[rFactor2] Lola T70 Spyder - Road/Sport Cars Mods - DrivingItalia.NET simulatori di guida Jump to content

[rFactor2] Lola T70 Spyder


VELOCIPEDE

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E' disponibile per rFactor 2 la nuova versione aggiornata 1.0.4 della mitica e bellissima Lola T70 Spyder, vettura inglese che a metà degli anni '60 insieme al pilota John Surtees ottenne grandi successi in pista. Qui di seguito tutti i dettagli sulla release disponibile, decisamente migliorata e perfezionata rispetto alla precedente beta.

Lola T70 Spyder

An update to the ISI Howston G6 to give it the Lola T70 body that its physics were made for. Many thanks to ISI for providing the original car.
The mod is made from a combination of scratch built geometry and textures combined with various geometry and textures from several ISI donor cars. Some were heavily modified in the process, some not…
The physics of the mod are heavily based on those of the G6 donor car however some minor physics changes have been introduced via the upgades section of the vehicle tuning screen. Don't forget to check them out!
The latest version adds the final two car models from the original Howston G6, the Mk3 and Mk3b hence, I am calling this version 1.0.x as that completes my original goals for the mod. This won't however be the last release. Bug fixes will be forthcoming as needed and some further improvements are planned.
Unlike the G6, the mk3 and mk3b cars are added as a separate car within the mod to the previously released mk1/mk2. It has a separate upgrade file and uses a different skin template.

Besides the above the mk3/mk3b car has the following differences to the mk1/mk2:
- An optional new nose type, introduced by Lola sometime in 1967. In sim this is known as the mk3b nose but its also found on some mk3's. The differing nose options provide no difference in performance.
- Additional front and rear wing options that provide more downforce.
- More powerful engines.
- Improved brakes with in-car adjustable bias.
- Wider tyres
- Narrower track (mk3b only)
- Lighter weight (mk3b only)

Planned Improvements:
- Update tyres to CPM. Obviously dependant on ISI either updating the Howstons or making sufficient documentation available so I can attempt it myself.
- Additional Engine and Tyre options (Maybe).

Known Issues (so far):
- Car reflections on the spinner floor are lodding in and out as the car is rotated.
- Tyres very occasionally 'pop' through the bodywork when going over bumps.
- Despite the menu and icons indicating otherwise, when first selected the player car will always be in the base vehicle with zero upgrades regardless of the individual car selected from the Vehicle menu. Use the upgrades in the tuning menu to select from the available upgrades.
- Some upgrade options do not display correctly in spinner (but work fine on track).
- CLASS PACKAGES upgrade groups are used by AI but are not applied to the player car when selected in the tuning screen. Make sure you select each available upgrade individually to have it correctly applied on track.

Licence:
- Rights to reuse any original content contained within are denied unless explicit permission is given by CrossPly but please feel free to ask.
- Conversions require explicit permission from CrossPly (email: crossplymods@gmail.com).

Fixes, bug reports, reference data or suggested improvements gratefully (but not always) accepted.

Download v1.0.4 (Dropbox)

Download v1.0.4 (Drive)

Also available on the Steam Workshop

Changelog:
07/01/2016 - Second Public Release: 1.0.4

- Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original G6 dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Split Engine physics from the "Model" upgrade into its own upgrade.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable

 

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E' disponibile per rFactor 2 la nuova versione aggiornata 1.0.4 della mitica e bellissima Lola T70 Spyder, vettura inglese che a metà degli anni '60 insieme al pilota John Surtees ottenne grandi successi in pista. Qui di seguito tutti i dettagli sulla release disponibile, decisamente migliorata e perfezionata rispetto alla precedente beta.

Lola T70 Spyder

An update to the ISI Howston G6 to give it the Lola T70 body that its physics were made for. Many thanks to ISI for providing the original car.
The mod is made from a combination of scratch built geometry and textures combined with various geometry and textures from several ISI donor cars. Some were heavily modified in the process, some not…
The physics of the mod are heavily based on those of the G6 donor car however some minor physics changes have been introduced via the upgades section of the vehicle tuning screen. Don't forget to check them out!
The latest version adds the final two car models from the original Howston G6, the Mk3 and Mk3b hence, I am calling this version 1.0.x as that completes my original goals for the mod. This won't however be the last release. Bug fixes will be forthcoming as needed and some further improvements are planned.
Unlike the G6, the mk3 and mk3b cars are added as a separate car within the mod to the previously released mk1/mk2. It has a separate upgrade file and uses a different skin template.

Besides the above the mk3/mk3b car has the following differences to the mk1/mk2:
- An optional new nose type, introduced by Lola sometime in 1967. In sim this is known as the mk3b nose but its also found on some mk3's. The differing nose options provide no difference in performance.
- Additional front and rear wing options that provide more downforce.
- More powerful engines.
- Improved brakes with in-car adjustable bias.
- Wider tyres
- Narrower track (mk3b only)
- Lighter weight (mk3b only)

Planned Improvements:
- Update tyres to CPM. Obviously dependant on ISI either updating the Howstons or making sufficient documentation available so I can attempt it myself.
- Additional Engine and Tyre options (Maybe).

Known Issues (so far):
- Car reflections on the spinner floor are lodding in and out as the car is rotated.
- Tyres very occasionally 'pop' through the bodywork when going over bumps.
- Despite the menu and icons indicating otherwise, when first selected the player car will always be in the base vehicle with zero upgrades regardless of the individual car selected from the Vehicle menu. Use the upgrades in the tuning menu to select from the available upgrades.
- Some upgrade options do not display correctly in spinner (but work fine on track).
- CLASS PACKAGES upgrade groups are used by AI but are not applied to the player car when selected in the tuning screen. Make sure you select each available upgrade individually to have it correctly applied on track.

Licence:
- Rights to reuse any original content contained within are denied unless explicit permission is given by CrossPly but please feel free to ask.
- Conversions require explicit permission from CrossPly (email: crossplymods@gmail.com).

Fixes, bug reports, reference data or suggested improvements gratefully (but not always) accepted.

Download v1.0.4 (Dropbox)

Download v1.0.4 (Drive)

Also available on the Steam Workshop

Changelog:
07/01/2016 - Second Public Release: 1.0.4

- Added mk3 and mk3b models. These are based on the physics of the Howston G6 originals. The mk3 and mk3b cars are added as a separate car to the mk1 and mk2 and use different skin templates. AI drivers and liveries are mostly based on the real life 1967 and 1968 Can-Am and USRRC seasons with a couple of 1969 ones to help pad out the field.
- Adjusted AI settings to reduce crashing at common tracks, hopefully this hasn’t made them too slow...
- Improved glass material settings and enabled cube-map.
- Made rollbar texture paintable and added car specific variants where appropriate. Paintable using 'EXTRA1' wildcard.
- Added driver specific helmets, particularly for the more recognisable drivers. Paintable using 'HELMET' wildcard.
- Added new driver dust mask and textures. Paintable using 'EXTRA6' wildcard?
- Adjusted body material settings and textures for improved specularity and reflections inspired by the work of Tosch for the Apex GT3 mod, thanks to both of them.
- Adjust body generated dirt and weathering to be a bit more subtle.
- Various individual skin fixes and colouring tweaks.
- Updated details and textures for the original G6 dash to be used by the Mk3b
- Added additional dash for mk2 (and mk3)
- Added additional dash for mk1
- Added missing shift light.
- Fixed flickering gauge glass material.
- Rebuilt seat to fit cockpit bodywork.
- Improved fibreglass texture and dirt/weathering.
- Improved cockpit bodywork, now includes accurately modeled doors.
- Added 'pontoon' ram air intakes as an option. These come with an improvement in power and torque but more weight and drag.
- Improved tail light chrome texture and material.
- Fix unwanted reflections from a few key areas.
- Added unique intakes and exhaust textures for the different engine upgrades to make them visually identifiable.
- Split Engine physics from the "Model" upgrade into its own upgrade.
- Improved engine and gearbox textures and geometry. Textures now based on Brabham BT20
- Improved headlight and tail light textures and implemented light flare shaders. Thanks to Some1 for creating them and making them available to the community.
- Added rim-blurs
- Improved driver physique (now includes seatbelt) and animation.
- Fixed bonnet view cam clipping through nose bodywork.
- Added additional Lods for minor components (Headlight reflectors, Rear Wing Parts).
- Adjusted .rcd file to provide a greater spread of Speed and QualifySpeed values
- Added Missing A.J. Foyt driver to AI .rcd file.
- Fixed side mirrors to be independently adjustable



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