Adelaide Clipsal 500 2011 by tewie v0.85 - Circuiti extra (extra tracks) - DrivingItalia.NET simulatori di guida Jump to content

VELOCIPEDE

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Adelaide Clipsal 500 2011 Street Circuit

Download v0.85
 
 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future.

 

Fixed in this update: v0.85
Rainmaker AI and Lighting fixes included
Tyrebundle at first chicane relocated
Pit crews fixed
Track textures and shader updated
Grass texture and shader updated
Sand texture and shader updated
Shadows turned off on track walls (was causing bad flickering)

 

Info:
Length - 3.219 km (2.012 mi)
Turns - 15
Grid Positions - 28
PitBoxes - 16

Current Issues:
No track cameras
Number of Grid positions not equal to Pitboxes
Start and pit lights don't work

Credit for the original track goes to Redhawk and RacerM.
 
https://www.youtube.com/watch?feature=player_embedded&v=nIRLa9wHd6A

Edited by VELOCIPEDE
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Download v0.81
 
 This is a conversion of a track that I previously converted to GTR Evo. Its my first go at an Assetto Corsa track and will attempt to produce more V8 Supercar / Australian locations in the future.

 

Fixed in this update: v0.81
Number of Pitboxes increased to 28
All shaders updated / tweaked
Track grid reduced to 0.97
Track Cameras included
Spectators moved off track at first chicane
Grandstand spectators added
Track surface darkened
Sun / Shadows in more realistic location
AI and surface update to prohibit short-cut over first chicane and last corner.

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  • 3 weeks later...

Quanto c'ho girato con rFactor su sta pista in passato.

 

Mi sentivo in debito di un commento, perchè questa è un'ottima conversione da GTR Evo, molto ben realizzata.

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  • 4 weeks later...

Download v0.85
 

Fixed in this update: v0.85
Rainmaker AI and Lighting fixes included
Tyrebundle at first chicane relocated
Pit crews fixed
Track textures and shader updated
Grass texture and shader updated
Sand texture and shader updated
Shadows turned off on track walls (was causing bad flickering)

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Share on other sites

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