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Pikes Peak by myself9 v0.95a


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Pikes Peak V 0.95a for rFactor 2
Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing!
Timing for the course now works in practice session
To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so.

Changelog for Version 0.95a Aug 15
Ummmmm. A LOT of textures have been updated.
No more mountains popping in and out.
Moved the brake check station out of the middle of the road at Glen Cove.
HAPPY DRIVING! wink.png
Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens smile.png

Changelog for version 0.85 June 14
Fixed shadows (again!)
Spread out sector gates
Fixed a number of objects to be collidable
AIW is set up to run with up to 8 people online. Not set up to run AI.
Fuel usage adjusted
LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be.

Changes to version 0.79 June 8
Practice timing!!! everyone thank freew67 smile.png
Object shadows updated/added
New garage and grid spots to allow 6 (?) or so drivers on the course
Road/grass materials assigned. No more cutting through the grass wink.png

Still to do:
RealRoad
Enjoy!

Download V0.95a

Link to comment

Changes to version 0.79 June 8
Practice timing!!! everyone thank freew67 :)
Object shadows updated/added
New garage and grid spots to allow 6 (?) or so drivers on the course
Road/grass materials assigned. No more cutting through the grass ;)

Still to do:
AIW
RealRoad

 

DOWNLOAD

Link to comment

Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens :)


Changelog for version 0.85 June 14
Fixed shadows (again!)
Spread out sector gates
Fixed a number of objects to be collidable
AIW is set up to run with up to 8 people online. Not set up to run AI.
Fuel usage adjusted
LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be.

 

DOWNLOAD

Link to comment
  • 2 months later...

nuova v0.95a

 

Pikes Peak V 0.95a for rFactor 2

Thanks to cafeaulait for permission to convert this awesome course, Spaskis for the step-by-step 3DSimEd instruction video, and freew67 for jumping in and teaching me point-to-point timing!

Timing for the course now works in practice session
To set times in a Race session, set finish criteria to TIME, and set time to 7 minutes or so.

Changelog for Version 0.95a Aug 15
Ummmmm. A LOT of textures have been updated.
No more mountains popping in and out.
Moved the brake check station out of the middle of the road at Glen Cove.

HAPPY DRIVING! wink.png

Version 0.85 is the "final" version for a while. There are a few things that still need to be worked on, like RealRoad and the road surface itself, but I need to learn a few things before that happens smile.png


Changelog for version 0.85 June 14
Fixed shadows (again!)
Spread out sector gates
Fixed a number of objects to be collidable
AIW is set up to run with up to 8 people online. Not set up to run AI.
Fuel usage adjusted
LOD adjusted to stop that annoying pop up. It still happens in one little spot, but it's not alarming like it used to be.


Changes to version 0.79 June 8
Practice timing!!! everyone thank freew67 smile.png
Object shadows updated/added
New garage and grid spots to allow 6 (?) or so drivers on the course
Road/grass materials assigned. No more cutting through the grass wink.png

Still to do:
RealRoad
Enjoy!

Download V0.95a

Link to comment

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