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F1 2013 PC Patch


VELOCIPEDE

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F1 2013 PC Patch #1

Today sees our first PC Patch #1 available on Steam for PC versions of F1 2013. We have tried where possible to prioritise as many of the issues you have raised as a priority, in addition to a number of other fixes which were made during the various submission processes, or because they have been easily tracked down and fixed.
In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there, being sure to include as much information as possible.  This will be used to help prioritise our fixes in future patches.
 
Priority Issues

Multiplayer match making issue:
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
 
PC FPS Issues:
We’ve made improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones. Although we haven’t yet fully rectified the issue completely across all tracks, we wanted to get these improvements out as soon as possible whilst continuing our investigations to see where further improvement can be made.We have also introduced a frame rate cap at approximately 120 frames per second to limit the extremity of the variation at exceptionally high frame rates. We are confident this change will not result in any visual degradation, and will further prevent the issue being exploited and allow for fairer competition online.We would encourage players to test this in multiplayer races rather than solely relying on AI lap time benchmarks, as there is variation deliberately built into the latter for gameplay reasons. We are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.

Fixed multiple Mid Session Save issues:
Including cases of incorrect track initialisation, race logic, set ups and crashes.  AI will also no longer pit to change tyres when re-loading from a Mid Session Save.

 

Equal cars online
Thanks to the feedback we’ve found a couple of issues related to car wheel positions which we now have been addressed.

 

AI no longer pit immediately after a safety car
 
AI braking distances have been improved into turn 1 at Malaysia
If you are experiencing any other instances where the AI seem too early on the brakes / too slow into a corner, please let us know the track & corner number and we will investigate.
 
Players can no longer set leaderboard times or go online if they edit their triggers_pit.xml
This was allowing players to use their DRS in non-valid areas. The leaderboards will be reset as a result.

Updated the Tyre compound choice for Korea, Japan & India to reflect the 2013 season.

Minor Issues

  • Added functionality to view gamer card / profile on results screens.
  • The race director will now be available in co-op if the one player retires from the season in qualification or practice.
  • Changes to audio mix volumes while on track.
  • Steam Achievements are now visible / displayed correctly.
  • Resolved an issue where a lobby would incorrectly show as being full.
  • Fixed a network issue where AI would not receive penalties correctly at the end of a race.
  • Fixed an occasion where AI cars could exit their box into the pit lane too fast.
  • Turning collisions off will now also disable the safety car.
  • Changed the car lighting on Yas Marina during the night.
  • Fixed a crash relating to a vote to end a session with players that have joined in progress.
  • Multiplayer ghosting issues fixed.
  • Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
  • McLaren Cockpit view texture update.
  • Updated collision boxes on the Williams FW14B & the Ferrari F92A.
  • Updated collision audio, and fixed some cases of audio drop out.
  • Resolved an issue in Split Screen where the player ones camera could slightly flicker.
  • Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
  • Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
  • Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

 

F1 2013 PC Patch #2

This patch is now live. Today sees our second PC Patch available on Steam for PC versions of F1 2013. 

 

PC FPS Issues:

  • We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones.  The difference now should be negligible and should allow fair competition between all players.  Again we are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
  • At 30+ FPS the track will now rubber in.

Minor Fixes:

  • In Online Custom Races AI cars that have retired will now be removed from the track correctly.
  • Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
  • Corrected Professional and Expert AI difficulty on Sakhir (Bahrain) & Monza.
  • Fixed an issue where on certain hardware all menus would be black.
  • Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

 

F1 2013 PC Patch #3

Today sees our third PC Patch available on Steam for PC versions of F1 2013. 

 

Mid Session Save

  • Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
  • Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.

Online

  • Improved connection map, latency evaluation and bandwidth evaluation to improve the quality of connection information.  This in turn should result in fewer disconnects in multiplayer games.

Minor Fixes

  • Memory savings when selecting Flying Lap in any session.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

 

F1 2013 PC Patch #4

Today sees our fourth PC Patch available on Steam for PC versions of F1 2013. 

 

Mid Session Save

Fixed a bug which prevented car setups from being loaded correctly when a mid session save is created while on track in any session.

 

Minor Fixes

Added a DRS Bleep sound to inform the player via audio that the DRS is available.  This sound is quite subtle so that players who do not rely on this are not distracted, you may need to lower the engine volume and raise the effects volume to make this clearer during gameplay.

 

F1 2013 PC Patch #5
Today sees our fifth PC Patch available on Steam for PC versions of F1 2013.

  • Adjusted the audio balance between the players engine and AI so that the player can always hear their own engine.
  • Fixed the grass on New Delhi so it will no longer seem like the car is driving on a rumble strip.
  • Fixed a bug where completing a One Shot Qualifying session and then progressing to another qualifying session type could make the AI behave incorrectly.

 

F1 2013 - PC Patch #6
Hey everyone,
As you may know, we released our 6th PC patch today. It fixed an issue where player's pit lane camera option would not save correctly.
We're aware you are still anticipating a 2nd console patch and we hope to reveal a bit more info on that soon.

 

This post has been promoted to an article

Edited by VELOCIPEDE
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Guest lasfinge1963

ma come si fa scaricare , e poi ne vale la pena dato che io ho scaricato la patch 1 sul sito tedesco F1pole liesing ecc ecc. ???

 

ciao e grazie

Link to comment

This patch is now live. Today sees our second PC Patch available on Steam for PC versions of F1 2013. 

 

PC FPS Issues:

  • We’ve made further improvements to the PC FPS issue whereby higher specification PC’s had a considerable lap time advantage over lower ones.  The difference now should be negligible and should allow fair competition between all players.  Again we are aware this is a hot topic and will continue to monitor the forums for feedback once this fix is live.
  • At 30+ FPS the track will now rubber in.

Minor Fixes:

  • In Online Custom Races AI cars that have retired will now be removed from the track correctly.
  • Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
  • Corrected Professional and Expert AI difficulty on Sakhir (Bahrain) & Monza.
  • Fixed an issue where on certain hardware all menus would be black.
  • Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

Link to comment
F1 2013 PC Patch #3

Today sees our third PC Patch available on Steam for PC versions of F1 2013. 

 

Mid Session Save

  • Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
  • Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.

Online

  • Improved connection map, latency evaluation and bandwidth evaluation to improve the quality of connection information.  This in turn should result in fewer disconnects in multiplayer games.

Minor Fixes

  • Memory savings when selecting Flying Lap in any session.

The above fixes (where relevant) for the Xbox 360 and PS3 versions of the game are currently being tested and verified. These require additional submission and authorisation from Microsoft and Sony so the release date for these will follow a little later than the PC version.

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