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Assetto Corsa - Development Update 0.7.7


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Assetto Corsa - Development Update
Hello from the Assetto Corsa development team.
Assetto Corsa Early Access v.0.7.5 has been released today. This version includes the new Pagani Huayra Model Year 2013: this awesome hypercar has been modeled and reproduced in cooperation with the R&D department at Pagani Automobili, that also provided the algorithms needed to feature the active aero system performed by the Huayra: seven aerodynamic devices simulate drag and downforce, four of them are movable, controlled by sixteen telemetry channels.
All of this, plus the precise suspension kinematics taken from official Pagani IGES data, the engine twin turbo simulation and the advanced tyre model, makes for an exciting driving
experience, second only to the real counterpart.
This new version of Assetto Corsa includes minor improvements and optimizations to the UI functionalities, AI driving lines and performances, as well as some workaround for AI collisions
that guarantee a better race experience while our development team continue to work on bigger and complex tasks with the aim to reach the 1.0 version of the game soon enough.

This week our development team had the pleasure to meet Aaron Davies, Head of Developer Relations at Oculus VR, working closely with him and his staff at our R&D office to improve compatibility and performance of Assetto Corsa with the Oculus Rift technology, in order to provide the best support to Oculus VR for future updates.

 

0.7.7
- Fixed Drag race starting issue
- Added debouncing MS delay for paddle shifter
- Added custom starting position

 

0.7.6
- Further reductions to the launcher's physical RAM usage while the simulator is active.
- Huayra steering wheel lock to lock modification
- Huayra collision boxes adjustments
- Updates and fixes on new skins of BMW 1M S3 and BMW M3 E30 Drift
- Huayra fixed rims orientation
- Collision fixes
- End race report fixes

Changelog Early Access 0.7.5
- Pagani Huayra new car (turbo related sounds still wip)
- TC now does not engadge until a car specific speed when launching from stand still
- Aero fixes for Lotus Exos T125, corrects nose up excessive top speed
- Option for player selective collisions. A small workaround until we properly fix the AI.
Collisions only occur around a small distance from the player. All other cars do not collide,
limiting CPU occupation
- Fixed replay audio bug
- Fixed GUI on some apps
- Fixed race output
- New APP :: Track Description
- New APP :: Real Time X360 car controls debug
- Damage OFF option
- Fixed some glitches in mirror rendering
- Improved CPU performance on Monza
- Reduced launcher RAM and VRAM consumption while the simulator is active.
- Added French translation.
- Collision fixes at Monza and Silverstone gp
- Physical mesh at Silverstone gp more detailed.
- Fixed Concrete size at S-Schumacher, Nurburgring GP
- The launcher now keeps a rotating backup store of the local database (found in
Documents\Assetto Corsa\launcherdata\backups)

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  • COCOEMERO

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la ripetizione di frenata!! :thumbsup:

già comunque è verissimo,ormai ci vuole! insieme a tutte le altre voci di setup che mancano

agli intertempi e distacchi parziali, ai fari funzionanti,alle temperature dei freni ai dischi dei freni vivi che si accendono, al consumo gomme ed alla barra percentuale blocco orizzonte on/off nel menu

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SuperCaar e che sia un very old development video lo sarà sicuramente , ma la domanda mi nasce spontanea , sono su steam ?, xchè al secondo 34 sembrerebbe che siano su steam si vede un entrata utente giu in basso a dx , forse mi sbaglio

Edited by ORPIERELLO
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SuperCaar e che sia un very old development video lo sarà sicuramente , ma la domanda mi nasce spontanea , sono su steam ?, xchè al secondo 34 sembrerebbe che siano su steam si vede un entrata utente giu in basso a dx , forse mi sbaglio

Il nome che esce è quello di Kunos, il video era stato pubblicato poco prima del rilascio di AC, e loro testano Steam internamente da giugno. Quando Marco sottolinea il concetto di Old, si riferisce al fatto che nonostante sono passati pochissimi mesi dall'uscita di AC, e dalla realizzazione di quel video, gli aggiornamenti e le modifiche sono state sostanziose...

Edited by Bruno Giampix
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Ripartizione di frenata !! Sta per partire la petizione... :asd:

In effetti nel menù dei controlli è già possibile configurare i tasti per l'anteriore ed il posteriore ma in game non funzia nulla!!

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