Guest Uff Posted February 8, 2015 Share Posted February 8, 2015 (edited) A strive for realism The International Formula Master (IFM) was a supporting series in 2009 thought as a stepping stone into the GP2. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars. Such physics, very wow! We got our hands on the original user manual of the Honda K20A engine and Tatuus chassis and had access to more real data as ever before. This helped in creating highly realistic physics for IFM 2009 so you can feel like a real race driver. And bonus features! The addon includes all cars of all teams and drivers, a setup guide, and detailed templates to create your own car livery. DOWNLOAD v1.3New damage graphicAdjusted driver handsAdjusted FFB multiplierAdjusted proview mode settingsCompiled into data.acdSpecial Thanks to SandroX for upgrading the driver hands and damage texture. v1.2New graphic buttonsNew preview screensFixed collider pivot pointFixed TC and ABS to default offAdded Rossi alternative HiTech liveryAdded Provenzano altertnative Trident liveryAdded Hillclimb stand alone add onFixed aero to be compatible with version 1.1.5 of ACAdjusted tire and wheel rim shadersFixed cockpit carbon shaderFixed AO layer on wc car extra (sidepods and wings)Fixed sound.ini error logFixed digital instruments.ini error logAdjusted tyre slip curveFixed aero log issuesAdjusted suspension geometryRainlight default to offAdded rearlight options to "YOUR CAR" folderAdjusted driver handsFixed and eliminated the green bar at end of digital led display on the steering wheelAdjusted and changed digital display output on steering wheelFixed Seatbelt meshUpdated and adjusted sounds for version 1.1.5Fixed white box pop-in graphics bug issue on the front and back rims of the lodsOptimized lods for better fps v1.1 Corrected aero and updated values. Corrected suspension and pick up points. Adjusted Steering Lock. Corrected drive train values. Corrected Geometry. Adjusted Engine Values. Adjusted Tyre values. Special thanks to Dustin Kutchara (bobskype) for taking the time to help us correct these values and Yagami - Andre for helping with driver animation. Enhancements Shaders updated to latest release standards. Update to ui screen to reflect physic’s corrections. Fixed hand animation to include more frames. This post has been promoted to an article Edited May 10, 2015 by Uff Link to comment Share on other sites More sharing options...
2slow4u Posted February 8, 2015 Share Posted February 8, 2015 (edited) Ma ste macchine, nella realta' hanno 180° di rotazione sterzo?, no, perche' nel mod e' cosi', 90° a destra, 90° a sinistra, un kart! Comunque, il primissimo impatto e' abbastanza spiazzante, con buona pace della fisica "very wow"...mah! Edited February 8, 2015 by 2slow4u Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 8, 2015 Share Posted February 8, 2015 hai fatto ALMENO un centinaio di giri prima di parlare? ritorna in pista Link to comment Share on other sites More sharing options...
2slow4u Posted February 8, 2015 Share Posted February 8, 2015 hai fatto ALMENO un centinaio di giri prima di parlare? ritorna in pista Poteva andarmi peggio, potevi chiedermi se avevo fatto il WR prima di parlare... Tornare in pista?, non so, non ti prometto niente... Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 8, 2015 Share Posted February 8, 2015 leggete con attenzione la guida Link to comment Share on other sites More sharing options...
2slow4u Posted February 8, 2015 Share Posted February 8, 2015 Lo sto facendo... Quindi bisogna settare manualmente la frizione automatica e l'autoblip? E bisogna pure mettere il controllo di stabilita'? No, grazie! Link to comment Share on other sites More sharing options...
robman85 Posted February 8, 2015 Share Posted February 8, 2015 Aderenza praticamente zero, pare di correre senza ala posteriore che invece dal setup mi sembra già bella carica Link to comment Share on other sites More sharing options...
Fab85 Posted February 8, 2015 Share Posted February 8, 2015 Nonostante la diffidenza iniziale sinceramente poi portarla a spasso con un pad non è male, qualche leggero aggiustamento al setup nella mia ignoranza per limitare un po questa leggerezza del retrotreno e ad imola tutto sommato a guidare in questo stile kart non mi è dispiaciuto, senza mettere stabilità e altre balle varie, il sound inoltre merita Link to comment Share on other sites More sharing options...
2slow4u Posted February 8, 2015 Share Posted February 8, 2015 Io dopo aver spippolato una mezz'oretta sul setup, ho finalmente risolto! Con un bel "delete", questa fisica e' troppo "wow" per me... Link to comment Share on other sites More sharing options...
Cyber Posted February 8, 2015 Share Posted February 8, 2015 (edited) Miii come sei drastico 2slow4u Ha poca aderenza, ma niente che non si possa controllare con del sano sovrasterzo. Piuttosto possibile che una formula è conciata cosi nella realtà ? Oppure i CTDP hanno esagerato col very wow Ho girato a Castle Hill e ad un certo punto ho trovato un compromesso accettabile, ma sempre al limite nelle curve veloci. Bella la chicca in stile CTDP dello stop lampeggiante Edit: dopo cena mi sparo la guida Edited February 8, 2015 by Cyber Link to comment Share on other sites More sharing options...
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