a blue flag when being lapped
  • Fixed incorrect speech being played on the results screen
  • Fixed some instances of cars getting stuck in the pit lane
  • Fixed steering wheel being at the incorrect angle when entering the pit lane
  • Fixed AI wing damage not being repaired after pitting during qualifying session
  • Fixed AI always pitting on the same lap as their team mate
  • Fixed the AI not using DRS and running lean fuel mix for the first two sectors in One-Shot Qualifying sessions.
  • Fixed an issue which caused the AI to run in to the back of other cars.
  • Fixed an issue which caused the AI to pit too frequently in some circumstances.
  • Fixed an issue which caused the AI to pit because of cosmetic front wing damage or for damage to a wheel hub neither of which actually affected performance
  • Fixed instances of the race strategy not always updating
  • Fixed some computational errors in the race strategy system
  • Fixed various errors with the damage, fuel and temperature swipe
  • Removed cars that are not present in Qualifying 2 and 3 from the mini-map.
  • Fixed McLaren 2015 car’s gear paddles glowing orange under braking
  • Fixed game resuming instantly when backing out of replay
  • Fixed Logitech G29 brake pedal not having full range
  • Unlocked Advanced Wheel Settings for all controllers
  • Fixed car setups not being loaded at the start of a race
  • Added ability to delete car setups
  • Added push to talk functionality for voice comms
  • Added notifications for players retiring during a multiplayer session
  • Fixed grid order being incorrect after one-shot qualifying session if players had invalidated their lap times
  • Fixed players with invalidated lap times being shown as in 1st place during one shot qualifying sessions
  • Fixed the countdown timer in hoppers so it always starts at 60 seconds in between sessions
  • Various other bug fixes and improvements
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  • 1 month later...

Come preannunciato l'altro giorno, la Codemasters ha appena rilasciato una nuova patch ufficiale per aggiornare il suo F1 2015. L'update, oltre a vari bugfix, porta con sè anche numerose migliorie, in particolare al comparto multiplayer e correzioni specifiche per i computer di fascia alta, cosi da ottenre migliori prestazioni. Qui di seguito il lungo changelog.

 

Here's a run-down of what the patch contains...

Game

  • Added a session list screen which is available via the Multiplayer menu. This screen will allow players to search for all public sessions and join the one they want to. Custom and Hopper sessions will be visible on this list.
  • Multiplayer fixes and improvements:
    • Added additional information to lobbies so players can see how much progress has been made in the current session.
    • Parc ferme rules are no longer incorrectly applied so players will not get their fuel locked to 100kg in qualifying or not be able to change their tyres at the start of a race if they qualified outside the top ten.
    • Fixed an issue that would cause a players car to always be ghosted during timed qualifying sessions.
    • Fixed framerate and lag spikes causing incorrect collisions.
    • Fixed a bug that meant connections with limited upload bandwidth would appear laggy while on track and eventually disconnect.
    • Disallowing Brake Assist will no longer also block ABS.
    • Cars will no longer ghost when driving too slowly on track.
    • Fixed a bug which made the screen pulse black when spectating specific cars in specific circumstances.
    • Minor hopper improvements and changes
      • Removed the AI from all hoppers.
      • Removed the assist restrictions from the Hardcore hopper.
      • Made the countdown timer longer and prevented it from starting for a short time if there are not many players in the session to try to allow more people to join.
      • Changed the grid order to random from realistic. So now the players Mercedes cars will not always start on the front row.
      • Updated the Feature Race to Brazil.
    • Removed the incorrect second DRS detection zone from the Mexico mini map. This was not present in the actual track data.
    • Corrected the number of laps for the Mexican Grand Prix.
    • The player is now correctly disqualified for not using both compounds in a dry weather race.
    • Improvements to AI behaviour in Qualifying:
      • AI will no longer all leave the garage at the same time.
      • AI will no longer use Prime tyres in Q2.
      • AI will always do two runs in Short Qualifying and Q3.
    • Fixed the flashing rear tyre issue present on some PC setups.
    • Made the D-Pad menu more responsive to use.
    • Fixed an issue that would sometimes cause OSD messages to remain on screen or to never display. This was mostly reported online but can be seen offline too.
    • Fixed an issue that would cause new tyres to be too cold when they’re put on at a pit stop.
    • Fixed a problem that could cause unrealistic lap times in practice and qualifying.

Sports Updates – Part 1

  • Adjusted the relative performance of the teams and drivers based on the season’s results so far.
  • Updated the tyres for Russia to Super Soft and Soft.

High End PC Enhancements

  • New CPU-driven particle effects to improve visual quality on systems with high-end CPUs. Select “high” or “ultra” particle effects from the options menu.
  • Increased audio voice counts for systems with high-end CPUs. Select the “high” audio quality setting from the option menu.
  • Improved CPU performance for users with 6 and 8+ cores.
  • Improved CPU performance for Intel CPUs with Hyper-Threading Technology.
  • Optimised performance for Intel integrated graphics chips.


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  • 2 weeks later...

Patches

I promised you yesterday I’d get you an update on patches. So, we’re aiming to get the PS4 patch released and out to you guys before the Abu Dhabi Grand Prix (so that’s before the end of next week).  It’s quite a big patch, and contains everything we can bring over from last week’s PC patch, but also has a few other things as well, including (but not limited to!):

· Updated liveries

· An updated penalty system (strict corner cutting rules)

The Xbox One patch is also being worked on, and  should arrive before Christmas. I’ll be able to give you more information on this a little bit later on.

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