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Formula 3 by Radiator Springs Racing


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RSR dateci un segno che tutto non è perduto...................

 

La mod Formula 3 è stata annunciata a Giugno 2014 e dopo 1 anno e 1 mese non possiamo ancora guidarla :sad:

 

La Valentino Balboni è stata annunciata addirittura a Marzo 2013 e non se ne sa più nulla :crying:

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  • 1 month later...

qualcosa si muove...

 

A quick update from us.
We are getting closer and closer to the release (we are speaking about few weeks now...), and things are going in the right direction.
First of all we have a skin template (thanks to @NWRAP-ESP ). You can download it here.
We have already few very talented skinners that are helping us to create an initial skin pack. Their skins will be added to the one created by the RSR @Mario Gilles before.
If you want to help with some skins, please send me and @Maurizio Gilles Jr a PM.
I'm also pretty happy on how things are going on the physics. I finally had some time in which I could concentrate on the car, and I'm refining few things.
I'm now working mainly in the MOTEC telemetry, writing custom formulas to get the most out of the channels available from Tristan's car.
The car is already matching the real one pretty closely, but I'm checking for some details to see if I could spot points of improvement. I'm having a lot of fun with it. It's a great way to review your work.
I'm also working closely with @Tristan Cliffe (waiting from his a feedback on the latest changes) and his Engineering Team (they are working on some very interesting things on tyres that hopefully this will give me even more information to better model them in AC), and @Avoletta, that is always helping me analyzing physics related problems and spotting issues.
I've also asked to a very experienced team to test the car, to have also a simracing opinion on the car. Their first comments have been very positive. Few interesting remarks that triggered some more telemetry checks for me clear.png
So, things are looking good for now. Looking forward to finally release it, and see what you guys think about it.
I'll leave you with some screenshots of few WIP skins I've received so far.
Thanks a lot to the skinners that are helping us, even with such a short notice.
I'll post more, as soon as the other skinners will give me their permission to post their work (or they might do it directly)


10-jpg.70518

34-jpg.70519

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  • 1 month later...

And by the way....yes. we're getting closer to the release as well!
Working hard on the new tyre model. After a terrible start, with scaring feedback from Tristan Cliffe, it seems to be that we're now back on track.
The latest feedback from Tristan has been very positive, and that made me very happy.
The telemetry as well is says that we're getting there.
Kemmel Staight
h9ismp8.png
and the terrible high speed corner, Pouhon
xwahlst.png

 

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  • 1 month later...

DOWNLOAD car + skin pack -> http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=7781

 

Formula 3 cars has been always very important for RSR Team.
Already from our netKar PRO time, when we were constantly organizing championships, we always considered this car as one of the nicest car to race with. Fast, but not too much, easy to drive, difficult to master. For sure a great car that allows to have very close and exciting races.

This is the reason why we started working on this specific car. @Mario Gilles and @Maurizio JR Gilles on 3d model of this car, and @Andrea Lojelo on the physics.

We've been very lucky to get @Tristan Cliffe involved in our project. He is a Formula 3 driver in F3 Cup UK, and he helped us to push this project to a completely different level.
I've been invited to their last two F3 Cup events at Spa Francorchamps, where I spent my time taking pictures, looking at data, speaking to drivers and engineers, learning more about their cars and how they tune them, and trying to get as much information as possible.
Full days spent as a team member, living the experience, understanding how much time it takes to do a small change on the setup, being on the grid, feeling all the excitement and professionalism of a real life race.
I've been cooperating with Tristan and his team extensively in the last year and an half (almost 350 emails), and we got our hands on plenty of technical data and full telemetry to use as a reference. Tristan also helped us with measurements and tons of tests to give us proper feedback.
His help has been invaluable. A huge thank you from ours side to him and his team, Omicron Motorsport.

We've been as meticulous as we possibly can on both 3d and physics, going deeper and deeper on any aspect of the car.
This has been for me in particular, a very exciting journey, in which I learnt a lot, studying in more detail the intricate aspects of the different areas that are required to model a car correctly. This gave me also the possibility to have long conversations with other users, often very knowledgeable.
Even here, a special thanks to @Avoletta, @David Dominguez, @pankykapus and anyone else that helped me on this project.

I've been also very happy to have everyone in the RSR team excited about this project. Mario and Maurizio have done an excellent work on the car, with their usual competence and passion. Thanks also to @f.gek for his help with few features of the car. Great to see the team work together!

This car will also feature a nice sound package created by Davide "@elMariachi90" Cervone. It was exciting to see how, in a very short time, he managed to produce our soundpack.
I was very surprised to receive some very peculiar questions on some technical aspects of the car, so that he could model them in the proper way in his sounds as well. Thanks, Davide!

One more huge thank you to @KLGreene with his ACTI telemetry tool an some support for our specific project. I spent the most of my time analyzing the car inside out with the telemetry, and I couldn't imagine any other way to check and refine the physics of this car.

We've also created a nice skinpack thanks to @After_Midnight, @NWRAP-ESP, @F430_458_F12, @Gianmarco and the unstoppable @Mario Gilles. Thanks a lot for your help guys.

Thank you also to Mattia Oselladore, PREMA Powerteam's Technical Director, for the detailed pictures provided for the interior of the car.

Last but not the least, a big thank you to Kunos Simulazioni team, not only for creating Assetto Corsa, but also for helping and supporting the community.

 

Here are the main features in the RSR Formula 3:
- Realistic physics, based entirely on real life data, verified with telemetry and driver feedback. Same laser scanned track, same car, same setup, same driver.
- Suspension and dampers modelled in details, after measuring them on the real car.
- full analysis on suspension geometry and dynamics (Roll Centers, Anti Squat, Anti Dive, KPI, Caster, Tyre Offset,Scrub Radius, Springs and Damper Rates, Critical Damping, Suspension Travel and so on)
- Fully spec'd aerodynamics. Advanced mathematical model created to fit with minimal loss of information, the complex aero measurements into AC aerodynamics model.
- the model is taking into account also wings interactions (disturbance of the front wing angle on the efficiency of the rear wing).
Since it's not possible at the moment to model this in a dynamic way (hopefully in pipeline at KS), the mathematical model I've worked on, it is tuned to get realistic aero balance altering wings. Optimal results on commonly used wing angles.
- Front Spitter, underbody and Diffuser stalling at realistic height
- Tyres modelled in detail. Tire wear tuned with the help of the driver, tyre grip from official tyre manufacturer data. Dependency on pressure, temperature, real tyre rates and so on.
- 3 different tyre compounds. The only real one is the AVON Medium tyre, the other tyres are created with plausible modification from the official one.
- Engine tuned with realistic drive train loss. Fuel consumption tuned with real measurements.
- Setup screen based purely on real values. Real gear ratios, wings modifications, suspension/damper settings, min/max values adjusted to real values.
- Brakes calculations to match real values
- Throttle position from measurements
- Gearbox timing tuned with telemetry data

- Scratch made 3d Model
- Working Steering Wheel display with realtime information
- Working rain light (enable it by turning on the lights)
- Animated suspensions with detailed suspension geometry
- Custom made driver animations
- 3D Damage model

 

This project is a work created with passion. We've spent countless hours to produce this car. We hope to receive honest feedback from users. There might be errors and things that we missed or misinterpreted, so if you find something that looks weird, feel free to contact us.

We hope that our work will not be ripped off without without permission. We're open to discussions for any customization for specific purpose.
It's strictly prohibited to use our mod in simulation centers or shows, or any paid event/championship without our permission. We created this mod for free, and, in case others wants to get profits with it (either directly or indirectly through advertisements), we would like at least to get informed first.

We will be instead more than happy if people will have fun with our mod, creating free championships, just as we did in the past.
We are all looking forward for your opinion on the car to improve it even more.

If you've read this post fully, there's something wrong with you. What are you still doing here? Grab the mod, go on track and have fun!

Cheers
RSR Team

Please check our website for the download, and more info about us and our projects

 



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Che dire ?

Dopo aver letto e aver appreso quanto lavoro è stato fatto e di che livello, non posso che dirvi GRAZIE .

Devo ancora provare la mod ma anticiparvi il grazie per l'impegno e per aver condiviso il lavoro gratuitamente è per me inevitabile . Appena mi sarò fatto una idea provandola non mancherò di condividera la mia modesta impressione .

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