Jump to content

International Formula Masters 2009 by CTDP v1.3


Guest Uff

Recommended Posts

A strive for realism

The International Formula Master (IFM) was a supporting series in 2009 thought as a stepping stone into the GP2. The cars were manufactured by Italian based company Tatuus and were comparable to smaller single seaters like the Formula 3 cars.

 

Such physics, very wow!

We got our hands on the original user manual of the Honda K20A engine and Tatuus chassis and had access to more real data as ever before. This helped in creating highly realistic physics for IFM 2009 so you can feel like a real race driver.

 

And bonus features!

The addon includes all cars of all teams and drivers, a setup guide, and detailed templates to create your own car livery.

 

DOWNLOAD

 

v1.3
New damage graphic
Adjusted driver hands
Adjusted FFB multiplier
Adjusted proview mode settings
Compiled into data.acd

Special Thanks to SandroX for upgrading the driver hands and damage texture.

 

v1.2
New graphic buttons
New preview screens
Fixed collider pivot point
Fixed TC and ABS to default off
Added Rossi alternative HiTech livery
Added Provenzano altertnative Trident livery
Added Hillclimb stand alone add on
Fixed aero to be compatible with version 1.1.5 of AC
Adjusted tire and wheel rim shaders
Fixed cockpit carbon shader
Fixed AO layer on wc car extra (sidepods and wings)
Fixed sound.ini error log
Fixed digital instruments.ini error log
Adjusted tyre slip curve
Fixed aero log issues
Adjusted suspension geometry
Rainlight default to off
Added rearlight options to "YOUR CAR" folder
Adjusted driver hands
Fixed and eliminated the green bar at end of digital led display on the steering wheel
Adjusted and changed digital display output on steering wheel
Fixed Seatbelt mesh
Updated and adjusted sounds for version 1.1.5
Fixed white box pop-in graphics bug issue on the front and back rims of the lods
Optimized lods for better fps

 

v1.1

  • Corrected aero and updated values.
  • Corrected suspension and pick up points.
  • Adjusted Steering Lock.
  • Corrected drive train values.
  • Corrected Geometry.
  • Adjusted Engine Values.
  • Adjusted Tyre values.

Special thanks to Dustin Kutchara (bobskype) for taking the time to help us correct these values and Yagami - Andre for helping with driver animation.

 

Enhancements

  • Shaders updated to latest release standards.
  • Update to ui screen to reflect physic’s corrections.
  • Fixed hand animation to include more frames.

 

 

ey10XIes.jpg dl2QUyGs.jpg YEgcodPs.jpg 0ouCpRps.jpg


This post has been promoted to an article

Edited by Uff
Link to comment
Share on other sites

  • Replies 59
  • Created
  • Last Reply

Top Posters In This Topic

  • MaoZeTung

    10

  • 2slow4u

    8

  • Stuka

    6

  • marcocale

    5

Ma ste macchine, nella realta' hanno 180° di rotazione sterzo?, no, perche' nel mod e' cosi', 90° a destra, 90° a sinistra, un kart!

Comunque, il primissimo impatto e' abbastanza spiazzante, con buona pace della fisica "very wow"...mah!

Edited by 2slow4u
Link to comment
Share on other sites

hai fatto ALMENO un centinaio di giri prima di parlare?

ritorna in pista :up:

 

Poteva andarmi peggio, potevi chiedermi se avevo fatto il WR prima di parlare... :asd:

Tornare in pista?, non so, non ti prometto niente... :unsure:

Link to comment
Share on other sites

Lo sto facendo...

 

recommended-game-difficulty-settings.jpg

 

Quindi bisogna settare manualmente la frizione automatica e l'autoblip? :unsure:

E bisogna pure mettere il controllo di stabilita'? :blink:

No, grazie! :wave:

Link to comment
Share on other sites

Nonostante la diffidenza iniziale sinceramente poi portarla a spasso con un pad non è male, qualche leggero aggiustamento al setup nella mia ignoranza :asd: per limitare un po questa leggerezza del retrotreno e ad imola tutto sommato a guidare in questo stile kart non mi è dispiaciuto, senza mettere stabilità e altre balle varie, il sound inoltre merita 

Link to comment
Share on other sites

Io dopo aver spippolato una mezz'oretta sul setup, ho finalmente risolto!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Con un bel "delete", questa fisica e' troppo "wow" per me... :imbarazzato: 

Link to comment
Share on other sites

Miii come sei drastico 2slow4u :asd:

Ha poca aderenza, ma niente che non si possa controllare con del sano sovrasterzo.

Piuttosto possibile che una formula è conciata cosi nella realtà ? :blink: Oppure i CTDP hanno esagerato col very wow :asd:

Ho girato a Castle Hill e ad un certo punto ho trovato un compromesso accettabile, ma sempre al limite nelle curve veloci.

Bella la chicca in stile CTDP dello stop lampeggiante :cool:

Edit: dopo cena mi sparo la guida

Edited by Cyber
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.