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Uff

Build 382 - Update 20

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Uff

Fonte.

 

Obviously, as always, this update includes a new demo. That demo includes the newly updated C6.R. If you have friends who you think should try the demo with the new C6.R, feel free to share the link to it http://bit.ly/1cDs53k with them.
Auto update should work now/soon. If you are using a vastly out of date build, consider manually updating.
Manual updates can be done by downloading the Lite installer, and installing it over your currently installation location(s).
If not installing fresh, and noticing any backwards movement in performance or visuals, consider having rFactor2 recreate shaders by deleting all files in \Documents\rFactor2\UserData\Log\CBash. Tracks will load slower first time after doing it, as files are recreated.
The ISI Official Servers should be ready for you to use with B382, or close to being so.

 

The 382 demo has been re-released.
http://rfactor.net/web/rf2/rf2dl/
Fixes an issue with the launcher where some could not launch the demo.
Tim Wheatley

 

Build Notes:

================================================== ===Update 20 (Build 381-unstable, 382-release) Changelog (December 18, 2013):
================================================== ===

GRAPHICS:
————————
Improved usage of particle cloud for engine effects



FEATURES:
————————
Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion.
Switched replay compression to low by default; the PLR file option “Compress Replay” now goes from 0-4 rather than 0-1. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space. If the delay is still annoying, consider turning off compression completely.
Changed the way tire compounds are reported in the results file.



BUG FIXES / OPTIMIZATIONS:
————————
Fixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.
Fixed the problem where replays would slow down in the middle if they were really long.
Fixed issue with some “virtual” vehicles not loading the their skin
Fixed issue where cars in series that don’t allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.
Fixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.
Fixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it’s own included HUD.
Fixed issue where loose car skins would not reload when hitting the “reload” button from the tuning page.
Fixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.
Fixed “A.I. cars not in private test day list after creating second test day” bug.
Fixed bug that prevented latest AI learning mode from working when practice was the only session selected.
Fixed massive frame rate hit on car selection list page.
Fixed trackside camera tracking rate which would act jerky in cases of fluctuating framerate.
minor improvements to AI robustness when dealing with a track with unusual characteristics….(very long space between waypoints)
Attempted workaround for a problem where people sometimes lose keyboard input due to Windows not sending a message that rF2 has regained focus.
Fixed loose skin bug where identically named skins belonging to different cars all looked the same.
Fixed shadows not displaying properly in replay mode



MODDING / PUBLIC DEV
————————
Camera editor now always shows FOV info for active camera in upper left.



UI / HUD / Options:
————————
Added cockpit and TV overlay gauge for battery level (“BatteryLevelRange”, “BatteryLevelCenter”, etc.). Actual modeling of battery dynamics remains unimplemented.
Replaced UI option sun occlusion with soft particles
Added soft particles as UI display option
Now able to get true type fonts from UI as well as shared.
OSC gizmo APP_BUTTON_REPLAYCHANGECAMERA can now be used to choose different cameras by setting Caption1 to “Driving”, “Onboard”, “Swingman”, “Spectator”, or “Tracking”.
improved track list gizmo to better handle locations that are missing track gdbs.



MULTIPLAYER:
————————


Added a new prediction algorithm (on by default, but can be turned off with “New Prediction Algorithm” in multiplayer.ini if needed); this improves collision response in multiplayer.

 

You can also now renew your rFactor2. You should see an option to do so on the purchase page. If any of you want to assist us in testing it now, renewing early, please do so and let us know of any problems.
Known issues (or possible ones reported by unstable testers/internal testing):

Build 342 rrbin files are not compatible with this build (not intended, don't delete them yet, might be compatible with next build).
Some reports of slow responsiveness in garage menu, usually with nearby AI.
Possible connection between personalized skins and new collision prediction effectiveness.
Some car reflection issue caused by tracks (as seen with our new C6R).

 

Download links

Edited by VELOCIPEDE
demo aggiornato

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jakobdylan

ti pareva che non mettessero qualche nuovo bug tanto per salvare il realroad delle piste ed adesso non è più utilizzabile .....

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jakobdylan

Anche in questa nuova build ci sono dei miglioramenti sopratutto per le auto a ruote scoperte il feedback è migliorato tantissimo se riescono anche a migliorare anche i bloccaggi troppo accentuati delle ruote anteriori in frenata sopratutto del mod isimaster 2012 abbiamo finalmente un mod decente che simuli le auto di f1....anche dal punto di vista grafico dal punto divista della fluidità c'è stato un miglioramento.....purtroppo permangono i bug delle ombre ed i soliti difetti di base del sim che non starò qui ad elencare ...speravo nel regalo di natale di qualche nuovo mod o del kers ma fino ad ora nada .....una cosa però è certa quanto passi da Ac provato ieri la nuova build ad Rf2 sembra di confrontare 2 sim di diverse epoche sopratutto dal punto di vista grafico che c'è l'abisso .....

Edited by jakobdylan

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albim75

provato velocemente la F2 e sembra (è da fare un controllo più approfondito) che il feedback sia leggermente migliorato. Mi fa imbestialire è che nei changelog non siano riportati tutti i cambiamenti  :wtf:

Miglioramenti dal punto di vista grafici niente di ecclatante ma giravo bene con tutto al massimo anche prima. buona cosa i nuovi soft particle anche se ciuccia via 4/5 FPS ma ci sta.

Adesso vediamo di provare la Honda BTCC che dovrebbe arrivare entro dicembre.

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Lu ManiaK

Ma infatti! :(
Stò installando la nuova build adesso...mi faccio qualche giretto online.

Edited by Lu ManiaK

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Lu ManiaK

A quanto pare ancora non è pronta...mi pareva di aver letto che l'avrebbero rilasciata per Dicembre.

Vabbè...nel frattempo a me pare di aver guadagnato qualcosa in fluidità. Le due Chevrolet mi sembrano ancora più guidabili di prima o forse è l'effetto degli fps in più. Ieri mi son fatto due garette senza nessun problema (con la Corvette) e mi son divertito. Peccato per quelli nelle retrofile che vivono per buttarti fuori in stile GranTurismo...

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Lu ManiaK

Continuo a preferire la Camaro (che ti consiglio). Eppoi sembra di guidare l'auto di Batman del '89 con quel parabrezza. :asd:

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